Human Factors Problems in Interactive Voice Response (IVR) Applications: Do we Need a Guideline/Standard?

1992 ◽  
Vol 36 (3) ◽  
pp. 222-226 ◽  
Author(s):  
Daryle Jean Gardner-Bonneau

The purpose of this paper is to present a case for the development of a user interface design guideline or standard for interactive voice response applications, to be widely disseminated throughout business and industry. A number of sample problems are cited, based on the author's consulting experience in this area, which serve to demonstrate that many of the problems encountered in IVR application development, particularly in scripting/dialogue design and use of automated speech recognition as a front-end, are not only solvable, but easily avoidable, given the current human factors knowledge base. The paper also discusses the Specification Document developed by the Voice Messaging User Interface Forum (1990, April), and the reasons why it cannot be applied, as written, to the user interface design of more complex IVR applications. Finally, the author proposes an approach to developing the proposed guideline/standard.

Author(s):  
Sybille Caffiau ◽  
Patrick Girard

In user interface design, model-driven approaches usually involve generative solutions, producing interface by successive transformations of a set of initial models. These approaches have obvious limitations, especially for advanced user interfaces. Moreover, top-down design approaches (as generative approaches are) are not appropriate for interactive application development in which users need to be included in the whole design process. Based on strong associations between task models and dialogue models, the authors propose a global process, which facilitates the design of interactive applications conforming to their models, including a rule-checking step. This process permits either to start from a task model or a user-defined prototype. In any case, it allows an iterative development, including iterative user modifications, in line with user-centered design standards.


1989 ◽  
Vol 33 (10) ◽  
pp. 593-593
Author(s):  
Jane N. Mosier ◽  
Mildred D. Jarvis ◽  
Donald L. Monk ◽  
Larry H. O'Brien ◽  
Robert Simon

Many of the systems the Government acquires contain a large amount of software. Some are limited almost exclusively to off-the-shelf computer hardware, and software that is developed by a contractor. But human factors in military systems is regulated by documented standards and procedures that were developed before software gained an important role in military systems, and so do not deal with issues specific to user interface design. The purpose of this panel is to discuss user interface design issues and to propose changes to the acquisition process to improve user interface design for military systems.


Author(s):  
Leah S. Kaufman ◽  
Jim Stewart ◽  
Bruce Thomas ◽  
Gerhard Deffner

In this, the second of three sets of position papers for the CTG-CSTG co-sponsored symposium on Computers and Telecommunications in the Year 2000, we begin with a paper by Leah Kaufman and Jim Stewart on the human factors challenges involved in creating an effective multimodal communications environment. Bruce Thomas continues with a position paper outlining the advantages and disadvantages of technology miniaturisation, and how these advantages and disadvantages impact our approaches to user interface design. In the final paper in this set, Gerhard Deffner describes the portability-functionality dilemma, in which designers are confronted with two distinct user goals that are difficult to meet simultaneously.


1992 ◽  
Vol 36 (14) ◽  
pp. 1059-1059
Author(s):  
David B. Mitropoulos-Rundus

During this demonstration, the user interface for one model of a Photo CD Player will be presented. This product, currently available to consumers, plays both Photo CD discs and Audio CDs. The Photo CD technology as it relates to consumers will be introduced as well as Human Factors design goals and intended usage. Demonstration of the product will be used to show how well the user interface met these design goals. User interface evaluation techniques and the design direction for future player models will be discussed.


Author(s):  
Betty P. Chao

A well-designed user interface is recognized as a benchmark for determining the success of a software product. The proliferation of user interface design guidelines, standards, prototyping tools, and techniques are indicative of the importance placed on quality user interfaces. However, even with the availability of the latest information, tools, and human factors practitioners to software developers, sub-optimal interfaces may result. This is because within a large multidisciplinary software design team, issues such as communication, responsibilities, and cost and schedule constraints may override the usability issues. This paper describes the implementation of concurrent engineering, used to successfully develop user interfaces for a large, complex system. Success is expressed in terms of quality and consistent user interfaces, positive influence of human factors on software development, and customer satisfaction.


Author(s):  
Marta A. Miller ◽  
Reynold P. Stimart

Conventional wisdom inside human factors circles says that the integration of user interface design processes into the software development cycle is the best way to improve the usability of software products. While there is no problem convincing human factors practitioners of this, frequently there is still a need to demonstrate the effectiveness of user interface processes to product development teams and management. Mayhew (1992) suggests that it is not enough to be able to apply human factors knowledge. Successful user interface design must include buy-in from outside of the user interface organization. To demonstrate the effectiveness of a user interface design program, data from usability tests on three versions of a product were analyzed. The oldest version of the product was developed without the inclusion of any user interface design processes. The second version of the product had minimal involvement of user interface practitioners late in the development cycle. The newest version of the product was developed with the user interface design processes fully integrated into the software development cycle. The data indicate that user interface design processes do impact usability, as measured by speed, accuracy, and subjective measures. Furthermore, user interface processes which are part of the software development cycle, as opposed to just a side effort by user interface practitioners, seem to have a much greater impact on usability.


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