scholarly journals DIGITAL TECHNOLOGIES AND 3D-MODELING OF URBAN PLANNING (THE TOMSK CASE STUDY)

Author(s):  
V. I. Korenev

The paper studies the use of digital technologies and 3D models of cities in solving urban planning problems. The experience in creating the information system for ensuring urban planning and internet sites in Tomsk is demonstrated and the possibilities are shown for their use in graphic-analytic research. The 3D model of the Tomsk-city is proposed to design and explore the flood processes, land use non-observances, architectural design and modeling of the urban environment, and requirements for the architectural heritage preservation.

Resources ◽  
2020 ◽  
Vol 9 (4) ◽  
pp. 43
Author(s):  
Pavel Hronček ◽  
Bohuslava Gregorová ◽  
Dana Tometzová ◽  
Mário Molokáč ◽  
Ladislav Hvizdák

The study provides a methodology for 3D model processing of historic mining landscape, and its features as mining digital cultural heritage with the possibility of using new visualization means in mining tourism. Historic mining landscapes around the towns of Gelnica (eastern Slovakia) had been chosen for the case study. The underground mining spaces around Gelnica, which are currently inaccessible to clients of mining tourism, were processed using 3D modeling. Historically, correctly processed 3D models of mining spaces enable customers of mining tourism to virtually travel not only in space, but what is most important, in time as well. The up-to-date computer-generated virtual mining heritage in the form of 3D models can be viewed via the Internet from different perspectives and angles. The models created this way are currently the latest trend in developing mining tourism.


Prostor ◽  
2021 ◽  
Vol 29 (1 (61)) ◽  
pp. 72-87
Author(s):  
Hrvoje Marinović ◽  
Ivan Mlinar ◽  
Ana Tomšić

Split 2 is a significant part of urban and architectural heritage in Split and Croatia. This arises from the scope and reach of the rational urban planning and use of space, inventive architectural design focused on construction technologies, operations and materials which were mainly organized in concentric construction sites of housing developments and areas which predominantly featured standardized residential buildings and residential high-rises in the period from 1957 to 1968.


2018 ◽  
Vol 251 ◽  
pp. 03047 ◽  
Author(s):  
Nina Danilina ◽  
Mihail Slepnev ◽  
Spartak Chebotarev

The spread of smart city technologies dictates the need to develop new methods in the field of urban planning and design. The article devotes to the question how to find new approaches to make digital urban project according to the BIMtechnology. We analyze the opportunities of automated design technology BuildingReconstruction 2018 that allows constructing 3D models of landscapes, urban territories and infrastructure objects. Their distinctive feature is their high accuracy of details. We consider methods and tools for creating such models. There is the description of a 3d-model and composing information layers. On the base of the analysis of the model–s capabilities, we offer various directions how to use them for solving urban planning problems addressed to the examples of their existing implementation.


2021 ◽  
Vol 4 (2) ◽  
pp. 160-184
Author(s):  
Miriam G Clinton

While 3D modeling has only come into widespread archaeological use in recent years, it is hardly a new or untested approach in the study of architecture. Even so, archaeological 3D modeling has largely been limited to use in illustrations, rather than treated as a part of the scientific method. Using the case study of the Minoan House of the Rhyta at Pseira, this article discusses the results of applying 3D modeling as not only a visualization, but also a hypothesis testing tool. In the summer of 2014, the Minoan Modeling Project undertook a new intensive architectural examination of the Minoan House of the Rhyta at Pseira. The project produced both state and reconstructed 3D models. The 3D reconstruction became the basis of an educational video game designed as a scientific tool to test architectural theories about the use of space. As gamers interact with and circulate through the various rooms in the House of the Rhyta, their movements are tracked and statistically compared with the results of more traditional methods of access and circulation pattern analysis. This article presents preliminary results of this crowdsourced online game study, in addition to discussing strengths and weaknesses of the technique as learned through the process of building the model and game.


Author(s):  
Elena Ippoliti ◽  
Alessandra Meschini ◽  
Filippo Sicuranza

The goal of this paper is to focus on multi-image monoscopic digital photogrammetry, illustrating several types of applications used in a single case study chosen for its unique characteristics: Palazzo dei Capitani del Popolo in the main square in the old town centre of Ascoli Piceno. The description of this experimentation will be illustrated in the paper not only to assess the potential and limits of these systems, but also to place them in a scientific context and recall the theoretical fundamentals of this method, since we believe these in-depth studies to be increasingly necessary in order for these digital technologies to be used properly.


