Research of the Application of Virtual Reality in Green Construction

2012 ◽  
Vol 462 ◽  
pp. 592-597 ◽  
Author(s):  
Hai Fei Si ◽  
Zhong Yang

Virtual Reality technology is wild applied in various fields with its development. This article studied the application of virtual reality technology in green construction. On the discussion of the utility of desktop virtual reality system to accomplish the three-dimensional real-time simulation of green construction project, it shows that the application of virtual reality technology in the simulation of green construction not only reduces the construction cost but also breaks the limitation of time and space. The research of this paper has very high applied value.

2012 ◽  
Vol 588-589 ◽  
pp. 1320-1323
Author(s):  
Li Xia Wang

This paper takes the virtual reality technology as a core, has established the housing virtual reality roaming display system, Under the premise of the detailed analysis of system architecture, We focus on how to form the terrain database and the scenery three-dimensional database by using the MultiGen Creator, and call OpenGVS through MSVC to carry on the real-time scene control and the method of the complex special effect realization.


2021 ◽  
Vol 18 (6) ◽  
pp. 7936-7954
Author(s):  
Ziyou Zhuang ◽  

<abstract> <p>The 5G virtual reality system needs to interact with the user to draw the scene in real time. The contradiction between the complexity of the scene model and the real-time interaction is the main problem in the operation of the virtual reality system. The model optimization strategy of architectural scene in virtual reality design is studied, and the method of architectural scene model optimization is summarized. This article aims to study the optimization of computer vision software modeling through 5G virtual reality technology. In this paper, the optimization of the architectural model is studied by the method of image gray scale transformation, computer vision detection technology and virtual modeling technology. The four experiments are comprehensive evaluation and quantitative evaluation, comparison of channel estimation performance of different pilot structures, comparison of calculated and true values of external azimuth elements, and the effect of window-to-wall ratio on energy consumption per unit of residential building. The results show that hollow bricks of building materials have a great impact on the environment. The values of the three pixel coordinates X, Y, and Z calculated by the unit quaternion method are 1.27, 1.3, and -6.11, respectively, while the actual coordinate positions are 1.25, 1.37, and -6.22, respectively. It can be seen that the outer orientation element value calculated by the quaternion-based spatial rear intersection method is not much different from the actual value, and the correct result can be accurately calculated.</p> </abstract>


Electronics ◽  
2021 ◽  
Vol 10 (22) ◽  
pp. 2852
Author(s):  
Francisco Díaz-Barrancas ◽  
Halina Cwierz ◽  
Pedro J. Pardo

In virtual reality technology, it is necessary to develop improvements and apply new techniques that allow rapid progress and innovative development. Nowadays, virtual reality devices have not yet demonstrated the great potential they could develop in the future. One main reason for this is the lack of precision to represent three-dimensional scenarios with a similar solvency to what our visual system obtains from the real world. One of the main problems is the representation of images using the RGB color system. This digital colorimetry system has many limitations when it comes to representing faithful images. In this work we propose to develop a virtual reality environment incorporating hyperspectral textures into a virtual reality system. Based on these hyperspectral textures, the aim of our scientific contribution is to improve the fidelity of the chromatic representation, especially when the lighting conditions of the scenes and its precision are relevant. Therefore, we will present the steps followed to render three-dimensional objects with hyperspectral textures within a virtual reality scenario. Additionally, we will check the results obtained by applying such hyperspectral textures by calculating the chromaticity coordinates of known samples.


2014 ◽  
Vol 513-517 ◽  
pp. 1453-1456
Author(s):  
Wu Xu ◽  
Xiao Li Zhang ◽  
Chun Feng Lv

Using virtual reality technology with intuitive three-dimensional interactive simulation of the lift, the real interactive feature for Elevator Sales can not only solve the elevator in size, many instruments, hand manipulation problems, can be used to lift teaching and other education. Becoming virtual elevator simulation research focus of some merchants, Danshidaduo Zhi Moni the Jiaoweijiandan the movement Bufen, Duiyudianti the construction, installation, operation, maintenance Deng features deep Jiaohu not given the proper representation. Based on the field of virtual reality technology for virtual elevator control and sale of technology research and realized the dynamic control of the elevator construction and application of real-time simulation and so on. Internet promotion based on dynamic pages, so users of the system to produce a fresh experience [.


2013 ◽  
Vol 427-429 ◽  
pp. 2851-2854 ◽  
Author(s):  
Yu Ping Qin

The virtual reality is an advanced technology in the modern man-made environment. A three-dimensional virtual reality world is produced by computer simulation to make users feel as if they were personally on the scene. By building the virtual model and virtual construction process, construction control and management based on the virtual reality system can be used to improve efficiency of project management and construction, ensure construction progress, save cost, improve safety and reduce engineering risk, so as to provide guidance for engineering construction.


2014 ◽  
Vol 998-999 ◽  
pp. 1270-1273 ◽  
Author(s):  
Hong Xia Liu ◽  
Zhi Hua Teng

The information of various exhibitions is the base of a virtual reality system throughout the exhibition industry. In this paper, based on the basic needs of digitized acquisition of various types of exhibits in exhibition industry and using high-precision, non-destructive and non-contact three-dimensional scanning technology, a digitized acquisition and processing solution against the exhibits was proposed, which makes the sample of the exhibits meet certain precision. On this basis, the design and implementation of the organization and integration technology of various types of exhibition information was expounded. The system was applied to a number of digital museums and achieved expectable effect.


2014 ◽  
Vol 530-531 ◽  
pp. 901-905
Author(s):  
Yun Xu

The application of virtual reality technology is a hyperlink on a web, multi-user interaction, computer platform-independent modeling and rendering three-dimensional graphics technology. Dressing is using three-dimensional virtual reality systems such real-time, via the user with the mouse or keyboard to control the direction of view, the scene model arbitrary move and zoom, real-time rendering every angle view of the effect of wearing apparel. This study mainly done for the creation and analysis of three-dimensional human data fitting system, three-dimensional three-dimensional body.


2015 ◽  
Vol 115 ◽  
pp. S612
Author(s):  
R. Lysemose Poulsen ◽  
K. Seiersen ◽  
D. Oksbjerre Mortensen ◽  
C. Grau ◽  
A. Boejen

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