SKAITMENINIO KŪRYBIŠKUMO TAIKYMAS GENERUOJANT ŽAIDIMO OBJEKTUS / COMPUTATION CREATIVITY USING PROCEDURAL GENERATION FOR GAME OBJECT GENERATION
Keyword(s):
One of the hardest task for a machine is creativity. Computational creativity defines creative task completion for a machine. Three main creative content generation methods are: exploratory, combinatorial and transformational. Video game content can be generated using procedural generation. Computational creativity, procedural generation, and application are explained in this paper. Procedural level generator is used as a base and additional features are built on top of it. The main goal of this research and modification is to increase application creative value, variety and expression. Additional functionality consists of tree and texture generation.
2008 ◽
Vol 23
(1)
◽
pp. 55-75
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2019 ◽
Vol 4
(3)
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2021 ◽