scholarly journals Proto-Language as a Structurer and Enhancer of Perception

Author(s):  
James Scott ◽  
Mirjana Bozic ◽  
Robert Foley

The evolution of the capacity for language remains a contested and important subject. Newer approaches consider language evolution to be a protracted and mosaic process, with selection operating in different contexts through multiple drivers. This research examines two potential factors in language evolution: cognitive-structuring functions of language, and non-arbitrariness (iconicity). It is based on the hypothesis that language exerts powerful facilitative effects on cognition, which may provide an additional adaptive advantage to early proto-language. Iconicity meanwhile may offer a foothold for the emergence of semantics by providing an innate link between sound and meaning. This study investigated both aspects through an online game in which participants had to categorise novel species of aliens. Results provided evidence for both cognitive structuring due to language, and iconicity, adding credence to the suggestion that both may have played important roles in language evolution.

2021 ◽  
Author(s):  
James Scott ◽  
Mirjana Bozic ◽  
Robert Foley

The evolution of the capacity for language remains a contested and important subject. Newer approaches consider language evolution to be a protracted and mosaic process, with selection operating in different contexts through multiple drivers. This research examines two potential factors in language evolution: cognitive-structuring functions of language, and non-arbitrariness (iconicity). It is based on the hypothesis that language exerts powerful facilitative effects on cognition, which may provide an additional adaptive advantage to early proto-language. Iconicity meanwhile may offer a foothold for the emergence of semantics by providing an innate link between sound and meaning. This study investigated both aspects through an online game in which participants had to categorise novel species of aliens. Results provided evidence for both cognitive structuring due to language, and iconicity, adding credence to the suggestion that both may have played important roles in language evolution.


Author(s):  
Caleb T. Carr ◽  
Paul Zube

Network autocorrelation occurs when individuals receive assistance from others which regulates their own behavior, and it can be used to explain how group members may improve their task performance. This study explored how network autocorrelation, via informal communication within a virtual group, affected an individual’s task achievement in the online game World of Warcraft. Informal interactions between guild members during a 4-year period were collected and analyzed to assess how informal interactions with other group members affected an individual’s in-game achievement. Findings indicate informal communication from other group members (specifically the experience and helpfulness of the other members) positively predict an individual’s task performance, while tenure with the group negatively predict individual achievement. Findings are discussed with respect to network analysis and influence in online groups.


1993 ◽  
Vol 38 (5) ◽  
pp. 520-522
Author(s):  
Richard P. Meier

2019 ◽  
Author(s):  
Li Wang ◽  
Liu Fan ◽  
SungMin Bae

2007 ◽  
Vol 35 (10) ◽  
pp. 16
Author(s):  
SHERRY BOSCHERT
Keyword(s):  

10.32698/0772 ◽  
2019 ◽  
Vol 2 (2) ◽  
pp. 113
Author(s):  
Eryzal Novrialdy ◽  
Herman Nirwana ◽  
Riska Ahmad

Adolescents are currently in the midst of technological sophistication, which is very helpful for its development. On the other hand, many adolescents are trapped in the problem of technology addiction. Adolescents are the most age group who experience problems with the use of technology, including online games. Online game addiction is the loss of control over the use of online games, which makes other daily activities are disrupted. Online game addiction in adolescents have an impact on several aspects of life, such as health aspects, psychological aspects, academic aspects, social aspects, and financial aspects. Lack of understanding about the risks of online game addiction can get adolescent stuck in online game addiction. This research aims to describe high school students understanding about the risks of online game addiction. The sample consisted of 255 high school students selected by proportional random sampling technique. Data was collected using a scale measuring understanding of the risks of online game addiction. Data analysis used a quantitative approach with descriptive methods. The results showed that high school students understanding about the risks of online game addiction was included in the moderate category with an average score of 198,48 and an achievement score level of 55,14%. Therefore, school counselors must to improve high school students understanding of the risks of online game addiction.


2017 ◽  
Vol 10 (3) ◽  
pp. 39-66
Author(s):  
Jong-Il Kim ◽  

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