5 Role-Play Simulation: Using Cases to Teach Business Concepts

2021 ◽  
pp. 86-104
2013 ◽  
Vol 8 (1) ◽  
pp. 6-40 ◽  
Author(s):  
Kati Vapalahti ◽  
Miika Marttunen ◽  
Leena Laurinen

This paper reports on a teaching experiment in which social work students (n=38) practiced problem solving through argumentative tasks. A teaching experiment was carried out at a Mikkeli University of Applied Sciences in Finland in connection with a course concerning preventative work against alcohol- and drug abuse. This quasi- experimental study investigated whether role-play simulation conducted either online (15 students) or face-to-face (14 students) improved students’ problem solving on social issues. As a pre-test, the students wrote an essay after having watched a dramatization of problematic cases on elderly people’s use of alcohol. The students also attended lectures (30 x 45 min) on the effect of substance abuse and preventive work, and after the role-play simulation they wrote another essay (post-test). Nine controls wrote an essay without participating in the role-play simulation. Lastly, the students filled out feedback questionnaires.


2014 ◽  
Vol 38 (5) ◽  
pp. 204-210 ◽  
Author(s):  
Aaron K. Vallance ◽  
Ashish Hemani ◽  
Victoria Fernandez ◽  
Daniel Livingstone ◽  
Kerri McCusker ◽  
...  

Aims and methodTo develop and evaluate a novel teaching session on clinical assessment using role play simulation. Teaching and research sessions occurred sequentially in computer laboratories. Ten medical students were divided into two online small-group teaching sessions. Students role-played as clinician avatars and the teacher played a suicidal adolescent avatar. Questionnaire and focus-group methodology evaluated participants' attitudes to the learning experience. Quantitative data were analysed using SPSS, qualitative data through nominal-group and thematic analyses.ResultsParticipants reported improvements in psychiatric skills/knowledge, expressing less anxiety and more enjoyment than role-playing face to face. Data demonstrated a positive relationship between simulator fidelity and perceived utility. Some participants expressed concern about added value over other learning methods and non-verbal communication.Clinical implicationsThe study shows that virtual worlds can successfully host role play simulation, valued by students as a useful learning method. The potential for distance learning would allow delivery irrespective of geographical distance and boundaries.


2017 ◽  
Vol 83 (4) ◽  
pp. 280-309
Author(s):  
Amy Rector-Aranda ◽  
Miriam Raider-Roth ◽  
Noah Glaser ◽  
Matthew Behrman

2014 ◽  
Vol 38 (3) ◽  
pp. 401-414 ◽  
Author(s):  
Matthew A. Schnurr ◽  
Elizabeth M. De Santo ◽  
Amanda D. Green

2018 ◽  
Vol 9 (2) ◽  
Author(s):  
Dini Anggraheni Dini Anggraheni

The purpose of this study was to analyze the students’ response of English for Specific Purposes (ESP) speaking class through role play (job interview) of economics students in Semarang University. The writer uses questionnaires to analyze the students’ response and Likerts scale to count and also describe the students’ response. The result of this study came from 2 statements in questionnaires that chosen by 40 students. It shows 77 % for first statement and 75% for second statements. The result tells that the students agree with the role play (simulation) method for job interview that practiced in ESP speaking class. It also shows that the students feel that role play can make it easier to learn English especially in speaking.


2019 ◽  
Vol 21 (3) ◽  
pp. 219-239
Author(s):  
Vaughn Parnell Shannon

Abstract Role-play simulation can both enhance knowledge and favorably affect perceptions of others in global politics. This article tests these hypotheses in two quasi-experimental pretest/post-test surveys of student perceptions of Muslims, Arabs, and the countries of the Middle East. Students engaging in Model UN and Model Arab League simulations representing Arab and Muslim countries demonstrated improved knowledge of the countries they represented and, more importantly, positive changes in perceptions of Muslims and the Muslim countries they represented. A control group demonstrated no such change in images of the Muslims, Arabs, and countries of the Middle East. This preliminary study shows the potential importance of role-play simulations in fostering cross-national and cross-cultural understanding in the fraught relationship between the Middle East and the West.


Sign in / Sign up

Export Citation Format

Share Document