Building Interactive and Immersive Imagery

2011 ◽  
pp. 1682-1711
Author(s):  
Shalin Hai-Jew

The influence of immersive gaming and simulations on e-learning cannot be understated. While there has been some successful harnessing of interactivity and immersive spaces for e-learning, more awareness of related fundamentals may enhance e-learning. This chapter discusses the role of graphics in interactivity (live and automated) and immersion and strategies for creating effective interfaces, virtual spaces, contexts, agents, and 3D digital learning objects.

Author(s):  
Shalin Hai-Jew

The influence of immersive gaming and simulations on e-learning cannot be understated. While there has been some successful harnessing of interactivity and immersive spaces for e-learning, more awareness of related fundamentals may enhance e-learning. This chapter discusses the role of graphics in interactivity (live and automated) and immersion and strategies for creating effective interfaces, virtual spaces, contexts, agents, and 3D digital learning objects.


Author(s):  
Shalin Hai-Jew

This chapter focuses on a multi-institutional shared curricular-build project (2009) out of Kansas State University, Johnson County Community College, Kansas City Kansas Community College, and Dodge City Community College. This project involved the building of a range of digital learning objects for modules for an online course that will be taught at the various institutions in both online and hybrid formats. This collaboration is unique in that it brought together experts from cross-functional domains (from both the empirical sciences and the humanities) for an interdisciplinary freshman level course. The team collaborated virtually through computer mediated communications and built e-learning based on instructional design precepts. The curriculum was built to the standards of the public health domain field, the Quality Matters™ rubric (for e-learning standards), federal accessibility guidelines, intellectual property laws, and technological interoperability standards (with the curriculum to be delivered through four disparate learning / course management systems). This chapter focuses on the socio-technical structuring of a local virtual work ecology to support this “Pathways to Public Health” project.


2011 ◽  
pp. 1364-1392
Author(s):  
Shalin Hai-Jew

This chapter focuses on a multi-institutional shared curricular-build project (2009) out of Kansas State University, Johnson County Community College, Kansas City Kansas Community College, and Dodge City Community College. This project involved the building of a range of digital learning objects for modules for an online course that will be taught at the various institutions in both online and hybrid formats. This collaboration is unique in that it brought together experts from cross-functional domains (from both the empirical sciences and the humanities) for an interdisciplinary freshman level course. The team collaborated virtually through computer mediated communications and built e-learning based on instructional design precepts. The curriculum was built to the standards of the public health domain field, the Quality Matters™ rubric (for e-learning standards), federal accessibility guidelines, intellectual property laws, and technological interoperability standards (with the curriculum to be delivered through four disparate learning / course management systems). This chapter focuses on the socio-technical structuring of a local virtual work ecology to support this “Pathways to Public Health” project.


Author(s):  
Shalin Hai-Jew

Supporting quality e-learning in an institution of higher education is a non-trivial task. This challenge stems from the complexity of online learning with a mesh of laws (such as intellectual property and accessibility ones) and policies that undergird the foundational level of quality. There are the ever-evolving technological challenges—of technological learning platforms, digital learning objects, authoring tools, multimedia, the Internet, and the Web. In an academic environment which emphasizes academic freedom, there are few levers to motivate quality—except through faculty-imposed standards, funding mechanisms, quality endorsements, or other incentives. The variance in learning domains may make a shared concept of quality more elusive and likewise variant. Professional subject matter experts and faculty members have different preferences and standards as well, and their choices of teaching methods will vary. Learner expectations affect the concept and perception of quality. The normal constraints of resources, budget, time, knowledge, and skills, also apply as potential challenges to a friction-free development of quality e-learning. This chapter uses the instructional design framework to reflect on practical ways to support quality e-learning.


Author(s):  
Ana Emilia Figueiredo de Oliveira ◽  
Elza Bernardes Monier ◽  
Maria Fátima Gatinho ◽  
Suzana Melo Franco ◽  
Marcelo Henrique Alves Junior

2021 ◽  
Vol LXIV (5) ◽  
pp. 503-519
Author(s):  
Evgenia Goranova ◽  
◽  
Valentina Voinohovska ◽  

The article presents an approach applied in the online training of pre-service teachers to acquire digital competence. The content of the concept of ‘digital competence’ in its sustainable and variable component is clarified. The understanding of ‘augmented reality’ to e-learning objects is presented. Two forms of ‘augmented reality’ have been proposed to visualize video information to a clarified concept. The first one is presented via a QR code for quick access and applicable for mobile learning. The other is provided by icons and is applicable to e-learning with a computer. It is believed that ‘augmented reality’ can differentiate students’ online learning according to the field-dependent and field-independent cognitive style and their preferences on the use of different digital learning devices.


Author(s):  
Asia Yaqoub Al Hadi Abdul Khair Asia Yaqoub Al Hadi Abdul Khair

The study aimed to identify the important role that digital transformation plays in activating and developing e-learning, as digital transformation has radically changed in all fields, especially in the field of education, as it allowed the emergence of modern educational methods and methods. With the rapid development in the world of technology and the trend of governments and institutions towards digital in all their services by providing digital services in a smooth and easy way that saves effort, time and money for the beneficiaries, in our current era all institutions have been keen to adopt the concept of digital transformation by replacing traditional digital processes, and developing plans and strategies to ensure the achievement of Its objectives are of quality and efficiency, as the digital transformation is able to create a competitive and attractive technical environment that achieves the highest levels of quality at the lowest costs, and that the spread and use of everything digital has accelerated over the past ten years Several challenges have imposed on traditional education, especially in light of the Corona pandemic (Covid-19), which makes relying on traditional educational methods difficult, so the study came with the aim of identifying the role of digital transformation (digital learning) at King Khalid University on the development and effectiveness of e-learning in light of the pandemic The paper followed the inductive approach and the qualitative approach. Observation, reports, documentary information and King Khalid University websites were used to collect data. The concepts of digital transformation as well as e-learning were addressed, and then a set of results were reached. King Khalid University is distinguished by the existence of an effective electronic system, that the technical environment for information technology has enabled King Khalid University to face the rapid change in the work environment, and the study concluded some recommendations. One of them is that digital transformation is no longer an option, rather it has become a necessity, so it is necessary to keep pace with technological developments and to benefit from them in the transformation towards digital learning.


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