scholarly journals Formação médica para o aluno surdo no brasil: Uma revisão narrativa / Medical education for deaf students in brazil: A narrative review

2021 ◽  
Vol 7 (12) ◽  
pp. 117272-117285
Author(s):  
Antonio da Silva Menezes Junior ◽  
Tania de Jesus Corrêa
2020 ◽  
Vol 6 (1) ◽  
pp. 31-46
Author(s):  
Vignesh Ramachandran ◽  
Asad Loya ◽  
Kevin P. Shah ◽  
Shreya Goyal ◽  
Esha A. Hansoti ◽  
...  

2021 ◽  
Vol 11 (5-S) ◽  
pp. 164-166
Author(s):  
Citra Aulia Bachtiar ◽  
Eighty Mardiyan Kurniawati ◽  
Hermanto Tri Juwono ◽  
Budi Utomo ◽  
Nur Anisah Rahmawati

COVID-19 is a pandemic that has spread in various countries. The health care system in hospitals is burdened with widespread infections and health problems. In addition, educational aspects, especially obstetrics and gynecology education, have problems in clinical practice. This study reviews the role of the learning media in supporting the competence of resident doctors in specialist education for obstetrics and gynecology. Narrative review is done by reviewing some literature that explores the use of media in supporting medical education competencies. The search was performed using MeSH keywords in the PubMed, Google Scholar and ScienceDirect databases. The literature used is research conducted in the last 5 years. The collected data is then arranged in a narrative manner. The challenges experienced in medical resident education, especially the focus on obstetrics and gynecology during the COVID-19 pandemic, have become a consideration for the need for innovative media so that learning can run as usual. All aspects need to ensure quality education for resident doctors because they will continue to provide health services in the future. Keywords: Maternal health, COVID-19, Media, Obstetrics and gynecology


10.2196/30325 ◽  
2021 ◽  
Vol 4 (2) ◽  
pp. e30325
Author(s):  
Mindy D Szeto ◽  
Daniel Strock ◽  
Jarett Anderson ◽  
Torunn E Sivesind ◽  
Victoria M Vorwald ◽  
...  

Background Game-based approaches, or gamification, are popular learning strategies in medical education for health care providers and patients alike. Gamification has taken the form of serious educational games and simulations to enable learners to rehearse skills and knowledge in a safe environment. Dermatology learners in particular may benefit from gamification methods, given the visual and procedural nature of the field. Objective This narrative review surveys current applications of gamification within general medical training, in the education of dermatology students, and in dermatology patient outreach. Methods A literature search was performed using PubMed, Google Scholar, and ResearchGate to access and review relevant medical education- and dermatology-related gamification studies published in peer-reviewed journals. Two independent researchers with education and experience in dermatology screened publications to select studies featuring a diversity of gamification approaches and study subjects for in-depth examination. Results A total of 6 general medical education–related and 7 dermatology-specific gamification studies were selected. Gamification generally increased motivation and engagement, improved reinforcement of learning objectives, and contributed to more enjoyable and positive educational experiences compared to traditional modes of instruction. Enhancing examination scores, building confidence, and developing stronger team dynamics were additional benefits for medical trainees. Despite the abundance of gamification studies in general medical education, comparatively few instances were specific to dermatology learning, although large organizations such as the American Academy of Dermatology have begun to implement these strategies nationally. Gamification may also a provide promising alternative means of diversifying patient education and outreach methods, especially for self-identification of malignant melanoma. Conclusions Serious games and simulations in general medical education have successfully increased learner motivation, enjoyment, and performance. In limited preliminary studies, gamified approaches to dermatology-specific medical education enhanced diagnostic accuracy and interest in the field. Game-based interventions in patient-focused educational pilot studies surrounding melanoma detection demonstrated similar efficacy and knowledge benefits. However, small study participant numbers and large variability in outcome measures may indicate decreased generalizability of findings regarding the current impact of gamification approaches, and further investigation in this area is warranted. Additionally, some relevant studies may have been omitted by the simplified literature search strategy of this narrative review. This could be expanded upon in a secondary systematic review of gamified educational platforms.


2019 ◽  
Vol 24 (1) ◽  
pp. 1558657 ◽  
Author(s):  
Neha Mukunda ◽  
Nazanin Moghbeli ◽  
Adam Rizzo ◽  
Suzannah Niepold ◽  
Barbara Bassett ◽  
...  

2016 ◽  
Vol 9 (1) ◽  
pp. 247-251
Author(s):  
SHAHRAM YAZDANI ◽  
MALIHEH ARAB ◽  
BEHNAZ GHAVAMI

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