Multi-Disciplinary, Scientific, Gender Research

Author(s):  
Antonio M. Lopez Jr.

Many phenomena of interest in education research are results of voluntary human action: whether a first-year college student elects to pursue a degree in information technology or not, whether the pursuit is in computer science vs. computer engineering, and whether the student will persist in a discipline throughout her or his college matriculation or change disciplines after a year or two. Although the human action is observable and can be tracked, the reasons an election is made and when it is made are not easily modeled. This article describes the design of a multidisciplinary, scientific study of gender-based differences, and ethnic and cultural models in the computing disciplines. The term computing disciplines is a collective one subsuming for ease of discussion the various disciplines that have evolved from the mid 20th century through the present 21st century, for example, computer engineering, computer science, computer information systems, information science, information technology, telecommunication systems management, and so forth. The researchers and study advisors formed a multidisciplinary team that is investigating in a scientific way the psychological, social, and educational rigidities that might exist between computing disciplines, and in so doing is developing different predictive models for women and ethnically underrepresented groups, in particular, African Americans. The article highlights recognized guiding principles for conducting scientific research in education and explains how the guiding principles have been implemented thus far in the study.

Author(s):  
Anthony Scime

Information technology (IT) is an umbrella term that encompasses disciplines dealing with the computer and its functions. These disciplines originated from interests in using the computer to solve problems, the theory of computation, and the development of the computer and its components. Professionals from around the world with similar interests in IT came together and formed international professional organizations. The professional organizations span the disciplines of computer engineering (CE), computer science (CS), software engineering (SE), computer information systems (CIS), management information systems (MIS), and information technology (IT) (Freeman & Aspray, 1999). Note that information technology is both an umbrella term and a specific discipline under that umbrella. These organizations exist to promote their profession and one method of promotion is through education. So, these professional organizations defined bodies of knowledge around the computer, which have been formalized and shaped as model curriculums. The organizations hope that colleges and universities will educate students in the IT disciplines to become knowledgeable professionals. Because of the common interest in computing, there is a basic theory and a common technical core that exists among the model curricula (Denning, 1999; Tucker et al., 1991). Nevertheless each of the model curricula emphasizes a different perspective of IT. Each fills a different role in providing IT professionals. It falls upon the colleges and universities to select and modify the corresponding curriculum model to fit their needs.


1997 ◽  
Vol 25 (4) ◽  
pp. 38-47 ◽  
Author(s):  
Mary J. Granger ◽  
Elizabeth S. Adams ◽  
Christina Björkman ◽  
Don Gotterbarn ◽  
Diana D. Juettner ◽  
...  

2017 ◽  
Vol 7 (2) ◽  
pp. 162 ◽  
Author(s):  
Carlos Borrego ◽  
Cristina Fernández ◽  
Ian Blanes ◽  
Sergi Robles

Real-life room-escape games are ludic activities in which participants enter a room in order to get out of it only after solving some riddles. In this paper, we explain a Room Escape teaching experience developed in the Engineering School at Universitat Autònoma de Barcelona. The goal of this activity is to increase student’s motivation and to improve their learning on two courses of the second year in the Computer Engineering degree: Computer Networksand Information and Security.


2004 ◽  
Vol 46 (4) ◽  
Author(s):  
Jürgen Becker

SummaryThe paper addresses people from information technology, electrical engineering, computer science, and related areas. It gives an introduction and classification to fine-, coarse-, as well as multi-grain reconfigurable architectures. This data-stream-based and transport-triggered parallel computing technique in combination with dynamical and partial reconfiguration features demonstrates promising perspectives for future CMOS-based microelectronic solutions in multimedia and infotainment, mobile communication, as well as automotive application domains, among others.


10.28945/4553 ◽  
2020 ◽  
Vol 19 ◽  
pp. 339-365
Author(s):  
Yasar Guneri Sahin ◽  
Ufuk Celikkan

Aim/Purpose: This paper investigates the gaps between industry and academia perceptions of information technology fields, such as computer science, software engineering, and computer engineering, and it identifies areas of asymmetry between curricula and industry expectations. The study mainly focuses on the skills required of IT professionals (graduated students) and on how higher education institutes equip students for industry. Background: Higher education institutes have several IT-related departments. However, it is not clear whether these departments have sufficient content to equip students with industry-related skills. Rapid advances mean that some curriculum topics are redundant before the end of a standard two- or four-year degree programs. Balancing the technical/non-technical skills and adjusting the curricula to better prepare the students for industry is a constant demand for higher education institutions. Several studies have demonstrated that a generic curriculum is inadequate to address current IT industry needs. Methodology: The study involved a comprehensive survey of IT professionals and companies using a Web-based questionnaire sent directly to individual companies, academics, and employers. 64 universities and 38 companies in 24 countries were represented by the 209 participants, of whom 99 were IT professionals, 72 academics, and 38 employers. Contribution: This paper is intended to guide academics in preparing dynamic curricula that can be easily adapted to current industry trends and technological developments, with content directly relevant to student’s careers. In addition, the results may identify the skills that students need to secure employment and the courses that will provide skills in line with current industry trends. Findings: The results indicate a lack of emphasis on personal and non-technical skills in undergraduate education compared to general computer science, software development, and coding courses. Employers’ and software experts’ responses emphasize that soft skills should not be ignored, and that, of these, analytical thinking and teamwork are the two most requested. Rather than a theoretical emphasis, courses should include hands-on projects. Rapid developments and innovations in information technologies demand that spiral and waterfall models are replaced with emerging software development models, such as Agile and Scrum development. Recommendations for Practitioners: A multidisciplinary approach should be taken to the teaching of soft skills, such as communication, ethics, leadership, and customer relations. Establishing multiple learning tracks in IT education would equip students with specialized knowledge and skills in IT. An effective communication channel should be established between students and industry. It is also important to reduce the distance between academics and students and to provide an interactive environment for technical discussions. Enterprise level computing and Framework use provide job market advantages. Recommendation for Researchers: Researchers and department heads, particularly those involved in curriculum design and accreditation, could use the results of this exemplary study to identify key topics for attention. Impact on Society: Changes of various degrees are required in the current curricula in many higher education institutions to better meet student needs. Societies and technology are dynamic in nature, and information technology-related curricula in higher education institutions should be equally dynamic. Future Research: Since technology (especially information technology) transforms and advances itself so rapidly, this study should be replicated t to investigate how these changes affect the gap between revised curricula and current industry expectations.


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