Constructionist Prototype Programming in a First Semester HCI Course for Engineering Students

Author(s):  
Jacob Nielsen ◽  
Gunver Majgaard

How can we merge interactive design processes and the development of interactive prototypes for first-semester students without prior programming experience? The authors provide a selection of relevant contructionism-inspired programming tools and provide indications on how one of them can enrich a user-centred design project for first-semester software and IT engineering students. They do this by describing the experiences from two runs of a HCI course and the concurrent semester projects. The students developed interactive touch-based learning apps for children in the fourth to sixth grade using App Inventor. Most of the project groups managed to do three iterations of specifying requirements, doing conceptual design, physical and interactive prototyping, and user evaluation. The groups implemented quite complex programs with multiple-screen switching, multiple interfaces, media such as pictures, animations and sound, database connection, Web-server connection, and integrated sensors, such as camera, accelerometer, etc. The students did a lot more project iterations and spent more time on the creative designs in real-life situations than the authors expected. This also allowed for the students' professional reflections on their prototypes, usability, interaction, and the design processes. All in all, this gave them a more profound real-life experience in the user-centred design process. The authors compare the two runs and suggest how to introduce contructionist prototype programming in a HCI course curriculum and conclude that contructionist programming tools can be a valuable addition to the teaching of HCI, and they suggest that further research should be conducted to explore how to best integrate these tools in order to optimize the students' learning capabilities.

2018 ◽  
Vol 10 (2) ◽  
pp. 137-147
Author(s):  
Muhibul Haque Bhuyan ◽  
Sher Shermin Azmiri Khan

AbstractElectrical Circuit course is the elementary core course for the students of undergraduate program of electrical and electronic engineering. The course is taught in the very first semester of the freshmen. In undergraduate level, most of the engineering disciplines also require this course that is taught in the first to third semester or so. Since this course has many real life applications in many engineering tasks, it is therefore, required to teach efficiently so that students can apply the knowledge earned from this course in solving their practical problems. But it has been observed that many students drop out the program due to lack of motivation after studying this course. Motivation is the key to engaging students in meaningful and productive work. Identifying individual students' interests, providing choice (to promote a personal connection) and supporting competence (through the teaching of immediately useful strategies) result in motivation that deepens learning. Of course, motivating the students is one of the greatest challenges that teachers face all over the world while teaching in engineering courses. In this paper, the teaching method of ‘Electrical Circuit’ course for undergraduate electrical and electronic engineering students through motivation has been described.


1991 ◽  
Vol 38 (7) ◽  
pp. 4-7
Author(s):  
Joe Bitner ◽  
M. Elizabeth Partridge

These comments are some of those heard in a sixth-grade classroom as the students peruse the financial section of the newspaper. Why are these students so excited about stock quotations? They are playing the “stock-market game,” an activity that teaches mathematics skills and economic concepts through a meaningful, real-life experience.


Pneumologie ◽  
2016 ◽  
Vol 70 (S 01) ◽  
Author(s):  
F Bonella ◽  
M Kreuter ◽  
L Hagmeyer ◽  
C Neurohr ◽  
K Milger ◽  
...  

2020 ◽  
Vol 19 (10) ◽  
pp. 978-983
Author(s):  
Janina Hahn ◽  
Susanne Trainotti ◽  
Marlene Wigand ◽  
Patrick Schuler ◽  
Thomas Hoffmann ◽  
...  

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