scholarly journals Do You Feel the Same as I Do? Differences in Virtual Reality Technology Experience and Acceptance Between Elderly Adults and College Students

2020 ◽  
Vol 11 ◽  
Author(s):  
Qian Liu ◽  
Yanyun Wang ◽  
Qingyang Tang ◽  
Ziwei Liu
2014 ◽  
Vol 1049-1050 ◽  
pp. 2024-2027 ◽  
Author(s):  
Guang Xue Li

The computer virtual reality technology is a new technology in recent years. It has been widely applied to various fields, and plays an important role in Sports. Analysis of the characteristics of virtual reality technology, its technical advantages, which are combined with the sports training, to improve the technical level of athletes in college students and the quality of training, make contribution for the athletics sports reserve talent reserve in China.


Author(s):  
Wei-Ying Wang ◽  
◽  
Li-Chu Tien ◽  
Yu-Qi Du

Based on the theory of immersion, this article explores the influence of the school's organizational innovation atmosphere on the improvement of college students' artistic creativity. Use AMOS data analysis to verify the impact of the school’s organizational innovation atmosphere and flow experience on college students’ artistic creativity? Explore new ways to use virtual reality technology to improve university art professional education, apply virtual reality technology to university art professional education, and provide a more modern and innovative atmosphere for art professional education. Discuss how virtual reality can play a greater potential in the process of art professional education, create an artistic conception of flow experience for college students, stimulate their artistic creativity, and improve the quality of art professional education. Explore the ways that virtual reality technology can help art students to improve their artistic creativity.


2017 ◽  
Author(s):  
Nicholas Gmeiner

This project aims to provide students with disabilities the same in class learning experience through virtual reality technology, 360-degree video capture, and the use of Arduino units. These technologies will be combined to facilitate communication between teachers in physical classrooms with students in virtual classrooms. The goal is to provide a person who is affected by a disability (which makes it hard to be in a traditional classroom) the same benefits of a safe and interactive learning environment.


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