scholarly journals Insights Into the Factors Influencing Student Motivation in Augmented Reality Learning Experiences in Vocational Education and Training

2018 ◽  
Vol 9 ◽  
Author(s):  
Jorge Bacca ◽  
Silvia Baldiris ◽  
Ramon Fabregat ◽  
Kinshuk
Author(s):  
Jorge Luis Bacca Acosta ◽  
Silvia Margarita Baldiris Navarro ◽  
Ramon Fabregat Gesa ◽  
Kinshuk Kinshuk

One of the greatest advantages of augmented reality (AR) in education is that AR increases student motivation. Nevertheless, there is a gap between the research on student motivation in AR and the definition of frameworks to inform and guide the design and development of AR applications that effectively support student motivation. In this paper, we attempt to bridge that gap as we introduce and evaluate a framework for designing motivational AR applications. Our framework has been built upon three theoretical foundations: motivational design, universal design for learning and co-creation. The evaluation study was conducted with 58 chemistry students enrolled in the vocational education and training (VET) program for Laboratory Operations, and we found that the framework not only effectively supports the four dimensions of Keller's (2010) ARCS (attention, relevance, confidence and satisfaction) model of motivation, but also demonstrates exceptional results in the Attention and Confidence dimensions of motivation.


2015 ◽  
Vol 75 ◽  
pp. 49-58 ◽  
Author(s):  
Jorge Bacca ◽  
Silvia Baldiris ◽  
Ramon Fabregat ◽  
Kinshuk ◽  
Sabine Graf

2019 ◽  
Author(s):  
Lukáš Richterek ◽  
◽  
Jan Říha ◽  

The report of AROMA project (AROMA project consortium, 2018) summarizes a detailed study performed within project partner countries (Belgium, Czech Republic, Greece, Malta, Romania, Spain and Sweden) aimed at identifying the training needs connected with augmented reality technology (AR) and entrepreneurial skills and mapping an awareness about the AR technology. For the project, the research also serves as a first step to identify gaps that need to be addressed to offer a holistic syllabus integrating AR with selected skills and competencies. Keywords: augmented reality, competencies for entrepreneurship, vocational education and training.


2010 ◽  
Vol 13 (3) ◽  
pp. 58-67
Author(s):  
Thuy Thi Chau Cao

Attracting more young people to join Technical and Vocational Education and Training schools (TVET) is an important measure so as to enhance the quality of labor workforce. This paper presents a study on factors influencing on the number of people registrating into TVET schools after they graduate from high schools. The aim of this study is to explain why, currently, in Vietnam, there is only a limited number of pupils in high schools registering into TVET schools. Based on that, a couple of proposals are made to encourage more young people to enrolling in those schools.


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