Improved Genetic Algorithm on Minimum Spanning Tree of Length Constraint Problem

2015 ◽  
Vol 713-715 ◽  
pp. 1737-1740
Author(s):  
Ying Ying Duan ◽  
Kang Zhou ◽  
Wen Bo Dong ◽  
Kai Shao

The first minimum spanning tree of length constraint problem (MSTLCP) is put forward, which can not be solved by traditional algorithms. In order to solve MSTLCP, improved genetic algorithm is put forward based on the idea of global and feasible searching. In the improved genetic algorithm, chromosome is generated to use binary-encoding, and more reasonable fitness function of improved genetic algorithm is designed according to the characteristics of spanning tree and its cotree; in order to ensure the feasibility of chromosome, more succinct check function is introduced to three kinds of genetic operations of improved genetic algorithm (generation of initial population, parental crossover operation and mutation operation); three kinds of methods are used to expand searching scope of algorithm and to ensure optimality of solution, which are as follows: the strategy of preserving superior individuals is adopted, mutation operation is improved in order to enhance the randomness of the operation, crossover rate and mutation rate are further optimized. The validity and correctness of improved genetic algorithm solving MSTLCP are explained by a simulate experiment where improved genetic algorithm is implemented using C programming language. And experimental results are analyzed: selection of population size and iteration times determines the efficiency and precision of the simulate experiment.

2014 ◽  
Vol 687-691 ◽  
pp. 1250-1253
Author(s):  
Lu Si Liu

Nowadays, the game industry has entered a period of vigorous development, each game artificial intelligence has become the indispensable one element, so a good design can be seen as the soul of game, in almost all games have a kind of be good to hear or see appearance, the soul is attracted to the core game player. In this paper, the genetic algorithm becomes a new random search and optimization algorithm, the basic idea of the theory of evolution based on Darwin and Mendel genetics. