An Exploratory Study on the Reform of the Childcare Support System

2021 ◽  
Vol 131 ◽  
pp. 25-45
Author(s):  
Hye-Gum Kim
2008 ◽  
Vol 5 (1) ◽  
pp. 99-108 ◽  
Author(s):  
Carlin Dowling ◽  
Stewart A. Leech ◽  
Robyn Moroney

ABSTRACT: Although audit support systems have been deployed for over a decade, they continue to evolve. Technological advances present audit firms with the ongoing dilemma of deciding the type and extent of decision support to embed within their firm's system. This exploratory study complements the existing literature that has investigated the short-term consequences of providing decision support to auditors by investigating the association between the extent of decision support embedded within the audit support systems of three major international audit firms and the declarative knowledge possessed by long-term users. An experiment was conducted which required auditors, without the aid of their firm's audit support system, to list the key business risks common to clients in an industry familiar to them (hereafter referred to as relevant risks). As predicted, we find that auditors who normally use an audit support system that provides a low level of decision support list more relevant risks. This exploratory study provides preliminary evidence of a long-term consequence of providing decision support. The results will assist audit firms in their continued development of audit support systems.


2018 ◽  
Vol 49 (2) ◽  
pp. 134-145 ◽  
Author(s):  
Brandon Nease ◽  
Michelle Samura

Background. Given the widespread popularity of video gameplay among adolescents, it is important to understand the relationship between video gameplay and adolescent behaviors in various contexts. Aim. This exploratory study aimed to explore adolescent gamers use of player guides and cheat codes during video gameplay in order to understand how they reason about the relationship between cheating in video games and cheating in academic settings. Method. Semi-structured interviews were conducted with adolescents in order to gain in-depth insight into participants’ perspectives on video gameplay and their perceptions of cheating in video games and academic settings. Interview data was coded and qualitatively analyzed to identify patterns and key emergent themes. Results. Findings from this exploratory study highlight seemingly contradictory views on cheating among adolescents. On the one hand, participants viewed player guides, cheat codes, and other forms of gameplay resources as simply part of the overall gaming experience. They did not view this type of assistance as cheating. On the other hand, participants viewed unsanctioned assistance and taking others’ ideas as their own as cheating within academic settings. Conclusion. As findings from this study suggest, understanding how student navigate video gameplay may provide much needed insight into providing effective supports and tools in academic contexts. Findings from this research can inform the development of more effective approaches to address cheating in academic settings, including the integration of study guides, student-created aids and guides and additional materials as part of an effective support system.


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