Research on Real-Time Moving Method of Electronic Equipment Virtual Maintenance Prototyping Model

2013 ◽  
Vol 347-350 ◽  
pp. 1668-1672
Author(s):  
Dong Fang Zhu ◽  
Qun Xing Su ◽  
Peng Yuan Liu

For the purpose of convenient control in the process of realising Vitual Maintenance System based on EEVMP(Electronic Equipment Virtual Maintenance Prototyping), make an research on real-time moving method of mouse controling three-dimensional model. It analyzedes the process of coordinate transform.And then,explains the figure course of real-time model move. It realises the real-time model moving in a electronic equipment virtual maintence system in the end.

2013 ◽  
Vol 437 ◽  
pp. 861-865 ◽  
Author(s):  
Zhi Bin Zou ◽  
Jiang Biao Wu ◽  
Ming Ma

Maintenance training of airborne electronic equipment is the guarantee of working orderly for the airplane. The best choice of maintenance training is using real electronic equipment so that high training cost and potential damage to normally working equipment exist. To reduce the training cost and risk, a virtual maintenance training system of airborne electronic equipment is designed and implemented using virtual reality technology. The architecture of this virtual training system is given. In this architecture, three-dimensional model of electronic equipment is implemented by 3DMax software, and GL Studio software is used to create the operation response of all manipulations. Signal models based on multi signals flaw graph is used to simulate various faults. Finally, the application of this virtual maintenance training system in daily aircraft maintenance training show good training efficiency.


2008 ◽  
Vol 18 (07) ◽  
pp. 1957-1972
Author(s):  
THORSTEN HÜLS

In this paper, we extend the two-dimensional discrete time model of the virtual fly, developed by Böddeker and Egelhaaf [2003], into three space dimensions, and introduce its continuous time analog. Like real blowflies, the virtual counterparts exhibit a dichotomous chasing behavior: depending on size, velocity and the course of the targets; they catch the targets or pursue them at constant distance. Here, we analyze this behavioral characteristic with respect to the course of the target, in particular, we choose trajectories, spiraling upwards. After setting up the three-dimensional model, we transform it into the local coordinates of the pursuer, using equivariance properties. Then bifurcation tools apply, and it turns out that depending on the gradient and the curvature of the spiraling trajectory, a fixed point in the transformed system can lose or gain stability. A stable fixed point corresponds in the original system to a trajectory, on which the virtual fly follows the target at a constant distance. In this way, we explain the dichotomous behavior through the occurrence of bifurcations.


2015 ◽  
Vol 5 (2) ◽  
pp. 37-41
Author(s):  
Magdolna Eva Koncsag ◽  
Ioana Maria Man

Abstract Malta is a representative model for recording and preserving archaeological remains and historical monuments. Being a historically and culturally rich location, it requires creating, maintaining and updating a database in order to keep a record of the state of degradation or the actions to restore historical monuments. One way to preserve the image and shape of a historical monument is by creating a three-dimensional model. The advantage of such a model is its visualization and keeping in a form close to the real shape of a monument in a particular moment in time. It can thus highlight the levels of wear and degradation, the eventually necessary rehabilitation works or simply reproduce the impressions that the building would actually leave on a visitor.


Skull Base ◽  
2008 ◽  
Vol 18 (S 01) ◽  
Author(s):  
Akio Morita ◽  
Toshikazu Kimura ◽  
Shigeo Sora ◽  
Kengo Nishimura ◽  
Hisayuki Sugiyama ◽  
...  

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