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2022 ◽  
Vol 1 (1) ◽  
pp. 107-116
Author(s):  
FITRI HIDAYATI

  The Covid-19 phenomenon has increased the awareness of educators to be able to take advantage of learning media that uses communication information technology so that learning continues well. One of learning media that is easy to make is android-based learning media using appypie. By using appypie, teachers easily create their own learning applications/media that contain content according to the learning objectives to be achieved without having to have knowledge of coding or programming. The purpose of this research is to produce android-based learning media using appypie which can be used as an alternative valid and effective learning media for students. This type of study is research and development (R&D) using the ADDIE model. The ADDIE model consists of five stages, 1) Analysis; 2) Design; 3) Development; 4) Implementation and 5) Evaluation. The Research instruments is questionnaire, which are used to obtain data on the level of worthiness (validity). The results of the validation by media experts obtained an average of 80.40% which is included in the " feasible" category to be used as learning media. Meanwhile, material experts obtained an average of 86.40% in the "Very feasible" category, and from the student responses, an average of 95.56% was obtained which was also included in the "Very feasible" category to use. Based on the results of the study, the learning media was declared effective and feasible to be implemented in the learning process. ABSTRAKAdanya fenomena Covid-19 semakin meningkatkan kesadaran para pendidik untuk dapat memanfaatkan media pembelajaran berbasis teknologi informasi komunikasi agar pembelajaran tetap berjalan dengan baik. Salah satu alternatif media pembelajaran yang mudah dibuat ialah media pembelajaran berbasis android dengan mengunakan appypie. Dengan menggunakan appypie, guru dengan sangat mudah membuat aplikasi/media pembelajaran sendiri yang berisi konten-konten sesuai dengan tujuan pembelajaran yang ingin dicapai tanpa harus memiliki pengetahuan coding atau pemograman. Penelitian ini bertujuan untuk menghasilkan media pembelajaran berbasis android dengan menggunakan appypie yang valid dan efektif bagi peserta didik. Jenis penelitian ini adalah Penelitian dan Pengembangan (R&D) menggunakan model ADDIE yang terdiri dari lima tahap, 1) Analisis; 2) Perancangan; 3) Pengembangan; 4) Implementasi dan 5) Evaluasi. Instrumen penelitian berupa kuesioner yang digunakan untuk memperoleh data tingkat kelayakan (validitas). Hasil validasi oleh ahli media diperoleh rata-rata sebesar 80,40% yang termasuk dalam kategori “Layak” digunakan sebagai media pembelajaran. Sedangkan oleh ahli materi diperoleh rata-rata sebesar 86,40% dengan kategori “Sangat Layak”, dan dari respon peserta didik diperoleh rata-rata 95,56% juga termasuk kedalam kategori “Sangat Layak” digunakan. Berdasarkan hasil penelitian tersebut maka media pembelajaran ini dinyatakan efektif dan layak untuk diimplementasikan dalam proses pembelajaran.


2022 ◽  
pp. 1-15
Author(s):  
Ian Jones
Keyword(s):  

2022 ◽  
Author(s):  
Ross Gruetzemacher ◽  
David Paradice

AI is widely thought to be poised to transform business, yet current perceptions of the scope of this transformation may be myopic. Recent progress in natural language processing involving transformer language models (TLMs) offers a potential avenue for AI-driven business and societal transformation that is beyond the scope of what most currently foresee. We review this recent progress as well as recent literature utilizing text mining in top IS journals to develop an outline for how future IS research can benefit from these new techniques. Our review of existing IS literature reveals that suboptimal text mining techniques are prevalent and that the more advanced TLMs could be applied to enhance and increase IS research involving text data, and to enable new IS research topics, thus creating more value for the research community. This is possible because these techniques make it easier to develop very powerful custom systems and their performance is superior to existing methods for a wide range of tasks and applications. Further, multilingual language models make possible higher quality text analytics for research in multiple languages. We also identify new avenues for IS research, like language user interfaces, that may offer even greater potential for future IS research.


Author(s):  
Ikhwan Rahmatika Latif

This article is research on the implementation of e-Kinerja within the Banda Aceh City Government.  In this paper, the author uses a descriptive qualitative approach and collects data through a study of existing documents.  This method illustrates how the implementation of e-Kinerja is carried out by the Banda Aceh Government, which the author then compares with existing concepts, namely the concept of performance and reward and punishment.  The results of this study are that the implementation of the e-Kinerja system carried out by the Banda Aceh City Government has a good impact on the regional civil apparatus, the government, the City Government Work Unit (SKPK), and the public.  These impacts include making promotions and transfers based on equal job for equal pay for regional civil servants, facilitating supervision for the government, and knowing the effectiveness and efficiency of work units.


