A Novel Application of Gamification for Collecting High-Level Design Information

Author(s):  
Hyunmin Cheong ◽  
Wei Li ◽  
Francesco Iorio

This paper presents a novel application of gamification for collecting high-level design descriptions of objects. High-level design descriptions entail not only superficial characteristics of an object, but also function, behavior, and requirement information of the object. Such information is difficult to obtain with traditional data mining techniques. For acquisition of high-level design information, we investigated a multiplayer game, “Who is the Pretender?” in an offline context. Through a user study, we demonstrate that the game offers a more fun, enjoyable, and engaging experience for providing descriptions of objects than simply asking people to list them. We also show that the game elicits more high-level, problem-oriented requirement descriptions and less low-level, solution-oriented structure descriptions due to the unique game mechanics that encourage players to describe objects at an abstract level. Finally, we present how crowdsourcing can be used to generate game content that facilitates the gameplay. Our work contributes towards acquiring high-level design knowledge that is essential for developing knowledge-based CAD systems.

Author(s):  
R. Grant Reed ◽  
Robert H. Sturges

Abstract We consider a design advisor to be performance-intelligent when its suggestions do not conflict with high level performance-related goals of the design under study. We address the problem of representing non-domain-specific design Information at a high level and describe coupling it to the inputs and outputs of design critics and their suggestion mechanisms. High level design Information represented in a function-based structure with linked allocations is shown to interact with a domain-specific design critic in three instances, viz.: allocation refinement, goal matching with a supported function, and performance-intelligent tradeoffs. Examples of manual and computer-based procedures are discussed.


Author(s):  
Plamen I. Bliznakov ◽  
Jami J. Shah ◽  
Susan D. Urban

Abstract Traditionally, CAD tools have provided limited possibilities for interaction between different participants in a design project. This paper describes an environment for information integration of CAD systems and other application programs referred to as meta-level design information system. Taxonomies of CAD and other application programs with regards to their “integration friendliness” and possibilities for remote access by the enduser are developed. These taxonomies can be used by CAD vendors as a guidance for development of software which can be integrated easier in a higher-level design information system. In this work the taxonomies are used to catalogue the applications and their data. The information integration infrastructure is based on an object-oriented multidatabase using the WWW to transfer the transactions. An information broker provides a global conceptual view of data and knowledge stored in a metadatabase including description of product data and design constraints, design process, organizational information, etc. It processes user queries and dynamically accesses the information from CAD tools (which act as objects on the WWW) if needed. The CAD tools interface is provided by software network adapters. They export parts of the local application models needed for maintaining intertool constraints and supporting remote queries by participants in the design process who do not have direct access to the CAD systems.


2018 ◽  
Vol 2018 ◽  
pp. 1-11 ◽  
Author(s):  
Yea Som Lee ◽  
Bong-Soo Sohn

3D maps such as Google Earth and Apple Maps (3D mode), in which users can see and navigate in 3D models of real worlds, are widely available in current mobile and desktop environments. Users usually use a monitor for display and a keyboard/mouse for interaction. Head-mounted displays (HMDs) are currently attracting great attention from industry and consumers because they can provide an immersive virtual reality (VR) experience at an affordable cost. However, conventional keyboard and mouse interfaces decrease the level of immersion because the manipulation method does not resemble actual actions in reality, which often makes the traditional interface method inappropriate for the navigation of 3D maps in virtual environments. From this motivation, we design immersive gesture interfaces for the navigation of 3D maps which are suitable for HMD-based virtual environments. We also describe a simple algorithm to capture and recognize the gestures in real-time using a Kinect depth camera. We evaluated the usability of the proposed gesture interfaces and compared them with conventional keyboard and mouse-based interfaces. Results of the user study indicate that our gesture interfaces are preferable for obtaining a high level of immersion and fun in HMD-based virtual environments.


Author(s):  
Michael M. Tiller ◽  
Jonathan A. Dantzig

Abstract In this paper we discuss the design of an object-oriented framework for simulation and optimization. Although oriented around high-level problem solving, the framework defines several classes of problems and includes concrete implementations of common algorithms for solving these problems. Simulations are run by combining these algorithms, as needed, for a particular problem. Included in this framework is the capability to compute the sensitivity of simulation results to the different simulation parameters (e.g. material properties, boundary conditions, etc). This sensitivity information is valuable in performing optimization because it allows the use of gradient-based optimization algorithms. Also included in the system are many useful abstractions and implementations related to the finite element method.


2017 ◽  
Vol 37 (2) ◽  
pp. 111-119
Author(s):  
VICTOR EDWIN COLLAZOS ◽  
HELGA DUARTE AMAYA

Enterprise Architecture (EA) has gained importance in recent years, mainly for its concept of “alignment” between the strategic and operational levels of organizations. Such alignment occurs when Information Technology (IT) is applied correctly and timely, working in synergy and harmony with strategy and the operation to achieve mutually their own goals and satisfy the organizational needs.Both the strategic and operational levels have standards that help model elements necessary to obtain desired results. In this sense, BMM and BPMN were selected because both have the support of OMG and they are fairly well known for modelling the strategic level and operational level, respectively. In addition, i* modeling goal can be used for reducing the gap between these two standards. This proposal may help both the high-level design of the information system and to the appropriate identification of the business processes that will support it.This paper presents a methodology for aligning strategy and the operation based on standards and heuristics. We have made a classification for elements of the models and, for some specific cases, an extension of the heuristics associated between them. This allows us to propose methodology, which uses above-mentioned standards and combines mappings, transformations and actions to be considered in the alignment process.


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