scholarly journals Global Grids and Package Toolkits at 4 Grid Middleware Technologies

Grid is an infrastructure that involves the integrated and collaborative use of computers, networks, databases and scientific instruments owned and managed by many organizations. Grid applications often involve large amounts of data and/or computer resources that require a secure resource sharing throughout the organization. This makes grid operation and deployment a complex undertaking. Grid middleware provides users with seamless computer skills and uniform access to resources in the heterogeneous grid. A number of toolkits and systems have been developed, most of which are the result of academic research projects worldwide. This chapter focuses on four of these intermediaries: UNICORE, Globus, Legion and Grid bus. It also presents our implementation of a UNICORE resource broker because it did not support this functionality. A comparison of these systems is included based on the architecture, the implementation model and a number of other functions.

2019 ◽  
Vol 10 (1) ◽  
pp. 33233
Author(s):  
Gabrielle Rodrigues Sirianni ◽  
Kaiane Mendel ◽  
Ellen Yurika Nagasawa ◽  
Juliana Roquele Schoffen

This article aims to present some of the research developed since the public availability of Acervo Celpe-Bras. Launched in 2014, Acervo compiled and made available past tests, manuals, legislation and academic research about Celpe-Bras, allowing new investigations to be conducted about the exam. Among the research made possible by Acervo are the description and categorization of the Written Part tasks of the exam, which provides resources for new Celpe-Bras specifications (Schoffen et al., 2018). Based on this description, a test preparation course was produced, which considers, in order to propose didactic sequences, the most recurrent characteristics of the tests. The research projects developed since the launch of Acervo consolidate it as a milestone in the history of the exam by promoting a more democratic access to the materials of Celpe-Bras for teachers, test takers and researchers interested in teaching, learning and assessing Portuguese as an Additional Language.


2018 ◽  
Vol 11 (4) ◽  
pp. 589-593 ◽  
Author(s):  
Don C. Zhang

Research collaborations are two-way streets. To obtain support from organizations, academics must communicate the value of their research projects to the stakeholders. In their focal article, Lapierre et al., (2018) described this process as the academic “sales pitch”, one that must be “short yet attention grabbing” (p.20). Academic research in industrial and organizational (I-O) psychology, however, is rooted in esoteric jargon (e.g., validity and reliability) and unconvincing evidence (e.g., r and r2) (Highhouse, Brooks, Nesnidol, & Sim, 2017; Rynes, 2009). These concepts are difficult for non-academics to understand and may even undermine the value of our work (Brooks, Dalal, & Nolan, 2014; Kuncel & Rigdon, 2012; Mattern, Kobrin, Patterson, Shaw, & Camara, 2009). CEOs and other senior leaders often have limited time, attention, and expertise to process your pitch: A bad one could effectively derail the collaboration before it even began.


2010 ◽  
Vol 143-144 ◽  
pp. 467-471
Author(s):  
Shu Yan

In order to share distributed resources in the campus network and save relevant cost, This paper presents an extended campus services, data integration middleware grid middleware, grid data integration gives the campus a key middleware technology and architecture, and discusses the integration of grid middleware architecture of the campus's role and how grid services and other interactive components to complete the application request


2020 ◽  
Author(s):  
Rampalli Viswa Chandra ◽  
Devaraju Rama Raju

ABSTRACTBackground & objectivesThe study had two aims. 1) Analysis of research projects done in our institution from 2014-2019 to identify products with a potential for commercialization and 2) To understand the effect of product-development variables on research projects to improve the quality of future commercialization-oriented trials.Methods338 clinical trials were grouped into 188 projects under the headings irrigants, diagnostic devices, surgical devices, biomaterials and gels. Trials per project, capital, material costs, labour and the cycle times per trial were calculated. To understand the effect these variables, five hypotheses were generated to test whether greater number of trials, successes, higher capital, more investigators per trial and a longer trial duration will result in a product worthy of commercialization.Results22 projects had products with a potential for commercialization. Except labour and cycle time (p>0.05), all variables showed significant differences across all projects. Three products were identified as having potential for actual commercialization. It was observed that greater number of trials (χ2=4.6793; p=0.030528) and successes (χ2=20.8134; p<0.00001) in a project along with a higher capital (χ2=12.2662; p=0.000461) will generate a product worthy of commercialization.Interpretation & conclusionsThe results seem to suggest that in trials for commercialization, emphasis must be placed on implementing multiple, well-designed clinical trials on a device or product to successfully identify whether it is commercialization-worthy or not. Due attention must be given to the financial aspects of the projects as deficiencies may result in negative impact on the flow and outcomes of a clinical trial.


2020 ◽  
Author(s):  
Pejman Mirza-Babaei

The overall aim of developing a game that is fun to play is often hard to achieve due to the complexities of the game development process. An accurate understanding of player behavior and their gameplay experiences can help identify and resolve any potential problem areas before release. In this keynote, I will use commercial case studies and academic research projects to provide a summary of my work in developing new evaluation methodologies, tools and data visualizations for games UX evaluation. I will discuss approaches and provide guidelines on how game developers and researchers can benefit from gameplay data to optimize player experience.


2022 ◽  
Vol 11 (1) ◽  
pp. 54
Author(s):  
A. Yair Grinberger ◽  
Marco Minghini ◽  
Godwin Yeboah ◽  
Levente Juhász ◽  
Peter Mooney

The academic community frequently engages with OpenStreetMap (OSM) as a data source and research subject, acknowledging its complex and contextual nature. However, existing literature rarely considers the position of academic research in relation to the OSM community. In this paper we explore the extent and nature of engagement between the academic research community and the larger communities in OSM. An analysis of OSM-related publications from 2016 to 2019 and seven interviews conducted with members of one research group engaged in OSM-related research are described. The literature analysis seeks to uncover general engagement patterns while the interviews are used to identify possible causal structures explaining how these patterns may emerge within the context of a specific research group. Results indicate that academic papers generally show few signs of engagement and adopt data-oriented perspectives on the OSM project and product. The interviews expose that more complex perspectives and deeper engagement exist within the research group to which the interviewees belong, e.g., engaging in OSM mapping and direct interactions based on specific points-of-contact in the OSM community. Several conclusions and recommendations emerge, most notably: that every engagement with OSM includes an interpretive act which must be acknowledged and that the academic community should act to triangulate its interpretation of the data and OSM community by diversifying their engagement. This could be achieved through channels such as more direct interactions and inviting members of the OSM community to participate in the design and evaluation of research projects and programmes.


2017 ◽  
Vol 2 (3) ◽  
Author(s):  
Ana Gabriela Godinho Lima ◽  
Júlio Luiz Vieira

This communication examines the role of redrawing instruments as means of building knowledge in academic research in areas of design practice. Its structure is two folded: the first part deals with the theoretical foundation which has been built through research projects in which the authors had took part in. It points out the development and the operation of two indicators in the assessment of academic research in areas of design practice: the historic/historiographical indicator and the design indicator. The second part is dedicated to one of the authors doctoral research analysis. It proceeds to the verification of how the indicators may be operated regarding the investigation strategies adopted. The discussion focus is adjusted on the employment of redrawing instruments as fundamental strategy in building knowledge in architecture. It also takes into account that the redrawing activity is always historically situated. 


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