Leveraging Pervasive and Ubiquitous Service Computing

Author(s):  
Zhijun Zhang

The advancement of technologies to connect people and objects anywhere has provided many opportunities for enterprises. This chapter will review the different wireless networking technologies and mobile devices that have been developed, and discuss how they can help organizations better bridge the gap between their employees or customers and the information they need. The chapter will also discuss the promising application areas and human-computer interaction modes in the pervasive computing world, and propose a service-oriented architecture to better support such applications and interactions.

2009 ◽  
pp. 262-278
Author(s):  
Zhijun Zhang

The advancement of technologies to connect people and objects anywhere has provided many opportunities for enterprises. This chapter will review the different wireless networking technologies and mobile devices that have been developed, and discuss how they can help organizations better bridge the gap between their employees or customers and the information they need. The chapter will also discuss the promising application areas and human-computer interaction modes in the pervasive computing world, and propose a service-oriented architecture to better support such applications and interactions.


Author(s):  
Zhijun Zhang

The advancement of technologies to connect people and objects anywhere has provided many opportunities for enterprises. This chapter will review the different wireless networking technologies and mobile devices that have been developed, and discuss how they can help organizations better bridge the gap between their employees or customers and the information they need. The chapter will also discuss the promising application areas and human-computer interaction modes in the pervasive computing world, and propose a service-oriented architecture to better support such applications and interactions.


2011 ◽  
pp. 261-284
Author(s):  
Zhijun Zhang

The advancement of technologies to connect people and objects anywhere has provided many opportunities for enterprises. This chapter will review the different wireless networking technologies and mobile devices that have been developed, and discuss how they can help organizations better bridge the gap between their employees or customers and the information they need. The chapter will also discuss the promising application areas and human-computer interaction modes in the pervasive computing world, and propose a service-oriented architecture to better support such applications and interactions.


2011 ◽  
pp. 204-220
Author(s):  
Zhijun Zhang

The advancement of technologies to connect people and objects anywhere has provided many opportunities for enterprises. This chapter will review the different wireless networking technologies and mobile devices that have been developed, and discuss how they can help organizations better bridge the gap between their employees or customers and the information they need. The chapter will also discuss the promising application areas and human-computer interaction modes in the pervasive computing world, and propose a service-oriented architecture to better support such applications and interactions.


Author(s):  
Neil McBride ◽  
Ibrahim Elbeltagi

The emphasis of human-computer interaction (HCI) design on the technology and computer action tends to obscure consideration of the contribution of the computer interface to the service interaction. This chapter suggests that since a majority of commercial information systems support or provide services, the nature and progression of the service encounter should be a key concern of human computer interface designers. The chapter proposes the concept of service-oriented HCI in which HCI design is derived from service design, dialog is driven by customer needs and perceptions, activities that have led up to the service encounter are considered, and the service interaction dialog is aligned with the computer dialog. As part of service-oriented HCI, the chapter illustrates the use of scripting to examine ex-post the role of a computer interaction in a service encounter. It demonstrates that the computer dialog can drive the service interaction in such a way that the quality of the interaction is reduced and customer satisfaction affected. It concludes that the role of the computer system in a service interaction is an area for further research. Furthermore, script analysis may enable the development of human-computer dialogs that meet some of the criteria of service-oriented HCI.


Author(s):  
Anind K. Dey ◽  
Jonna Häkkilä

Context-awareness is a maturing area within the field of ubiquitous computing. It is particularly relevant to the growing sub-field of mobile computing as a user’s context changes more rapidly when a user is mobile, and interacts with more devices and people in a greater number of locations. In this chapter, we present a definition of context and context-awareness and describe its importance to human-computer interaction and mobile computing. We describe some of the difficulties in building context-aware applications and the solutions that have arisen to address these. Despite these solutions, users have difficulties in using and adopting mobile context-aware applications. We discuss these difficulties and present a set of eight design guidelines that can aid application designers in producing more usable and useful mobile context-aware applications.


