scholarly journals Human Action Recognition: A Paradigm of Best Deep Learning Features Selection and Serial Based Extended Fusion

Sensors ◽  
2021 ◽  
Vol 21 (23) ◽  
pp. 7941
Author(s):  
Seemab Khan ◽  
Muhammad Attique Khan ◽  
Majed Alhaisoni ◽  
Usman Tariq ◽  
Hwan-Seung Yong ◽  
...  

Human action recognition (HAR) has gained significant attention recently as it can be adopted for a smart surveillance system in Multimedia. However, HAR is a challenging task because of the variety of human actions in daily life. Various solutions based on computer vision (CV) have been proposed in the literature which did not prove to be successful due to large video sequences which need to be processed in surveillance systems. The problem exacerbates in the presence of multi-view cameras. Recently, the development of deep learning (DL)-based systems has shown significant success for HAR even for multi-view camera systems. In this research work, a DL-based design is proposed for HAR. The proposed design consists of multiple steps including feature mapping, feature fusion and feature selection. For the initial feature mapping step, two pre-trained models are considered, such as DenseNet201 and InceptionV3. Later, the extracted deep features are fused using the Serial based Extended (SbE) approach. Later on, the best features are selected using Kurtosis-controlled Weighted KNN. The selected features are classified using several supervised learning algorithms. To show the efficacy of the proposed design, we used several datasets, such as KTH, IXMAS, WVU, and Hollywood. Experimental results showed that the proposed design achieved accuracies of 99.3%, 97.4%, 99.8%, and 99.9%, respectively, on these datasets. Furthermore, the feature selection step performed better in terms of computational time compared with the state-of-the-art.

2018 ◽  
Vol 6 (10) ◽  
pp. 323-328
Author(s):  
K.Kiruba . ◽  
D. Shiloah Elizabeth ◽  
C Sunil Retmin Raj

Author(s):  
Gopika Rajendran ◽  
Ojus Thomas Lee ◽  
Arya Gopi ◽  
Jais jose ◽  
Neha Gautham

With the evolution of computing technology in many application like human robot interaction, human computer interaction and health-care system, 3D human body models and their dynamic motions has gained popularity. Human performance accompanies human body shapes and their relative motions. Research on human activity recognition is structured around how the complex movement of a human body is identified and analyzed. Vision based action recognition from video is such kind of tasks where actions are inferred by observing the complete set of action sequence performed by human. Many techniques have been revised over the recent decades in order to develop a robust as well as effective framework for action recognition. In this survey, we summarize recent advances in human action recognition, namely the machine learning approach, deep learning approach and evaluation of these approaches.


Author(s):  
Songrui Guo ◽  
Huawei Pan ◽  
Guanghua Tan ◽  
Lin Chen ◽  
Chunming Gao

Human action recognition is very important and significant research work in numerous fields of science, for example, human–computer interaction, computer vision and crime analysis. In recent years, relative geometry features have been widely applied to the description of relative relation of body motion. It brings many benefits to action recognition such as clear description, abundant features etc. But the obvious disadvantage is that the extracted features severely rely on the local coordinate system. It is difficult to find a bijection between relative geometry and skeleton motion. To overcome this problem, many previous methods use relative rotation and translation between all skeleton pairs to increase robustness. In this paper we present a new motion representation method. It establishes a motion model based on the relative geometry with the aid of special orthogonal group SO(3). At the same time, we proved that this motion representation method can establish a bijection between relative geometry and motion of skeleton pairs. After the motion representation method in this paper is used, the computation cost of action recognition reduces from the two-way relative motion (motion from A to B and B to A) to one-way relative motion (motion from A to B or B to A) between any skeleton pair, namely, permutation problem [Formula: see text] is simplified into combinatorics problem [Formula: see text]. Finally, the experimental results of the three motion datasets are all superior to present skeleton-based action recognition methods.


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