Point-line-surface gradual surface reconstruction emphasizing sharp feature

2019 ◽  
Vol 27 (1) ◽  
pp. 221-229
Author(s):  
李宗春 LI Zong-chun ◽  
何 华 HE Hua ◽  
付永健 FU Yong-jian ◽  
李国俊 LI Guo-jun ◽  
易旺民 YI Wang-min
2012 ◽  
Vol 74 (6) ◽  
pp. 335-345 ◽  
Author(s):  
Christopher Weber ◽  
Stefanie Hahmann ◽  
Hans Hagen ◽  
Georges-Pierre Bonneau

2004 ◽  
Vol 114 ◽  
pp. 277-281 ◽  
Author(s):  
J. Wosnitza ◽  
J. Hagel ◽  
O. Stockert ◽  
C. Pfleiderer ◽  
J. A. Schlueter ◽  
...  

2020 ◽  
Author(s):  
Jian Li ◽  
◽  
Bin Dai ◽  
Christopher M. Jones ◽  
Etienne M. Samson ◽  
...  

2020 ◽  
pp. 1-5
Author(s):  
Usman Khan ◽  
Usman Khan ◽  
AmanUllah Yasin ◽  
Imran Shafi ◽  
Muhammad Abid

In this work GPU implementation of classic 3D visualization algorithms namely Marching Cubes and Raycasting has been carried for cervical vertebra using VTK libraries. A proposed framework has been introduced for efficient and duly calibrated 3D reconstruction using Dicom Affine transform and Python Mayavi framework to address the limitation of benchmark visualization techniques i.e. lack of calibration, surface reconstruction artifacts and latency.


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