Design and Evaluation of a Web-Based Learning Module on Computer Networking

Author(s):  
Sulaiman Hashim

This finding has two direct implications. First, the empirically proven design principle used in the design and development of the web-based learning module in this study can be used as a reference model for those who are interested in developing a similar module. Second, the finding of this study suggests the potential of integrating the use of a web-based learning module in the IT classroom.

Author(s):  
Zuriana Abu Bakar ◽  
Fatin Sarah Salim ◽  
Nor Fatin Farzana Zainuddin ◽  
Noor Maizura Mohamad Noor ◽  
Rosmayati Mohemad

Recently, the Web-based learning (WBL) platform, particularly for higher education, has become more crucial due to the Covid-19 pandemic. Thus, due to the increased use of WBL   in higher education, an effective WBL interface design for higher education is truly important in order to attract students to use WBL and to further keep them engaged during learning via the Web-based platform. Therefore, the aim of this study was to determine the aesthetics of web interfaces based on experts’ opinions. This study adopted a quantitative research approach involving a data-gathering survey. Fifteen (15) WBL interfaces were designed based on nine (9) design principles which were balance, proportion, simplicity, alignment, movement, hierarchy, consistency, contrast, and proximity. The results of this study discovered that nine (9) WBL interfaces were determined by the experts as aesthetic interfaces, five (5) WBL interfaces as non-aesthetic and 1 (one) WBL interface was considered neither aesthetic nor non-aesthetic. This finding revealed that six (6) out of nine (9) interfaces had the balance design principle. However, balance was also in most non-aesthetic interfaces. A possible reason that balance was the most design principle in both the aesthetic and the non-aesthetic interfaces is that when designing WBL interfaces, there is a need to consider the combination of the design principles as a whole, and not count the design principles individually. In conclusion, this study's findings could contribute to the knowledge in the Human Computer Interaction domain, specifically in the interface design area.


Author(s):  
Elvis Wai Chung Leung ◽  
Qing Li

To cope with the increasing trend of learning demand and limited resources, most universities are taking advantage of Web-based technology for their distance education or e-learning (Montelpare & Williams, 2000). One of the reasons is due to the significant price drop of personal computers in recent decades; the Internet and multimedia have penetrated into most households. Moreover, most students prefer to learn from an interactive environment through a self-paced style. Under the Web-based learning model, students can learn anytime, anywhere because they are not required to go to school on schedule (Appelt, 1997). Meanwhile, universities also enjoy the economic benefit due to the large student base that can share the development cost of course materials and other operational expenses. Gradually, more and more universities follow this similar way to provide online education.


Radiographics ◽  
2012 ◽  
Vol 32 (3) ◽  
pp. E85-E105 ◽  
Author(s):  
Grace S. Phillips ◽  
Sung E. LoGerfo ◽  
Michael L. Richardson ◽  
Yoshimi Anzai

2014 ◽  
Vol 20 (12) ◽  
pp. 640-645
Author(s):  
Yeomyeong Woo ◽  
Jiwoong Bang ◽  
Jaemin Song ◽  
Jinyeong Yoo ◽  
Sangjun Lee

Author(s):  
Yin Zhang ◽  
Samuel Chu

<p class="2">In recent years, a number of models concerning problem solving systems have been put forward. However, many of them stress on technology and neglect the research of problem solving itself, especially the learning mechanism related to problem solving. In this paper, we analyze the learning mechanism of problem solving, and propose that when designing Web-based problem solving systems, more attention should be paid to the learning mechanism involved in the problem solving process than to the technology itself. On the basis of that, some new ideas on the design of the problem solving systems are put forward in order to promote the rapid development of the Web-based problem solving systems.</p>


2013 ◽  
Vol 380-384 ◽  
pp. 4632-4636
Author(s):  
Jiong Ma

With the rapid development of Internet. Web-based Learning became more convenient and rapid, People-centered Web-based Learning become possible now. Electronic Portfolio is such kind of a platform that to adapt the Web-based Learning for users to share, exchange, collaborative learning and assessment. The paper started from the concept and feature of Electronic Portfolio, and introduced some commonly used alternative platform for Electronic Portfolio. Compared and analyzed it from the angle of functions, features, support technology, users, storage and assessment.


Sign in / Sign up

Export Citation Format

Share Document