Author(s):  
Elias S. Manolakos ◽  
Demetris G. Galatopoullos

The vision of pervasive computing is to create and manage computational spaces where large numbers of heterogeneous devices collaborate transparently to serve the user tasks all the time, anywhere. The original utility of a computer is now changing from a stand-alone tool that runs software applications to an environment-aware, context-aware tool that can enhance the user experience by executing services and carrying out his/her tasks in an efficient manner. However, the heterogeneity of devices and the user’s mobility are among the many issues that make developing pervasive computing applications a very challenging task. A solution to the programmability of pervasive spaces is adopting the service-oriented architecture (SOA) paradigm. In the SOA model, device capabilities are exposed as software services thus providing the programmer with a convenient abstraction level that can help to deal with the dynamicity of pervasive spaces. In this chapter the authors review the state of the art in SOA-based pervasive computing, identify existing open problems, and contribute ideas for future research.


2009 ◽  
pp. 279-289
Author(s):  
Emerson Loureiro ◽  
Frederico Bublitz ◽  
Loreno Oliveira ◽  
Nadia Barbosa ◽  
Angelo Perkusich ◽  
...  

The fast development on microelectronics has promoted the increase on the computational power of hardware components. On the other hand, we are facing a significant improvement on energy consumption as well as the reduction of the physical size of such components. These improvements and the emergence of wireless networking technologies are enabling the development of small and powered mobile devices. Due to this scenario, the so-called pervasive computing paradigm, introduced by Mark Weiser in 1991 (Weiser, 1991) is becoming a reality. Such a paradigm envisions a world where environments are inhabited by computing devices, all of them seamlessly integrated into peoples’ lives, and effectively helping to carry on their daily tasks. Among others, one major characteristic of Weiser’s vision is that each device in an environment becomes a potential client or provider of resources. Not surprisingly, pervasive computing environments are becoming dynamic repositories of computational resources, all of them available to mobile users from the palm of their hands. However, devices can unpredictably join and leave such environments. Thus, resources can be dynamically made available or unavailable. Such a scenario has a great impact on the way that resources are found and used. In the case of static environments, such as the Web, it is reasonable to look up and access resources, such as Web pages, knowing the address of their providers beforehand. On the other hand, for dynamic environments, such as the pervasive computing ones, this is not a reasonable approach. This is due to the fact that one cannot guarantee that the provider of a resource will be available at any moment, because it may have left the environment or simply turned off. A better approach would be to discover these resources based on their descriptions, or any other feature that does not require the client to know the specific address of their providers. To this end, some of the current pervasive computing solutions, like Wings (Loureiro, Bublitz, Oliveira, Barbosa, Perkusich, Almeida, & Ferreira, 2006), Green (Sivaharan, Blair, & Coulson, 2005), RUNES (Costa, Coulson, Mascolo, Picco, & Zachariadis, 2005), and Scooby (Robinson, Wakeman, & Owen, 2004), are making use of a novel approach from the branch of distributed applications, the service-oriented computing paradigm (Papazoglou, 2003; Huhns & Singh, 2005). This is due to the fact that such a paradigm provides a crucial element for pervasive computing systems, the ability for dynamically binding to remote resources (Bellur & Narenda, 2005), which enables mobile devices to find needed services on demand. However, pervasive environments may be structured in different ways. They can range from wired networks to completely wireless ones, where communication among the devices is performed in an ad hoc way. Such a characteristic indicates that the way services are provisioned in a pervasive computing environment should fit in its organization, in order to enhance the access to the services available. Considering the above discussion, in this article we provide a review on service provision and its applicability in pervasive computing. More precisely, we will list the existing service provision approaches and discuss the characteristics and problems associated with each one, as well as their usage in pervasive computing environments. We start by providing introductory concepts of service-oriented and pervasive computing, respectively in the service-oriented computing and pervasive computing sections. Next, we present the service provision techniques available and how they can be applied for pervasive computing environments. The main current solutions within this scope will be introduced in the service oriented technologies section. Some of the future trends associated with research for service provision in pervasive computing environments will be presented in the future research trends section. Finally, in the conclusions sect


2009 ◽  
pp. 3222-3235 ◽  
Author(s):  
Anind K. Dey ◽  
Jonna Häkkilä

Context-awareness is a maturing area within the field of ubiquitous computing. It is particularly relevant to the growing sub-field of mobile computing as a user’s context changes more rapidly when a user is mobile, and interacts with more devices and people in a greater number of locations. In this chapter, we present a definition of context and context-awareness and describe its importance to human-computer interaction and mobile computing. We describe some of the dif- ficulties in building context-aware applications and the solutions that have arisen to address these. Despite these solutions, users have difficulties in using and adopting mobile context-aware applications. We discuss these difficulties and present a set of eight design guidelines that can aid application designers in producing more usable and useful mobile context-aware applications.


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