Evaluating User Interface Adaptation using the Context of Use

Author(s):  
Makram Soui ◽  
Khaled Ghedira ◽  
Mourad Abed

The aim of adaptive user interface is to provide different layouts and relevant information according to the current context-of-use (users, platforms and environments). Today, these systems are indispensable to those who want to retrieve appropriate information with less effort at anytime and anywhere. In this paper, the authors present an approach to automatically evaluate UI adaptation at runtime. The idea consists on foreseeing the evaluation from the early stages of application development by integrating a tracing system which represents the first phase of a user-centred approach for the design and the evaluation of adaptive system (AS) called MetTra (evaluation METhod based on a TRAcing system). In fact, the authors will explain in depth the stages of tracing mechanism integration in AS design, with illustrations concerning transport applications. Finally, they will propose some future works.

2019 ◽  
Vol Volume 8, Issue 1, Special... ◽  
Author(s):  
Tanguy Giuffrida ◽  
Eric Céret ◽  
Sophie Dupuy-Chessa ◽  
Jean-Philippe Poli

International audience With the massive spread of Internet use, the accessibility of user interfaces (UI) is an ever more pressing need. Much work has been developed on this subject in order to define generic or situational accessibility recommendations and to propose tools for user interface adaptation. However, difficulties remain, particularly related to the complexity of possible contexts of use, such as the multiplicity of characteristics of the context of use, the imprecision of the values assigned to these characteristics and the combination of multiple adaptation rules. This article shows how a dynamic adaptation engine based on fuzzy logic can be used to implement accessibility recommendations. We show how this approach makes it possible to overcome these difficulties through fuzzy logic with the capacity to manage combinatorial rules, making it possible to take into account potentially complex contexts of use. This approach is illustrated with a concrete example. Avec la diffusion massive de l'utilisation d'Internet, l'accessibilité des interfaces est un besoin toujours plus prégnant. De nombreux travaux se sont penchés sur ce sujet afin de définir des recommandations d'accessibilité génériques ou situationnelles, et proposer des outils d'adaptation des interfaces utilisateurs. Cependant, des difficultés, notamment liées à la complexité des contextes d'usage possibles, demeurent tels que la multiplicité des caractéristiques du contexte d'usage, l'imprécision des valeurs attribuées à ces caractéristiques et la combinaison de multiples règles d'adaptation. Cet article montre comment un moteur d'adaptation dynamique basé sur la logique floue peut être utilisé pour implémenter les préconisations en accessibilité. Il montre comment cette approche permet de dépasser ces verrous grâce à la logique floue et sa gestion de la combinatoire des règles, permettant de prendre en compte un contexte d'usage potentiellement complexe que nous illustrons avec un exemple concret.


Author(s):  
Wided Bouchelligua ◽  
Adel Mahfoudhi ◽  
Lassaad Benammar ◽  
Sirine Rebai ◽  
Mourad Abed

2017 ◽  
Vol 8 (2) ◽  
pp. 611
Author(s):  
Ahmad Haidar Mirza ◽  
Ade Putra

Usaha Kecil dan Menengah (UKM) merupakan suatu kegiatan usaha menghasilkan suatu produk komoditi yang berada pada level menengah kebawah, dimana sektor usaha ini lebih menyentuh langsung dalam hal peningkatan kesejahteraan masyarakat luas yang pada umumnya adalah masyarakat menengah kebawah, sektor usaha UKM mampu memberikan pertumbuhan ekonomi yang signifikan walaupun pertumbuhannya tidak cepat seperti sektor perekonomian yang lain. Rancang bangun model perangkat lunak UKM Kota Palembang diharapkan mampu memberikan stimulus yang pesat terhadap pertumbuhan ekonomi khususnya sektor UKM Kota Palembang serta membantu pihak – pihak yang terkait baik instansi yang membutuhkan, masyarakat luas dan para inventor, dimana dalam mengembangkan rancang bangun model perangkat lunak UKM Kota Palembang meggunakan 2 metode yaitu metode Database Lifecylce untuk pengembangan Database sebagai media penyimpanan data melalui beberapa proses antara lain Design Database secara Konseptual, Design Database secara Logikal serta Design Database secara Fisikal dan metode Rapid Application Development (RAD) untuk pengembangan User Interface sebagai rancangan tampilan terhadap rancang bangun model perangkat lunak UKM Kota Palembang.


2021 ◽  
pp. 1-13
Author(s):  
Ana Dominguez ◽  
Julian Florez ◽  
Alberto Lafuente ◽  
Stefano Masneri ◽  
Inigo Tamayo ◽  
...  

1992 ◽  
Vol 36 (3) ◽  
pp. 222-226 ◽  
Author(s):  
Daryle Jean Gardner-Bonneau

The purpose of this paper is to present a case for the development of a user interface design guideline or standard for interactive voice response applications, to be widely disseminated throughout business and industry. A number of sample problems are cited, based on the author's consulting experience in this area, which serve to demonstrate that many of the problems encountered in IVR application development, particularly in scripting/dialogue design and use of automated speech recognition as a front-end, are not only solvable, but easily avoidable, given the current human factors knowledge base. The paper also discusses the Specification Document developed by the Voice Messaging User Interface Forum (1990, April), and the reasons why it cannot be applied, as written, to the user interface design of more complex IVR applications. Finally, the author proposes an approach to developing the proposed guideline/standard.


2006 ◽  
Vol 30 (5) ◽  
pp. 692-701 ◽  
Author(s):  
Erik G. Nilsson ◽  
Jacqueline Floch ◽  
Svein Hallsteinsen ◽  
Erlend Stav

2021 ◽  
Vol 7 (1) ◽  
pp. 61-70
Author(s):  
Henderi Henderi ◽  
Praditya Aliftiar ◽  
Alwan Hibatullah

Information technology has developed rapidly from time to time. One of the technologies commonly owned by many people today is smartphones with the Android and IOS platforms. By knowing this factor, mobile developers compete with each other to design applications with attractive user interfaces so that users are interested in using them. At this stage in mobile application development, starting from designing a user interface prototype. This stage aims to visualize user needs, improve user experience and simplify the coding process by programmers. In this study, researchers applied the prototype method. This research produces a prototype design for the e-learning application user interface which consists of a high fidelity prototype.


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