scholarly journals Improving Human–Computer Interface Design through Application of Basic Research on Audiovisual Integration and Amplitude Envelope

2019 ◽  
Vol 3 (1) ◽  
pp. 4
Author(s):  
Sharmila Sreetharan ◽  
Michael Schutz

Quality care for patients requires effective communication amongst medical teams. Increasingly, communication is required not only between team members themselves, but between members and the medical devices monitoring and managing patient well-being. Most human–computer interfaces use either auditory or visual displays, and despite significant experimentation, they still elicit well-documented concerns. Curiously, few interfaces explore the benefits of multimodal communication, despite extensive documentation of the brain’s sensitivity to multimodal signals. New approaches built on insights from basic audiovisual integration research hold the potential to improve future human–computer interfaces. In particular, recent discoveries regarding the acoustic property of amplitude envelope illustrate that it can enhance audiovisual integration while also lowering annoyance. Here, we share key insights from recent research with the potential to inform applications related to human–computer interface design. Ultimately, this could lead to a cost-effective way to improve communication in medical contexts—with signification implications for both human health and the burgeoning medical device industry.

1986 ◽  
Vol 30 (14) ◽  
pp. 1349-1353
Author(s):  
Deborah Hix

The goal of this research was to empirically evaluate the usefulness of an interactive environment for developing human-computer interfaces. In particular, it focused on a set of interactive tools, called the Author's Interactive Dialogue Environment (AIDE), for human-computer interface implementation. AIDE is used by an interface design specialist, called a dialogue author, to implement an interface by directly manipulating and defining its objects, rather than by the traditional method of writing source code. In a controlled experiment, a group of dialogue author subjects used AIDE 1.0 to implement a predefined interface, and a group of application programmer subjects implemented the identical interface using programming code. Dialogue author subjects performed the task more than three times faster than the application programmer subjects. This study empirically supports, possibly for the first time, the long-standing claim that interactive tools for interface development can improve productivity and reduce frustration in developing interfaces over traditional programming techniques for interface development.


2019 ◽  
Vol 9 (1) ◽  
pp. 30-46
Author(s):  
William J. Gibbs

In this article, the author examines fundamental principles or characteristics (e.g., programmability, modularity, variability) of digital media that make much of today's digital innovations possible. These precepts offer context for understanding the rapid and pervasive innovation currently taking place in society and, more specifically, how this innovation impacts trends in human computer interfaces. A focus of the article will be news-orientated interfaces. This article contrasts traditional informational sources such as newspapers and television news with digital interfaces. Finally, this article makes several observations regarding technology innovation that have bearing on the interaction experience of news consumers. This article categorized these observations broadly as rapid innovation, interaction, social interaction, scale, convergence, and Internet of Things and data.


Author(s):  
I. Scott Mackenzie

One enduring trait of computing systems is the presence of the human operator. At the human-computer interface, the nature of computing has witnessed dramatic transformations—from feeding punched cards into a reader to manipulating 3D virtual objects with an input glove. The technology at our fingertips today transcends by orders of magnitude that in the behemoth calculators of the 1940s. Yet technology must co-exist with the human interface of the day. Not surprisingly, themes on keeping pace with advances in technology in the human-computer interface and, hopefully, getting ahead, underlie many chapters in this book. The present chapter is no exception. Input devices and interaction techniques are the human operator’s baton. They set, constrain, and elicit a spectrum of actions and responses, and in a large way inject a personality on the entire human-machine system. In this chapter, we will present and explore the major issues in “input,” focusing on devices, their properties and parameters, and the possibilities for exploiting devices in advanced human-computer interfaces. To place input devices in perspective, we illustrate a classical human-factors interpretation of the human-machine interface (e.g., Chapanis, 1965, p. 20). Figure 11-1 simplifies the human and machine to three components each. The internal states of each interact in a closed-loop system through controls and displays (the machine interface) and motor-sensory behaviour (the human interface). The terms “input” and “output” are, by convention, with respect to the machine; so input devices are inputs to the machine controlled or manipulated by human “outputs.” Traditionally human outputs are our limbs—the hands, arms, legs, feet, or head—but speech and eye motions can also act as human output. Some other human output channels are breath and electrical body signals (important for disabled users). Interaction takes place at the interface (dashed line in Figure 11-1) through an output channel—displays stimulating human senses—and the input channel. In the present chapter, we are primarily interested in controls, or input devices; but, by necessity, the other components in Figure 11-1 will to some extent participate in our discussion.


1992 ◽  
Vol 36 (4) ◽  
pp. 418-422 ◽  
Author(s):  
David D. Woods ◽  
Leila Johannesen ◽  
Scott S. Potter

A survey study of color guidelines for user-computer interface design was undertaken and assessed against relevant knowledge about the human perceptual system. The main problem found is that some guidelines are dissociated from knowledge of how the human perceptual system works in relation to the constraints of the computer as a medium for perception. The guidelines approach, whose goal is to produce straightforward, concise recommendations for a diverse audience, may encourage this situation. Some specific problems and gaps in color guidelines are discussed. An alternative approach based on gearing guidance to the difficulties and common problems faced by designers is sketched.


2021 ◽  
Vol 5 (10) ◽  
pp. 64
Author(s):  
Miguel Angel Garcia-Ruiz ◽  
Bill Kapralos ◽  
Genaro Rebolledo-Mendez

This paper describes an overview of olfactory displays (human–computer interfaces that generate and diffuse an odor to a user to stimulate their sense of smell) that have been proposed and researched for supporting education and training. Past research has shown that olfaction (the sense of smell) can support memorization of information, stimulate information recall, and help immerse learners and trainees into educational virtual environments, as well as complement and/or supplement other human sensory channels for learning. This paper begins with an introduction to olfaction and olfactory displays, and a review of techniques for storing, generating and diffusing odors at the computer interface. The paper proceeds with a discussion on educational theories that support olfactory displays for education and training, and a literature review on olfactory displays that support learning and training. Finally, the paper summarizes the advantages and challenges regarding the development and application of olfactory displays for education and training.


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