Chinese Ecovillage Practice with Cradle to Cradle Design

2011 ◽  
Vol 121-126 ◽  
pp. 1220-1225
Author(s):  
Guo Guang Wang ◽  
Qiao Lun Huang ◽  
Jing Ya Yuan

China currently is undergoing an unprecedented urbanization process which is accompanied by a severe damage to the environment. Cradle to Cradle Design approach has been gaining increasing interest among industries, authorities and consumers over these years. Its compelling design principles make people believe that adopting it in village planning or city planning is a very promising solution to China’s urbanization. This paper not only illustrates the features of ecovilllage and the design principles of Cradle to Cradle Design but also investigate the situation of first high-profile Cradle to Cradle planning project in China.

Insects ◽  
2021 ◽  
Vol 12 (9) ◽  
pp. 840
Author(s):  
Barbara Bittau ◽  
Maria Luisa Dindo ◽  
Giovanni Burgio ◽  
Giuseppino Sabbatini-Peverieri ◽  
Kim Alan Hoelmer ◽  
...  

Halyomorpha halys (Stål) (Hemiptera: Pentatomidae), a pest of Asian origin, has been causing severe damage to Italian agriculture. The application of classical biological control by the release of Trissolcus japonicus (Ashmead) (Hymenoptera: Scelionidae), an exotic egg parasitoid, appears to be one promising solution. In Italy, releases of T. japonicus in the field were authorized in 2020. In this study, some parameters that could influence the rearing of T. japonicus in insectaries were investigated. A significantly higher production of progeny was observed on host eggs stored at 6 °C (86.5%) compared to −24 °C (48.8%) for up to two months prior to exposure to parasitism. There were no significant differences in progeny production from single females in a vial provided with only one egg mass (83.2%) or 10 females inside a cage with 6 egg masses (83.9%). The exposure of parasitoids to refrigerated (6 °C) egg masses of H. halys for 72 h led to a significantly higher production of progeny (62.1%) compared to shorter exposures for 48 (44.0%) or 24 h (37.1%). A decline in production of progeny by the same female was detected between the first (62.1%) and the second parasitization (41.3%). Adult parasitoids stored at 16 °C for up to 90 days had an 87.1% survival rate, but a significant decrease in progeny production was detected. These parameters could be adjusted when rearing T. japonicus for specific aims such as the production of individuals for field release or colony maintenance.


Author(s):  
Chantal Buteau ◽  
Eric Muller

E-Brock Bugs is a serious educational game (SEG) about probability which was created based on Devlin's design principles for games whose players adopt identities of mathematically able persons. This kind of games in which “players think and act like real world professionals” has been called epistemic. This chapter presents an empirical study of 16-year-old students' (n=61) experience playing E-Brock Bugs as part of their mathematics data management course. Results suggest that most students engaged in the game's mathematics and experienced a mathematical in-game identity. No gender difference was observed, but the students' self-identified mathematical capability (which was not correlated with their mathematics grades) seems to differentiate the extent to which they experience a mathematical in-game identity. E-Brock Bugs contributes to validate Devlin's game design approach to epistemic mathematics SEGs.


Author(s):  
Ofer Bergman ◽  
Steve Whittaker

In the previous parts of the book, we argued that PIM is a different sort of game from other information management fields. In this part, we focused on the ways that new designs might help users play this game more effectively. We introduced the user-subjective design approach and its three principles, demonstrating the use of subjective attributes with nine design schemes. In most cases, we presented system deployments and their evaluations as evidence for the effectiveness of both the specific design and the user-subjective design principles more generally. Support for the approach is twofold: First, our initial research (...


Author(s):  
Ofer Bergman ◽  
Steve Whittaker

This chapter suggests a new design approach developed specifically for PIM systems. It argues that PIM is unique in that the person who curates the information is the same person who later retrieves it. The user-subjective approach takes advantage of this unique feature and suggests that PIM systems should make systematic use of subjective (user-dependent) attributes. The approach identifies three specific subjective attributes – the importance of the information item to the user, the project to which it belongs, and the context in which the item is used, and suggests three design principles, one for each subjective attribute.


1996 ◽  
Vol 13 ◽  
pp. 273-278
Author(s):  
Masayoshi TANISHITA ◽  
Masahiro MATSUURA

2018 ◽  
Vol 8 (3) ◽  
pp. 34-55
Author(s):  
Chantal Buteau ◽  
Eric Muller

E-Brock Bugs is a serious educational game (SEG) about probability which was created based on Devlin's design principles for games whose players adopt identities of mathematically able persons. This kind of games in which “players think and act like real world professionals” has been called epistemic. This article presents an empirical study of 16-year-old students' (n=61) experience playing E-Brock Bugs as part of their mathematics data management course. Results suggest that most students engaged in the game's mathematics and experienced a mathematical in-game identity. E-Brock Bugs contributes to validate Devlin's game design approach to epistemic mathematics SEGs.


2021 ◽  
Vol 6 ◽  
Author(s):  
Eva Durall ◽  
Sophie Perry ◽  
Mairéad Hurley ◽  
Evangelos Kapros ◽  
Teemu Leinonen

Informal science learning has great potential to engage diverse learners, but faces issues of persistent inequities. While systemic change is needed to address these issues at a structural level, there is also a need for practical tools to support the organisations and the educators who are working to engage audiences in informal science that is authentic, culturally responsive, interest driven and learner centered. This article presents a collection of design principles, generated through a design approach which actively involved informal science learners, practitioners and researchers from nineteen countries as contributors. We present the design approach adopted, and suggest that participatory design methods could play a role in supporting equity efforts in informal science learning since several of the educators involved in the process decided to adopt participatory methods in their own practice. We also present an overview of the design principles generated through this process, and discuss the application of an early draft of these in an authentic informal science education programme. By adopting and adapting these principles and approaches in their practices, educators can work towards creating equitable and transformative informal science learning environments and experiences.


2014 ◽  
Vol 977 ◽  
pp. 295-299 ◽  
Author(s):  
Ying Han

In recent years the haze weather indicates that China has faced serious environmental problems. In China, natural resources are relative scarce. After the reform and opening-up policies, China’s urbanization rate increased rapidly, but at the expense of the environment. Industrial pollution, municipal refuse, the pollution of cultivated land and food security, urban diseases emerge especially in China’s big cities. To coordinate the relationship between urbanization and the environment, the future should focus on investment in science and Technology and carry out reasonable city planning and layout in the progress of urbanization.


Sign in / Sign up

Export Citation Format

Share Document