Engineering Three-Dimensional Digital Modeling Technology Based on the OGRE Graphics Engine

2012 ◽  
Vol 263-266 ◽  
pp. 1407-1413
Author(s):  
Lu Shuang Wei ◽  
Ying Wang

In order to solve the problem that the engineering three-dimensional data field model in the virtual reality environment cannot be modified in real time and cannot carry out dynamic simulation, this paper proposes the skeleton grid modeling technology and establishes an engineering three-dimensional data model based on the OGRE graphics engine, which achieves a data-driven dynamic three-dimensional graphic construction. The technology has the ability to modify the real-time model grid geometry and topological characteristics, and provides the possibility of real-time simulation for large projects.

2018 ◽  
Author(s):  
Donald Stredney ◽  
Bradley Hittle ◽  
Hector Medina-Fetterman ◽  
Thomas Kerwin ◽  
Gregory Wiet

The surgical skills required to successfully maintain hemostasis, the control of operative blood, requires considerable deliberate practice. Hemostasis requires the deft orchestration of bi-dexterous tool manipulation. We present our approach to computationally emulate both irrigation and bleeding associated with neurotologic surgical technique. The overall objective is to provide a visually plausible, three dimensional, real-time simulation of bleeding and irrigation in a virtual otologic simulator system. The results present a unique simulation environment for deliberate study and practice.


1995 ◽  
Vol 32 (6) ◽  
pp. 1177-1182 ◽  
Author(s):  
William E. Faller ◽  
Scott J. Schreck ◽  
Hank E. Helin

2020 ◽  
Vol 10 (12) ◽  
pp. 4079 ◽  
Author(s):  
Manouchehr Mohammadi ◽  
Roope Eskola ◽  
Aki Mikkola

Real-time simulation models based on multibody system dynamics can replicate reality with high accuracy. As real-time models typically describe machines that interact with a complicated environment, it is important to have an accurate environment model in which the simulation model operates. Photogrammetry provides a set of tools that can be used to create a three-dimensional environment from planar images. A created environment and a multibody-based simulation model can be combined in a Unity environment. This paper introduces a procedure to generate an accurate spatial working environment based on an existing real environment. As a numerical example, a detailed environment model is created from a University campus area.


2017 ◽  
Author(s):  
Donald Stredney ◽  
Bradley Hittle ◽  
Hector Medina-Fetterman ◽  
Thomas Kerwin ◽  
Gregory Wiet

The surgical skills required to successfully maintain hemostasis, the control of operative blood, requires considerable deliberate practice. Hemostasis requires the deft orchestration of bi-dexterous tool manipulation. We present our approach to computationally emulate both irrigation and bleeding associated with neurotologic surgical technique. The overall objective is to provide a visually plausible, three dimensional, real-time simulation of bleeding and irrigation in a virtual otologic simulator system. The results present a unique simulation environment for deliberate study and practice.


2018 ◽  
Author(s):  
Donald Stredney ◽  
Bradley Hittle ◽  
Hector Medina-Fetterman ◽  
Thomas Kerwin ◽  
Gregory Wiet

The surgical skills required to successfully maintain hemostasis, the control of operative blood, requires considerable deliberate practice. Hemostasis requires the deft orchestration of bi-dexterous tool manipulation. We present our approach to computationally emulate both irrigation and bleeding associated with neurotologic surgical technique. The overall objective is to provide a visually plausible, three dimensional, real-time simulation of bleeding and irrigation in a virtual otologic simulator system. The results present a unique simulation environment for deliberate study and practice.


2013 ◽  
Vol 347-350 ◽  
pp. 1668-1672
Author(s):  
Dong Fang Zhu ◽  
Qun Xing Su ◽  
Peng Yuan Liu

For the purpose of convenient control in the process of realising Vitual Maintenance System based on EEVMP(Electronic Equipment Virtual Maintenance Prototyping), make an research on real-time moving method of mouse controling three-dimensional model. It analyzedes the process of coordinate transform.And then,explains the figure course of real-time model move. It realises the real-time model moving in a electronic equipment virtual maintence system in the end.


2014 ◽  
Vol 61 (7) ◽  
pp. 1947-1956 ◽  
Author(s):  
Edward K. Chadwick ◽  
Dimitra Blana ◽  
Robert F. Kirsch ◽  
Antonie J. van den Bogert

2012 ◽  
Vol 462 ◽  
pp. 592-597 ◽  
Author(s):  
Hai Fei Si ◽  
Zhong Yang

Virtual Reality technology is wild applied in various fields with its development. This article studied the application of virtual reality technology in green construction. On the discussion of the utility of desktop virtual reality system to accomplish the three-dimensional real-time simulation of green construction project, it shows that the application of virtual reality technology in the simulation of green construction not only reduces the construction cost but also breaks the limitation of time and space. The research of this paper has very high applied value.


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