Meaningful Communication and Active Learning in Online Courses

2019 ◽  
Vol 9 (S1) ◽  
pp. 19-22
Author(s):  
B. Vinodh Kumar ◽  
A. Dhanapal ◽  
K. Tharmar

This paper examines the online courses of SWAYAM (Study Webs of Active – Learning for Young Aspiring Minds programme) project which is developed by MHRD, Government of India to achieve the three cardinal principles of Education Policy viz., access, equity and quality. The data were collected from SWAYAM website (https://swayam.gov.in) for this study during Sep-2018 and further analyzed by top ten major subjects, learning path, top five Institutions and top five faculty members. It is found that total 1556 online courses has contributed by 15 major subjects and further it is found that in major subject category of Engineering has contributed 935 online courses and Architecture & Planning has contributed 2 online courses.


Author(s):  
Josh Gordesky ◽  
Andrew Cohen ◽  
Oliver Huebler ◽  
Olivia Jardine ◽  
Raphaela Brandner

Online concept maps and digital, adaptive learning flashcards are introduced as two active learning resources that increase the social presence in online courses. These resources apply the spacing effect, which improves learning when the study sessions are appropriately spread out instead of cramming the information into one long session. Also, retrieval practice, which occurs when the learner is required to visualize the response instead of passively reviewing the answer, is used with these resources as well. Strategies for using online concept maps and digital, adaptive learning flashcards are discussed to provide online instructors with ideas on how they can use these tools to build rapport in the online classroom that leads to meaningful learning experiences.


Author(s):  
Soo Jeoung Han ◽  
Doo Hun Lim ◽  
Eulho Jung

As more higher education faculty use team-based assignments in online courses across a wide range of university disciplines, research on team learning as one of the pedagogical approaches in higher education has become more relevant. The authors reviewed active learning as a type of instructional method for team members' satisfaction and active engagement in their learning processes. Therefore, this chapter explores team learning as an effective online learning model that also facilitates effective use of learning management systems (LMS). Additionally, the chapter examines essential strategies to work and learn as a successful team in an online setting. With the intent of supporting faculty and practitioners of higher education who adopt an online team learning method, the authors propose an active learning model for online team learning and specific guidelines to utilize the model.


Author(s):  
Elizabeth Sarange Bosire Abenga ◽  
Elijah Owuor Okono ◽  
Mzee Awuor ◽  
Sarah Otanga

Active learning transforms the learning process and activities from tutor focused to learner-cantered and is driven by the learner's learning ability. In other words, active learning provides an opportunity for self-directed learning that enables the learners to engage with the learning materials at personal level and pace. Thus, this chapter argues that active learning can provide equal learning opportunity for every single learner irrespective of the differences in their personality traits that would otherwise affect how they learn. Hence, this chapter proposes a framework for technology-enriched active learning for young learners that provides a personalized learning that deviates from the traditional “fit-for-all” classroom setups that tends to favour only the extrovert students. The proposed framework leverages advancement in technology such as personal learning network, virtual physics labs, massive open online courses, and crowd-sourced expert opinions to provide the learners with just-in-time active learning opportunity.


10.28945/2873 ◽  
2005 ◽  
Author(s):  
Barbara Lewis ◽  
Virginia MacEntee ◽  
Shirley DeLaCruz ◽  
Catherine Englander ◽  
Thomas Jeffrey ◽  
...  

The trend toward conversion from traditional classroom to online courses follows the shift of learning theories from the behaviorist orientation that portrays learning as a primarily passive activity to theorist orientation which emphasize the active, reflective and social nature of learning. Learners are increasingly considered to be active constructors rather than passive recipients of knowledge. As this trend increases, questions have surfaced regarding the choice of a learning management system (LMS) to use in developing an online course. The selection of an LMS is critical to student success. That selection needs to be based on both the objectives of the online course and the students’ needs. The LMS must have components that will allow the instructor to create a course that emphasizes active learning experiences. This paper will compare nine learning management systems and highlight the product features which enhance their ability to accommodate active learning.


2016 ◽  
pp. 641-666
Author(s):  
Barbara L. Ludlow ◽  
Melissa D. Hartley

Preservice and inservice special education teachers used Second Life® as the educational platform in online courses in a graduate level distance education program. Faculty designed the virtual learning experiences to facilitate situated and active learning through the creation of a virtual campus and course-specific learning activities. The purpose of this chapter is to describe how instructors designed environments and activities to optimize learning in a three-dimensional virtual immersive environment, to report students' responses to learning in the virtual world, and to discuss the implications of virtual simulations for teacher education.


2016 ◽  
Vol 4 (2) ◽  
pp. 17-28 ◽  
Author(s):  
Alex Koohang ◽  
Joanna Paliszkiewicz ◽  
Deanna Klein ◽  
Jeretta Horn Nord

The purpose of this study was to investigate learners' perceived views about the importance of including active learning elements in the design of online courses giving attention to three selected variables: age, gender, and college status. The subjects participated in the study were undergraduate and graduate students taking online courses at a medium-sized University in the Midwest, USA. ANOVA was used to analyze the collected data. Significant mean differences were reported for all three selected variables. Conclusion, implications, and recommendations for future research are made.


Author(s):  
Barbara L. Ludlow ◽  
Melissa D. Hartley

Preservice and inservice special education teachers used Second Life® as the educational platform in online courses in a graduate level distance education program. Faculty designed the virtual learning experiences to facilitate situated and active learning through the creation of a virtual campus and course-specific learning activities. The purpose of this chapter is to describe how instructors designed environments and activities to optimize learning in a three-dimensional virtual immersive environment, to report students' responses to learning in the virtual world, and to discuss the implications of virtual simulations for teacher education.


Author(s):  
Soo Jeoung Han ◽  
Doo Hun Lim ◽  
Eulho Jung

As more higher education faculty use team-based assignments in online courses across a wide range of university disciplines, research on team learning as one of the pedagogical approaches in higher education has become more relevant. The authors reviewed active learning as a type of instructional method for team members' satisfaction and active engagement in their learning processes. Therefore, this chapter explores team learning as an effective online learning model that also facilitates effective use of learning management systems (LMS). Additionally, the chapter examines essential strategies to work and learn as a successful team in an online setting. With the intent of supporting faculty and practitioners of higher education who adopt an online team learning method, the authors propose an active learning model for online team learning and specific guidelines to utilize the model.


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