scholarly journals A Facet Theory Model for Integrating Contextual and Personal Experiences of International Students

2014 ◽  
Vol 4 (2) ◽  
pp. 163-176 ◽  
Author(s):  
Paul M. W. Hackett

The purpose of this article is to use a facet theory research approach to provide a clear, coherent, and integrated model of international students’ experiences based upon the findings of psychological research into students when studying abroad. In research that employs a facet theory approach events are classified in terms of their constituent parts or facets and the sub-elements of facets. The specification of facets serves to allow accumulative knowledge and theory construction. A model is proposed in the form of a mapping sentence with three background facets and four content facets. How the mapping sentence forms a flexible template for designing, conducting and analyzing research into international students’ experiences is discussed, as is the potential in using facet theory to develop a cumulative body of knowledge about this student group.

1993 ◽  
Vol 21 (1) ◽  
pp. 55-62 ◽  
Author(s):  
Paul M.W. Hackett

Described within this paper is an approach to the assessment and understanding of the reasons an individual orthodontic consumer possesses for undergoing intervention for malocclusion. The facet theory approach is reviewed as it applies to dental well being and a mapping sentence is proposed as a template which may be employed in investigating treatment motives. Caveats are issued regarding assumptions of simple causal linkages between malocclusion and dental/orthodontic state.


2015 ◽  
Vol 43 (6) ◽  
pp. 538-560 ◽  
Author(s):  
Juanjuan Wu ◽  
Angella Kim ◽  
Jayoung Koo

Purpose – The purpose of this paper is to discover user-generated visual merchandising (VM) directives that could guide VM in physical stores as well as shed light on future development of customizable virtual stores for online retailing. Design/methodology/approach – Applying a facet theory approach, our research involved consumers (n=145) in co-designing VM directives in a 3D virtual store in collaboration with target corporation. In total, 67 virtual shops in three product categories, i.e., women’s ready-to-wear, boy’s Cherokee, and men’s swim wear, were content analysed, along with written reports. Findings – The research findings focused on the three facets of VM: merchandising presentation (fixturing, product density, manner of presentation, and product adjacency), in-store environment (layout and interior), and in-store promotion (signage). The research revealed the elements that these facets contain and the relationships between the elements. The findings suggest that retailers should design an ecological instead of a merely utilitarian environment; clear section identity helps shoppers find a sense of ownership and boundaries; and stores should also present a lifestyle solution instead of a merchandise selection. Originality/value – The research contributes both original creations of VM directives and a methodical framework that moves the subject of VM from the physical to the virtual environment and shifts the traditional in-house function of VM to an open innovation in which consumers participate.


2021 ◽  
pp. 088626052110374
Author(s):  
Nerilee Hing ◽  
Catherine O’Mullan ◽  
Elaine Nuske ◽  
Helen Breen ◽  
Lydia Mainey ◽  
...  

This study aimed to examine how problem gambling interacts with gendered drivers of intimate partner violence (IPV) against women to exacerbate this violence. Interviews were conducted with 48 female victims of IPV linked to a male partner’s gambling; 24 female victims of IPV linked to their own gambling; and 39 service practitioners from 25 services. Given limited research into gambling-related IPV, but a stronger theoretical base relating to IPV against women, this study used an adaptive grounded theory approach. It engaged with existing theories on gendered drivers of violence against women, while also developing a grounded theory model of individual and relationship determinants based on emergent findings from the data. Gambling-related IPV against women was found to occur in the context of expressions of gender inequality, including men’s attitudes and behaviors that support violence and rigid gender expectations, controlling behaviors, and relationships condoning disrespect of women. Within this context, the characteristics of problem gambling and the financial, emotional and relationship stressors gambling causes intensified the IPV. Alcohol and other drug use, and co-morbid mental health issues, also interacted with gambling to intensify the IPV. Major implications. Reducing gambling-related IPV against women requires integrated, multi-level interventions that reduce both problem gambling and gendered drivers of violence. Gambling operators can act to reduce problem gambling and train staff in responding to IPV. Financial institutions can assist people to limit their gambling expenditure and families to protect their assets. Service providers can be alert to the co-occurrence of gambling problems and IPV and screen, treat, and refer clients appropriately. Public education can raise awareness that problem gambling increases the risk of IPV. Reducing gender inequality is also critical.


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