scholarly journals Emotion Recognition: An Evaluation of ERP Features Acquired from Frontal EEG Electrodes

2021 ◽  
Vol 11 (9) ◽  
pp. 4131
Author(s):  
Moon Inder Singh ◽  
Mandeep Singh

The challenge to develop an affective Brain Computer Interface requires the understanding of emotions psychologically, physiologically as well as analytically. To make the analysis and classification of emotions possible, emotions have been represented in a two-dimensional or three-dimensional space represented by arousal and valence domains or arousal, valence and dominance domains, respectively. This paper presents the classification of emotions into four classes in an arousal–valence plane using the orthogonal nature of emotions. The average Event Related Potential (ERP) attributes and differential of average ERPs acquired from the frontal region of 24 subjects have been used to classify emotions into four classes. The attributes acquired from the frontal electrodes, viz., Fp1, Fp2, F3, F4, F8 and Fz, have been used for developing a classifier. The four-class subject-independent emotion classification results in the range of 67–83% have been obtained. Using three classifiers, a mid-range accuracy of 85% has been obtained, which is considerably better than existing studies on ERPs.

2013 ◽  
Vol 10 (4) ◽  
pp. 046003 ◽  
Author(s):  
Karl LaFleur ◽  
Kaitlin Cassady ◽  
Alexander Doud ◽  
Kaleb Shades ◽  
Eitan Rogin ◽  
...  

i-com ◽  
2020 ◽  
Vol 19 (2) ◽  
pp. 67-85
Author(s):  
Matthias Weise ◽  
Raphael Zender ◽  
Ulrike Lucke

AbstractThe selection and manipulation of objects in Virtual Reality face application developers with a substantial challenge as they need to ensure a seamless interaction in three-dimensional space. Assessing the advantages and disadvantages of selection and manipulation techniques in specific scenarios and regarding usability and user experience is a mandatory task to find suitable forms of interaction. In this article, we take a look at the most common issues arising in the interaction with objects in VR. We present a taxonomy allowing the classification of techniques regarding multiple dimensions. The issues are then associated with these dimensions. Furthermore, we analyze the results of a study comparing multiple selection techniques and present a tool allowing developers of VR applications to search for appropriate selection and manipulation techniques and to get scenario dependent suggestions based on the data of the executed study.


Author(s):  
Helena Bidnichenko

The paper presents a method for geometric modelling of a four-dimensional ball. For this, the regularities of the change in the shape of the projections of simple geometric images of two-dimensional and three-dimensional spaces during rotation are considered. Rotations of a segment and a circle around an axis are considered; it is shown that during rotation the shape of their projections changes from the maximum value to the degenerate projection. It was found that the set of points of the degenerate projection belongs to the axis of rotation, and each n-dimensional geometric image during rotation forms a body of a higher dimension, that is, one that belongs to (n + 1) -dimensional space. Identified regularities are extended to the four-dimensional space in which the ball is placed. It is shown that the axis of rotation of the ball will be a degenerate projection in the form of a circle, and the ball, when rotating, changes its size from a volumetric object to a flat circle, then increases again, but in the other direction (that is, it turns out), and then in reverse order to its original position. This rotation is more like a deformation, and such a ball of four-dimensional space is a hypersphere. For geometric modelling of the hypersphere and the possibility of its projection image, the article uses the vector model proposed by P.V. Filippov. The coordinate system 0xyzt is defined. The algebraic equation of the hypersphere is given by analogy with the three-dimensional space along certain coordinates of the center a, b, c, d. A variant of hypersection at t = 0 is considered, which confirms by equations obtaining a two-dimensional ball of three-dimensional space, a point (a ball of zero radius), which coincides with the center of the ball, or an imaginary ball. For the variant t = d, the equation of a two-dimensional ball is obtained, in which the radius is equal to R and the coordinates of all points along the 0t axis are equal to d. The variant of hypersection t = k turned out to be interesting, in which the equation of a two-dimensional sphere was obtained, in which the coordinates of all points along the 0t axis are equal to k, and the radius is . Horizontal vector projections of hypersection are constructed for different values of k. It is concluded that the set of horizontal vector projections of hypersections at t = k defines an ellipse.  


2015 ◽  
Vol 11 (9) ◽  
pp. 47
Author(s):  
Feng Wu ◽  
Jiang Zhu ◽  
Yilong Tian ◽  
Zhipeng Xi

Network capacity has been widely studied in recent years. However, most of the literatures focus on the networks where nodes are distributed in a two-dimensional space. In this paper, we propose a 3D hybrid sensor network model. By setting different sensor node distribution probabilities for cells, we divide all the cells in the network into dense cells and sparse cells. Analytical expressions of the aggregate throughput capacity are obtained. We also find that suitable inhomogeneity can increase the network throughput capacity.


2013 ◽  
Vol 36 (5) ◽  
pp. 569-570 ◽  
Author(s):  
Homare Yamahachi ◽  
May-Britt Moser ◽  
Edvard I. Moser

AbstractThe suggestion that three-dimensional space is represented by a mosaic of neural map fragments, each covering a small area of space in the plane of locomotion, receives support from studies in complex two-dimensional environments. How map fragments are linked, which brain circuits are involved, and whether metric is preserved across fragments are questions that remain to be determined.


2013 ◽  
Vol 48 (4) ◽  
pp. 141-145 ◽  
Author(s):  
Bartlomiej Oszczak ◽  
Eliza Sitnik

ABSTRACT During the process of satellite navigation, and also in the many tasks of classical positioning, we need to calculate the corrections to the initial (or approximate) location of the point using precise measurement of distances to the permanent points of reference (reference points). In this paper the authors have provided a way of developing Hausbrandt's equations, on the basis of which the exact coordinates of the point in two-dimensional space can be determined by using the computed correction to the coordinates of the auxiliary point. The authors developed generalised equations for threedimensional space introducing additional fixed point and have presented proof of derived formulas.


2015 ◽  
Vol 92 (4) ◽  
Author(s):  
Merlin A. Etzold ◽  
Peter J. McDonald ◽  
David A. Faux ◽  
Alexander F. Routh

2011 ◽  
Vol 2011 ◽  
pp. 1-11
Author(s):  
Hong Shi ◽  
Guangming Xie ◽  
Desheng Liu

The analysis of chaotic attractor generation is given, and the generation of novel chaotic attractor is introduced in this paper. The underlying mechanism involves two simple linear systems with one-dimensional, two-dimensional, or three-dimensional space functions. Moreover, it is demonstrated by simulation that various attractor patterns are generated conveniently by adjusting suitable space functions' parameters and the statistic behavior is also discussed.


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