A Digital Escape Rooms for Learning General Physics in HEIs
Keyword(s):
There is a growing trend in the use of educational escape rooms (EER) in the classroom and therefore in the demand for case studies by teachers. This chapter shares the experience of designing, creating, implementing, and evaluating a digital escape room (DER) carried out in the context of the European research project Unlock. Practical advice will be given for the creation of escape rooms based on the literature review and the results of the evaluation of this work. In addition, there will be a discussion on the particularities of gamifying in the discipline of physics and other scientific disciplines.