scholarly journals An Investigation of Stereoscopic Vision and Real-Scale Body Motions in a Virtual Game

Author(s):  
Masahiro ABE ◽  
Kenta NAKAJIMA ◽  
Mihoko NIITSUMA
1951 ◽  
Vol 3 (3) ◽  
pp. 116-118
Author(s):  
G. T. Clarkson
Keyword(s):  

2020 ◽  
Vol 12 (2) ◽  
pp. 53-58
Author(s):  
Matheus Prayogo ◽  
Christian Aditya

Visual Effect can be used to enhance storytelling in the filmmaking process. The Visual Effects technology itself already has grown to become faster and better in production. However, in the Visual Effects Department, the artist needs digital props to show what’s on the screen. Therefore, this study seeks to create props for Visual Effects needs. This present study describes how to create believable props for visual effects needs in a short film called “Mie Medan”. It concludes that to create a visual effect props, we have to consider to create real-scale and proportion in each set and props to gain believability in film, the hue, and saturation of the color and texture itself will gain more realistic and sense of flavor to the film.


2019 ◽  
Author(s):  
Leo Kuljanski ◽  
Artis Mūrnieks ◽  
Theo Huybregts
Keyword(s):  

2021 ◽  
Vol 54 ◽  
pp. 102207
Author(s):  
Cristian Inostroza ◽  
Alessandro Solimeno ◽  
Joan García ◽  
José M. Fernández-Sevilla ◽  
F. Gabriel Acién

Sign in / Sign up

Export Citation Format

Share Document