scholarly journals ARTISTIC POTENTIAL OF DIGITAL GRAPHICS MODELLING. CONVERGENCE OF TRADITIONAL AND MULTIMEDIA EXHIBITION MEANS FOR DISPLAY OF DIGITAL ARTWORKS

Author(s):  
Elena A. Zaeva-Burdonskaja ◽  
Daria E. Kardashenko

The article considers the artistic potential of computer graphic modeling on the example of modern exhibition events that implement the convergence of traditional and multimedia exhibition facilities in the demonstration of digital art. Modern trends in multimedia transformation of exhibition spaces are outlined. The study resulted in recommendations for the optimal organization of the environment for displaying hybrid as well as digital works of art. The conclusions on the prospects for the development of innovative exhibition spaces will allow to optimize the functioning of the exhibition environment with a growing share of digital graphic content.

Author(s):  
P. Romby ◽  
C. Brunel ◽  
E. Westhof ◽  
C. Ehresmann ◽  
B. Ehresmann

2015 ◽  
Vol 4 (8) ◽  
pp. 109
Author(s):  
Elena Biondi ◽  
Alessandro Bovero

<p>In this paper we present an experience designed to introduce virtual reality and computer graphic modeling as representing tools in all phases of interpretation, analysis, reconstruction and communication of archaeological and historical researches on Venaria Reale Complex. Ten three-dimensional CG reconstructions represent exterior shapes of the Complex corresponding its five major building phases: the relationship between the old town centre, the Royal Complex and its Gardens has been consistently the result of an unified vision. The virtual pass into the history of that site since seventeenth century to the present has been realized with careful virtual camera flight through 3D reconstructions. The main purpose for the final video was to highlight the most significant elements that mark urban and architectural evolutions.</p>


1986 ◽  
Vol 17 (4) ◽  
pp. 657-668
Author(s):  
Gary Wind ◽  
Vojin K. Dvorak ◽  
James A. Dvorak

1988 ◽  
Vol 28 (Supplement) ◽  
pp. S16-S20 ◽  
Author(s):  
GARY WIND ◽  
RICHARD W. FINLEY ◽  
NORMAN M. RICH

1983 ◽  
Vol 17 (3) ◽  
pp. 105-114 ◽  
Author(s):  
Jeffrey Loomis ◽  
Howard Poizner ◽  
Ursula Bellugi ◽  
Alynn Blakemore ◽  
John Hollerbach

2012 ◽  
Vol 23 (43) ◽  
Author(s):  
Lotte Philipsen

The purpose of this article is to critically address a widespread assumption that reads like this: Works of art that make use of digital media automatically, through interactivity, are generally better suited for generating democratic processes in society than other art forms or phenomena that do not make use of digital media, and, therefore, digital art is more avant-garde than other art forms. By analysing the chains of equivalence underlying this assumption the article presents and discusses a number of issues that, taken together, render this assumption fallacious.


Author(s):  
J. K. Samarabandu ◽  
R. Acharya ◽  
D. R. Pareddy ◽  
P. C. Cheng

In the study of cell organization in a maize meristem, direct viewing of confocal optical sections in 3D (by means of 3D projection of the volumetric data set, Figure 1) becomes very difficult and confusing because of the large number of nucleus involved. Numerical description of the cellular organization (e.g. position, size and orientation of each structure) and computer graphic presentation are some of the solutions to effectively study the structure of such a complex system. An attempt at data-reduction by means of manually contouring cell nucleus in 3D was reported (Summers et al., 1990). Apart from being labour intensive, this 3D digitization technique suffers from the inaccuracies of manual 3D tracing related to the depth perception of the operator. However, it does demonstrate that reducing stack of confocal images to a 3D graphic representation helps to visualize and analyze complex tissues (Figure 2). This procedure also significantly reduce computational burden in an interactive operation.


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