An exploratory study of clinician real-time morpho-syntactic judgements with pre-school children

2012 ◽  
Vol 15 (2) ◽  
pp. 198-208 ◽  
Author(s):  
Lavae M. Hoffman
Author(s):  
Ana Clariza Natanauan ◽  
Jenmart Bonifacio ◽  
Mikael Manuel ◽  
Rex Bringula ◽  
John Benedic Enriquez

This descriptive-exploratory study attempted to give the readers a portrait of cyber café gamers in Manila. It determined the profile of gamers, their gaming usage, and their purposes of cyber café gaming. Descriptive statistics revealed that most of the respondents were Manila settlers, students, pursuing or had obtained college degrees, male, young, Roman Catholic, single, belonged to middle-income class, and played games in cyber cafés in the afternoon once to twice a week. One-way chi-square showed that frequency of gaming was not equally distributed in a week and gamers showed tendency to play games in a cyber in a particular time of the day. Real-time strategy games were the most frequently played games in cyber cafés. To recreate, to relieve boredom, and to have fun were the top three reasons in playing games in cyber cafés. Conclusions and directions for future research were also presented.


2018 ◽  
Vol 39 (7) ◽  
pp. 1267-1272 ◽  
Author(s):  
A.F. Bezuidenhout ◽  
D. Khatami ◽  
C.B. Heilman ◽  
E.M. Kasper ◽  
S. Patz ◽  
...  

2015 ◽  
Vol 12 (1) ◽  
pp. 8-12 ◽  
Author(s):  
Lina Engelen ◽  
Anita C Bundy ◽  
Adrian Bauman ◽  
Geraldine Naughton ◽  
Shirley Wyver ◽  
...  

Background:Children can spend substantial amounts of leisure time in sedentary activities, dominated by TV/screen time. However, objective real-time measurement of activities after school among young school children is seldom described.Methods:School children (n = 246, 5−7 years old, mean 6.0) and their parents were recruited by random selection from 14 schools across Sydney, Australia. Parents used a real-time objective measure (Experience Sampling Method, ESM) to record children’s activities and whether they were indoors or outdoors at 3 random times each day after school. Data were collected across 4 weekdays in 1 week and then, 13 weeks later, another 4 weekdays in 1 week.Results:Results were based on 2940 responses from 214 childparent dyads showed that 25% of behavior involved physical activity, 51% was spent in sedentary activities, and 22% was TV/ screen time. Most instances (81%) occurred indoors.Conclusion:Despite a high proportion of TV/screen time, children were also engaged in a range of other sedentary and physically active pursuits after school. Hence TV/screen time is not a suitable proxy for all sedentary behavior, and it is important to gather information on other non–screen-based sedentary and physically active behaviors. Future research is warranted to further investigate after-school activities in young primary school children.


2015 ◽  
Vol 738-739 ◽  
pp. 926-931
Author(s):  
Yang Liu ◽  
Guo Yin Cai ◽  
Chong Zhang ◽  
Ming Yi Du

Considering the condition that many security accidents of school children have been occurred in campus which were mainly caused by the current lower effective management, this paper proposed a method of positioning the real-time locations of the school children by introducing the RFID technology. In this method, RFID readers were set up covering the campus (such as school gates, classrooms, corridors, playground) and it’s surrounding areas, and each school child was equipped with an ID card (It's actually a RFID tag). A system for dynamic monitoring and management of the school children was developed, which can detect the student cards in real-time and so as to monitor the locations of the school children, recognize dangerous areas and alert as well as automatic statistic of the school children’ attendance. So, it realized the automation and intelligence of the school children security management.


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