Using a Blueprint in the Design of Instruction for Virtual Environments
2012 ◽
pp. 255-267
Keyword(s):
Other chapters in this book discuss the design and development of interfaces for virtual worlds. This chapter will discuss the instructional design aspects of designing learning in virtual worlds. The use of virtual worlds is a relatively new phenomenon in education and, like many innovations that have preceded them, they are a new and intriguing tool to be mastered by both student and instructor alike. While bounded by a computer screen, virtual worlds have many of the affective components of everyday life and familiar-looking environments, where real life rules pertain, can be created to transfer learning, and both formal and informal learning can take place (Jones & Bronack, 2007).
Keyword(s):
2011 ◽
Vol 3
(4)
◽
pp. 1-14
◽
Keyword(s):
2010 ◽
Vol 2
(4)
◽
pp. 55-67
Keyword(s):
2007 ◽
Keyword(s):