Virtual Worlds and Avatars for the development of Primary Foreign Languages and Primary Foreign Languages for the Development of Real Children

2012 ◽  
pp. 758-771
Author(s):  
Yongho Kim

The case study is a chronicle of Korean elementary students’ efforts to gain autonomous control of a foreign language, English, from the top down, that is, through use of English in communication (as opposed to mere exposure to English through study or through the passive absorption of comprehensible input). This communicative use of English is realized through materials pertinent to their overall development and not just to their language development. The materials include a surrogate self or avatar within a virtual learning environment which can, in principle, though not in this study, connect them with children all over the world. The question for this study is how the use of an avatar in a virtual learning environment brings about not only the learning of vocabulary and grammar (similar to the piecemeal learning that happens in any classroom) but also interacts with and even activates the child’s overall psychological development the way that play awakens developmental functions on the playground.

Author(s):  
Yongho Kim

The case study is a chronicle of Korean elementary students’ efforts to gain autonomous control of a foreign language, English, from the top down, that is, through use of English in communication (as opposed to mere exposure to English through study or through the passive absorption of comprehensible input). This communicative use of English is realized through materials pertinent to their overall development and not just to their language development. The materials include a surrogate self or avatar within a virtual learning environment which can, in principle, though not in this study, connect them with children all over the world. The question for this study is how the use of an avatar in a virtual learning environment brings about not only the learning of vocabulary and grammar (similar to the piecemeal learning that happens in any classroom) but also interacts with and even activates the child’s overall psychological development the way that play awakens developmental functions on the playground.


2016 ◽  
Vol 55 ◽  
pp. 310-321 ◽  
Author(s):  
Xianhui Wang ◽  
James Laffey ◽  
Wanli Xing ◽  
Yanfei Ma ◽  
Janine Stichter

2020 ◽  
Vol 13 (2) ◽  
pp. 201
Author(s):  
Sidnei Renato Silveira ◽  
Antônio Rodrigo de Vit ◽  
Patrícia Rodrigues Fortes ◽  
Roberto Franciscatto

This paper presents an experience report, carried out through a case study, in a course of the first semester of a Bachelor's Degree in Information Systems. The case study is part of a project to apply active learning methodologies. In this case study was applied the methodology of the flipped classroom, using a pre-lesson, in the format of a video lesson, made available in the Moodle Virtual Learning Environment and practical activities, developed in a group, in the classroom. The results show that most of the students attended the pre-lesson, as well as participated actively, interacting with the classmates and the teacher in the classroom.


2020 ◽  
Author(s):  
Caudia Wascher ◽  
Isobel Gowers ◽  
Matt East

Learning analytics, referring to the collection and analysis of data regarding the progress of learners, allows higher education institutions and individual academics to make data driven decisions regarding their teaching approaches and support they are providing. Further, they provide students with an opportunity to take control of their own learning, as they are gaining a better understanding of their own performance and can make informed decisions about their own learning progress. In early 2020 a global pandemic forced higher education institutions worldwide to quickly move teaching online. We argue that under these circumstances, detailed learning analytics provide a unique opportunity to understand student behaviour and support individual learning. We present a case study analysing engagement metrics and their relationship to student attainment in four courses in the area of behavioural biology, over a time period of two years pre-pandemic. Multiple sources of student engagement in the physical (attendance at lectures) and virtual space (access and engagement with online learning resources) were used. Our results show that grades of students were significantly affected by type of assignment, with grades being lower in exams compared to other types of assignment. Grades were not significantly affected by level of studies, gender and country of origin (UK versus non-UK). With regards to engagement metrics, grades significantly increased with percentage of attendance in class, percentage of resources accessed on Canvas and library access. Students accessed lecture notes longer compared to other resources. Physical attendance in class over all courses and levels of studies averaged at 55 %. Online, students accessed on average only 32 % of resources provided in the virtual learning environment. Students accessed the majority of the courses in the same week when materials were discussed in class compared to the weeks before and after. Our results show that both engagement with materials in the virtual learning environment and attendance in class are positively correlated with student achievement. We cannot make any inferences about the causality of this effect and it is likely that better students in general are more engaged. Our project provides detailed in-depth insight into student behaviour and reveals that students overall do not engage with all materials provided, resulting in an incomplete learning experience. We suggest that detailed data on engagement of students with individual resources can be used to better understand and shape individual learning experiences of students.


Author(s):  
Jean-Eric Pelet ◽  
Benoît Lecat

The authors’ research examines the effectiveness of a web-based virtual learning environment (VLE) in the context of management studies. This article provides two main contributions. First, an exploratory study introduces and describes the concept of VLE applied to the training of seven students in an “interactivity design” (IS) course. Second, a confirmatory study conducted with 168 students in management presents a framework of VLE application in the context of management courses (MS). Results indicate that in the context of management studies, singular differences in the knowledge of VLEs exist between low/high skilled students. Even if a VLE can benefit skilled students, low skilled students must first understand and appreciate the full meaning of VLEs. A VLE leads to good training of students in IS courses. However, its existence must be communicated more intensively in the context of managerial studies. Furthermore, these students will need to be trained before achieving a sufficient level of competency to be able to manage projects using Second Life (SL).


Author(s):  
Lisa Carrington ◽  
Lisa Kervin ◽  
Brian Ferry

ClassSim, an online simulation, was developed to support existing teacher education programs by providing pre-service teachers with access to additional classroom experience. This research reports on how pre-service teachers make use of the virtual learning environment to link knowledge from university coursework with field experiences and through this, we are able to examine affordances the virtual environment offers pre-service teacher learning. Andragogy provides a theoretical framework to review and make assumptions about the nature of learning for the participants. A comparative case study approach allows for in-depth comparison of two cohorts of pre-service teachers (first and final year) as they interact with the ClassSim environment.


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