Distance Measurement Algorithm Based on Binocular Stereo Vision

2014 ◽  
Vol 635-637 ◽  
pp. 948-952 ◽  
Author(s):  
Hui Min Long ◽  
Hai Yan Guo ◽  
Feng Liang ◽  
Gui Hua Liu

Distance measurement technology of binocular stereo vision has the advantages of wide-range detection, simplicity and reliability. The method is widely applied to robot obstacle avoidance and path planning. Binocular stereo vision can only measure the distance of images feature points generally. However, more information about distance of non-feature points is also needed to acquire in practical applications. This paper proposes a stereo distance measurement method, which can measure distance of points whether it is a feature point or not based on a dense matching method. A dense parallax map is obtained by the graph-cuts algorithm. On the basis of the calibration parameters of binocular camera and the left and right image dense parallax map, the three-dimensional coordinates of the any points and their distance will be gotten. The true image experiment has proved the feasibility of this algorithm with high accuracy and maneuverability.

2021 ◽  
Vol 10 (4) ◽  
pp. 234
Author(s):  
Jing Ding ◽  
Zhigang Yan ◽  
Xuchen We

To obtain effective indoor moving target localization, a reliable and stable moving target localization method based on binocular stereo vision is proposed in this paper. A moving target recognition extraction algorithm, which integrates displacement pyramid Horn–Schunck (HS) optical flow, Delaunay triangulation and Otsu threshold segmentation, is presented to separate a moving target from a complex background, called the Otsu Delaunay HS (O-DHS) method. Additionally, a stereo matching algorithm based on deep matching and stereo vision is presented to obtain dense stereo matching points pairs, called stereo deep matching (S-DM). The stereo matching point pairs of the moving target were extracted with the moving target area and stereo deep matching point pairs, then the three dimensional coordinates of the points in the moving target area were reconstructed according to the principle of binocular vision’s parallel structure. Finally, the moving target was located by the centroid method. The experimental results showed that this method can better resist image noise and repeated texture, can effectively detect and separate moving targets, and can match stereo image points in repeated textured areas more accurately and stability. This method can effectively improve the effectiveness, accuracy and robustness of three-dimensional moving target coordinates.


2012 ◽  
Vol 490-495 ◽  
pp. 711-715
Author(s):  
Alin Hou ◽  
Ying Geng ◽  
Xue Cui ◽  
Wen Ju Yuan ◽  
Feng Guang Shi

The method of distance measurement based on binocular stereo vision is presented in this paper. The model of camera imaging is established and the process of camera calibration is described. Interior and external parameters of two cameras are calculated by HALCON. The system of visual measurement is fabricated. The parallax measurement of the image pairs is accomplished. The simulation experiments of distance measurement have been done and the calculated results can be in accordance with the actual distance.


2013 ◽  
Vol 333-335 ◽  
pp. 199-206
Author(s):  
Chuan Wang ◽  
Jie Yang ◽  
Yan Wei Zhou

A method of measuring the radius of circular parts by binocular stereo vision technology is proposed. First of all the interior and exterior parameters of cameras are acquired by the camera calibration technology. Then the epipolar constraint can be calculated which contains the calibrated information. The image matching which uses the epipolar constraint is done to find the matching points. The three dimensional (3D) coordinates of edges points are reconstructed through trigonometry reconstruction. At last the analytic expression of the plane in which the circle lies and the circles radius are calculated in two steps by Levenberg-Marquardt (LM) algorithm. The proposed method does not require the prior knowledge of position between the measuring plane and the calibration plane which monocular measurement needs. Experimental results show that the measurement has high precision.


2019 ◽  
Vol 252 (5) ◽  
pp. 052051
Author(s):  
Xiyan Sun ◽  
Yingzhou Jiang ◽  
Yuanfa Ji ◽  
Wentao Fu ◽  
Suqing Yan ◽  
...  

2013 ◽  
Vol 303-306 ◽  
pp. 313-317 ◽  
Author(s):  
Zhong Wei Zhou ◽  
Min Xu ◽  
Wei Fu ◽  
Ji Zeng Zhao

The goal of this paper is to present a method for object tracking and positioning based on stereo vision in real time. The method effectively combined stereo matching algorithm with object tracking algorithm, and calculated the spatial location information of the object by using binocular stereo vision while the object is being tracked. The stereo matching used dynamic programming, image pyramids and control points modification algorithm, and the object tracking mainly utilized CamShift algorithm in this paper. The experimental results have confirmed that the proposed method realized real-time tracking for moving object, accurate calculating for the object three-dimensional coordinates, which meet the applied needs of servo follow-up system.


Complexity ◽  
2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Leiming Li ◽  
Wenyao Zhu ◽  
Hongwei Hu

For VR systems, one of its core parts is to present people with a real and immersive 3D simulation environment. This paper uses real-time computer graphics technology, three-dimensional modeling technology, and binocular stereo vision technology to study the multivisual animation character objects in virtual reality technology; designs a binocular stereo vision animation system; designs and produces a three-dimensional model; and develops a virtual multivisual animation scene application. The main research content and work performed in the text include the research of the basic graphics rendering pipeline process and the analysis and research of each stage of the rendering pipeline. It mainly analyzes the 3D graphics algorithm used in the three-dimensional geometric transformation of computer graphics and studies the basic texture technology, basic lighting model, and other image output processes used in the fragment processing stage. Combined with the development needs of the subject, the principles of 3D animation rendering production software and 3D graphics modeling are studied, and the solid 3D model displayed in the virtual reality scene is designed and produced. This article also reflects the application of virtual reality in multivisual animation character design from the side, so it has realistic value and application prospects.


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