Virtual classroom project

2017 ◽  
Author(s):  
Nicholas Gmeiner

This project aims to provide students with disabilities the same in class learning experience through virtual reality technology, 360-degree video capture, and the use of Arduino units. These technologies will be combined to facilitate communication between teachers in physical classrooms with students in virtual classrooms. The goal is to provide a person who is affected by a disability (which makes it hard to be in a traditional classroom) the same benefits of a safe and interactive learning environment.

Author(s):  
Hatem M. Wasfy ◽  
Tamer M. Wasfy ◽  
Jeanne M. Peters ◽  
Riham M. Mahfouz

In this paper we present the main features of a virtual-reality enhanced online learning environment that can be used to deliver fully automated online courses with an ultimate goal of substituting traditional classroom instruction for many science, technology, engineering and math courses. The learning environment incorporates a high level of interactivity that will make the student an active participant in the learning experience, rather than a passive spectator. Virtual-reality is seamlessly integrated in order to simulate lab experiments, scientific instruments and/or industrial equipment. This will help bridge the gap between real world experience and online learning. The learning environment is illustrated using recently developed online courses for freshman university Physics, welding, CNC machining, and centrifugal pump maintenance.


Author(s):  
Mi Young An ◽  
◽  
Kyung A Ko ◽  
Eun Ju Kang

The purpose of this study is to examine what kinds of virtual reality-based education have been in Korea and what positive effects it has on learners. In addition, this study examines the limitations of current virtual reality-based education and the directions to be developed. For this purpose, the research was conducted through the literature review method that finds and organizes the documents which are the data of this study, such as various papers, research reports and articles. As a result of this study, the virtual reality-based education has a more realistic experience through the development of virtual reality technology, free movement, physical and sensory interactions. Many companies are growing quantitatively and qualitatively by introducing into various services and contents fields such as education, medical, film, military, sports and tourism in anticipation that the development of network and virtual devices will be greatly improved in the future. In particular, many attempts have been made in education, medicine and sports. Virtual reality-based education provides learners with a three-dimensional and realistic environment to deepen and broaden the learning experience. The learner is immersed in learning and gains practical experience, and the learner becomes the self-directed learner who can achieve the output. The limitations of virtual reality include cyber sickness, low vision and lack of content.


2022 ◽  
Vol 2022 ◽  
pp. 1-14
Author(s):  
Yufeng Liu ◽  
Tongsheng Liu ◽  
Qiaoyun Ma

With the progress of society and the development of economy, people pay more and more attention to education, and traditional teaching methods are gradually unable to meet the modern teaching system. As a leader in modern information technology, virtual reality technology has developed rapidly in recent years, and virtual reality technology has also been introduced into many fields, such as teaching. Based on the immersive and extended characteristics of virtual reality, this paper proposes a virtual reality active visual interaction method based on the visual sensor. Based on virtual teaching, after 3 months of learning, the average, standard deviation, and average standard error of the experimental group’s performance are higher than those of the control group. Compared with the control group, the experimental group’s performance has increased by 8.25%. The difference is statistically significant. Learning significance ( P < 0.05 ), immersive virtual reality teaching has played a significant role in the effect, which can greatly improve the cognitive experience of students and achieve a good learning experience and effect.


2015 ◽  
Vol 61 (2) ◽  
pp. 121-125
Author(s):  
Simona Andreea Sandu ◽  
◽  
Călin Dan Neamţu ◽  
Sorin Dan Grigorescu ◽  
Cosmin Karl Bănică ◽  
...  

The virtual reality technologies can be included into the e-learning system, according to specialized studies. At present education system is in a period of transition from traditional to digital and virtual. Out of the benefits of using the 3D technologies in education, we name: 3D virtual learning solutions involving students in the learning process, helping them to understand faster various concepts, to remember knowledge; access to technology; complete the learning experience. In a lot of universities the majority of systems based on VR technologies are in their experimental stage, the issue of dental prosthetics being less or not at all approached.


2021 ◽  
Vol 2021 ◽  
pp. 1-8
Author(s):  
Yuying Wang

Virtual reality learning environment is a virtual learning environment created by the use of virtual reality technology, which expands the physical learning environment and provides learners with richer learning experience and learning resources. It has the characteristics of immersion, interaction, and imagination. From these three characteristics, this paper studies the virtual reality learning environment to promote the deeper learning of agricultural students, immersion teaching provides experience support for agricultural students' deeper learning, interaction provides emotional support for agricultural students' deeper learning, and imagination provides situational support for agricultural students' deeper learning. The virtual reality technology is helpful to the cultivation of higher-order thinking of agricultural talents. It is expected to provide a reference for the future exploration of virtual reality technology to the cultivation of agricultural talents.


2014 ◽  
Vol 672-674 ◽  
pp. 2245-2248
Author(s):  
Yu Ying Wang

This article describes the virtual reality technology, distance education in the virtual reality environment and applications of distance education based on virtual reality technology in power system teaching and power production. Compared with the traditional teaching it broke through the restrictions of time and space and virtual classrooms were established, it perfected power system teaching, promoted electricity production and improved the efficiency of electrical equipment maintenance exercises. It can bring new energy to the power system and play a promoting role in sustainable development of energy and economy in the certain degree.


2008 ◽  
Vol 11 (2) ◽  
pp. 76-82 ◽  
Author(s):  
Sarah M. Ginsberg

Abstract This qualitative study examined student perceptions regarding a hybrid classroom format in which part of their learning took place in a traditional classroom and part of their learning occurred in an online platform. Pre-course and post-course anonymous essays suggest that students may be open to learning in this context; however, they have specific concerns as well. Students raised issues regarding faculty communication patterns, learning styles, and the value of clear connections between online and traditional learning experiences. Student concerns and feedback need to be addressed through the course design and by the instructor in order for them to have a positive learning experience in a hybrid format course.


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