2022 ◽  
Vol 8 (2) ◽  
pp. 339-346
Author(s):  
Edi Saputra Siregar

Storage for goods is an important part of a mosque. When we are going to pray in congregation, the items or bags we carry make us anxious and afraid of losing. The development of technology has replaced the storage of goods carried out by mosque officials into an automated storage system. But it also needs to be considered in terms of the security system for storing these items. Researchers formulate how automation and security systems use RRFID. The research method used is research and development. The storage of this item is programmed with the Arduino and CX Programmer applications by creating a security system using Radio Frequency Identification (RFID) as radio waves carrying data that will be received by the RFID reader. The result of this research is an automatic door prototype using RFID which will operate properly. Reader ability to detect id card very good starting when the card is affixed to the reader and the selenoid system will work to open the door when the id card is attached.


2022 ◽  
Author(s):  
Ester Gonzalez ◽  
Gabriele Piccoli ◽  
Michael Milovich ◽  
Bill Kettinger
Keyword(s):  

2022 ◽  
Vol 131 ◽  
pp. 03007
Author(s):  
Vida Gudzinskiene ◽  
Neringa Kurapkaitiene

Phenomenon of the Volunteering reveals itself through dedicated time for volunteering, duration of volunteering commitment, area where volunteering is implemented and through age group of the volunteers. The object of the study is volunteering experience of young adults. Interpretative Phenomenological Analyses is research methodology. According to the phenomenological approach, research itself is not focusing on any foreseen objectives, oriented to the volunteers’ experience. In this article is presented part of the research, giving deeper view on one of the super-ordinates theme, with the aim: to present responsibility for your own life experience of young adults in long term and fulltime volunteering, while volunteered is held in social help area. In the study participated 6 research participants, 3 young men and 3 young women, 20–30 years old. To collect the data of the research were used semi-structured interviews. Conclusions of the study presented in this article shows 1) that through volunteering experience research participants perceived power and duty of own life’s quality. They got awareness about their own life – they can and they must be responsible of own life. 2) This power of responsibility is hidden in themselves and change of own life depends on the decisions made by them while volunteering. Prior experience of responsibility is opening decision possibilities and freedom possibilities in any change of life.


2021 ◽  
Vol 12 (05) ◽  
pp. 412-425
Author(s):  
Devi Syah Putra Syahputra ◽  
Ramdan Pelana ◽  
Hernawan

The purpose of this study was to produce a resistance-based archery training model for athletes aged 13-15 years. The method used in this research is Research and Development. The study was conducted at DSR Archery Club Depok City and the research subjects were athletes aged 13-15 years. This research begins with needs analysis, product planning, development, implementation and evaluation. The instruments used were the 30 M Archery Test in the sport of archery, an analysis of the need for in-depth interviews to coaches at the archery club and an assessment questionnaire to experts to test the validity of variations in the training model. Based on research data consisting of needs analysis, product design, expert validation, small and large group trials, and effectiveness tests. The conclusion is first, resistance-based archery training model for athletes aged 13-15 years can be developed and applied in training archery skills and muscle strength training. Second, the exercise model developed based on research data obtained effective results for athletes aged 13-15 years


2021 ◽  
Vol 9 (4) ◽  
pp. 343-359
Author(s):  
Muhammad Alfian Darmawan ◽  
Dian Ariesta Yuwaningsih

The type of this research is Research and Development. The research purpose was to develop and determine the feasibility of e-LKPD mathematics based on Problem Solving number pattern material for class VIII Junior High School. The development model used in this research is ADDIE. The subject in this research is all student of class VIII B and VIII C SMP Muhammadiyah Piyungan. The data obtained were analyzed using descriptive qualitative analysis and descriptive quantitative analysis. The results showed that e-LKPD mathematics based on Problem Solving number pattern material was feasible to use after the validation test was carried out with the material expert giving a score of 115.5 and material expert giving a score of 85.5 in the very good category. In addition, the trial of product obtained a score of 82.15 with a good category. This shows that e-LKPD mathematics based on Problem Solving number pattern material is fesiable to use in the learning.


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