Author(s):  
M. Canciani ◽  
E. Conigliaro ◽  
M. Del Grasso ◽  
P. Papalini ◽  
M. Saccone

The development of close-range photogrammetry has produced a lot of new possibility to study cultural heritage. 3D data acquired with conventional and low cost cameras can be used to document, investigate the full appearance, materials and conservation status, to help the restoration process and identify intervention priorities. At the same time, with 3D survey a lot of three-dimensional data are collected and analyzed by researchers, but there are a very few possibility of 3D output. The augmented reality is one of this possible output with a very low cost technology but a very interesting result. Using simple mobile technology (for iPad and Android Tablets) and shareware software (in the case presented “Augment”) it is possible to share and visualize a large number of 3D models with your own device. The case study presented is a part of an architecture graduate thesis, made in Rome at Department of Architecture of Roma Tre University. We have developed a photogrammetric survey to study the Aurelian Wall at Castra Praetoria in Rome. The surveys of 8000 square meters of surface have allowed to identify stratigraphy and construction phases of a complex portion of Aurelian Wall, specially about the Northern door of Castra. During this study, the data coming out of 3D survey (photogrammetric and topographic), are stored and used to create a reverse 3D model, or virtual reconstruction, of the Northern door of Castra. This virtual reconstruction shows the door in the Tiberian period, nowadays it's totally hidden by a curtain wall but, little and significative architectural details allow to know its original feature. The 3D model of the ancient walls has been mapped with the exact type of bricks and mortar, oriented and scaled according to the existing one to use augmented reality. Finally, two kind of application have been developed, one on site, were you can see superimposed the virtual reconstruction on the existing walls using the image recognition. On the other hand, to show the results also during the graduation day, the same application has been created in off-site condition using a poster.


2019 ◽  
pp. 959-1018
Author(s):  
Elena Ippoliti ◽  
Alessandra Meschini ◽  
Filippo Sicuranza

The goal of this paper is to focus on multi-image monoscopic digital photogrammetry, illustrating several types of applications used in a single case study chosen for its unique characteristics: Palazzo dei Capitani del Popolo in the main square in the old town centre of Ascoli Piceno. The description of this experimentation will be illustrated in the paper not only to assess the potential and limits of these systems, but also to place them in a scientific context and recall the theoretical fundamentals of this method, since we believe these in-depth studies to be increasingly necessary in order for these digital technologies to be used properly.


2013 ◽  
Vol 427-429 ◽  
pp. 2454-2457
Author(s):  
Hong Yi Li ◽  
Xi Wen ◽  
Di Zhao

This paper mainly discusses the 3D reconstruction of pipelines from 2D DWG format files, which are widely used in architectural design, municipal planning and so on. To address this nontrivial problem, a novel method is proposed, which consists of two steps. In the first step, the entity information is extracted from DWG format files based on the DWGDirect technology. Subsequently, a 3D modeling procedure is followed by using OpenSceneGraph and the extracted entity information. Several experimental instances are given to demonstrate the validity of the proposed method.


Author(s):  
F. Matrone ◽  
E. Colucci ◽  
V. De Ruvo ◽  
A. Lingua ◽  
A. Spanò

<p><strong>Abstract.</strong> This work describes the different attempts and the consequent results derived from the integration of an HBIM model into an already structured spatial database (DB) and its 3D visualisation in a GIS project.</p><p>This study is connected to the European ResCult (Increasing Resilience of Cultural Heritage) project where a DB for multiscale analyses was defined. To test the methodology proposed, the case study of Santa Maria dei Miracoli church in Venice was chosen since it represents a complex architectural heritage piece in a risk zone, it has been subject to a vast restoration intervention in the recent past but a digital documentation and model concerning it was missing.</p><p>The 3D model of the church was structured in Revit as a HBIM, with the association of different kind of information and data related to the architectural elements by means of ‘shared parameters’ and ‘system families’. This procedure allows to reach an even higher Level of Detail (LOD4), but lead to some issues related to the semantic and software interoperability. To solve these problems the existing DB for the resilience of cultural heritage was extended adding a new entity representing the architectural elements designed in the BIM project.</p><p>The aim of the test is to understand how the data and attributes inserted in the HBIM are converted and handled when dealing with a GIS DB, stepping from the IFC to the CityGML standard, through the FME software.</p>


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