A Model for Acquisition of Implicit Design Knowledge Based on KDD

Author(s):  
Jing Min Li ◽  
Jin Yao ◽  
Yong Mou Liu
Author(s):  
Hyunmin Cheong ◽  
Wei Li ◽  
Francesco Iorio

This paper presents a novel application of gamification for collecting high-level design descriptions of objects. High-level design descriptions entail not only superficial characteristics of an object, but also function, behavior, and requirement information of the object. Such information is difficult to obtain with traditional data mining techniques. For acquisition of high-level design information, we investigated a multiplayer game, “Who is the Pretender?” in an offline context. Through a user study, we demonstrate that the game offers a more fun, enjoyable, and engaging experience for providing descriptions of objects than simply asking people to list them. We also show that the game elicits more high-level, problem-oriented requirement descriptions and less low-level, solution-oriented structure descriptions due to the unique game mechanics that encourage players to describe objects at an abstract level. Finally, we present how crowdsourcing can be used to generate game content that facilitates the gameplay. Our work contributes towards acquiring high-level design knowledge that is essential for developing knowledge-based CAD systems.


Author(s):  
Beverly J. Becker ◽  
Gregory A. Kaepp

Abstract A knowledge-based Bumper Design System (BDS) has been developed which automatically generates optimized conceptual bumper beams which meet manufacturing and product performance requirement. The BDS has captured and refined the corporate design knowledge of the product design engineer, the CAD designer, the CAE analyst and manufacturer. The BDS enables the bumper design engineers to evaluate multiple design alternatives quickly and early in the design process. It also automates repetitive bumper analysis tasks. The purpose of the paper is to describe the BDS. A description of the Knowledge Based Engineering (KBE) methodology used to create the BDS is given, as well as an overview of bumper designs and design requirements. An overview of the BDS software design, user interface, and a sample run are also presented.


2012 ◽  
Vol 538-541 ◽  
pp. 2990-2994
Author(s):  
Jun Zheng

In order to provide knowledge service more efficiently for complex mechanical product design, a knowledge organization model for complex mechanical product design knowledge based on the process modular approach was proposed. First, a general form, the knowledge instance, would be used to represent all forms of the knowledge for complex mechanical product design; then, based on the contents and features of the knowledge instances and the semantic relations in the domain ontology, the special collections of the knowledge instances which have related features would be composed to knowledge modules, and knowledge modules would be organized as a DAG(directed acyclic graph). The complex mechanical product design knowledge could be efficiently and completely queried based-on semantic according to the logical relationships expressed in the DAG.


Author(s):  
SIDNEY C. BAILIN ◽  
ROBERT H. GATTIS ◽  
WALT TRUSZKOWSKI

As part of the NASA/Goddard Code 522.3 research program in software engineering, a Knowledge-Based Software Engineering Environment (KBSEE) is being developed. The KBSEE will support a comprehensive artifact-reuse capability and will incorporate knowledge-based concepts such as machine learning and design knowledge capture. The distinguishing features of this work are that it is a systematic approach to the reuse of knowledge, not just of products, and it implements learning as an explicitly supported function in a software engineering environment. Each of these objectives is currently being pursued in a distinct prototype environment: design knowledge capture and knowledge reuse in KAPTUR (Knowledge Acquisition for Preservation of Tradeoffs and Underlying Rationales), and learning in LEARN (Learning Enhanced Automation of Reuse Engineering). Despite their prototype realization in different environments, the integration of these approaches into an overall KBSEE is a key goal of our work.


Author(s):  
Zhanjun Li ◽  
Min Liu ◽  
David C. Anderson ◽  
Karthik Ramani

Nowadays computer aided tools have enabled the creation of the electronic design documents on an unprecedented scale, while determining and finding what can be reused is like searching a “needle in a haystack.” One of the primary reasons for this is that the design knowledge behind the physical design is not properly represented and indexed. With the large amount of designs available, design engineers need to retrieve suitable ones, so that a knowledge-based unified reuse environment can be realized. In this paper, we describe our approach to intelligently annotating and retrieving designs by using ontology engineering and natural language processing. We use the design documents from an engineering design class as the first case study.


2012 ◽  
Vol 605-607 ◽  
pp. 365-370
Author(s):  
Jia Li ◽  
Yun Bin Yang ◽  
Li Fan Wei

Knowledge Based Engineering (KBE) helps sharing and reusing knowledge in modern mechanical design field. As a core part of KBE, various methods of knowledge representation were studied. In order to reuse the mechanical design knowledge, the methodology of ontology-based knowledge representation was discussed. First, the concepts, formal description, specialties and languages of ontology were described. Then, three categories of ontology in the field of mechanical design, general ontology, domain ontology and product ontology, were discussed. The product ontology was analyzed by the configuration design method. Finally, an example of ontology-based knowledge representation for mechanical products was studied. The work about ontology-based knowledge representation methodology may support the application of KBE in mechanical design field.


2013 ◽  
Vol 23 (4) ◽  
pp. 1063-1077 ◽  
Author(s):  
Cheng Yang ◽  
Zheng Liu ◽  
Haobai Wang ◽  
Jiaoqi Shen

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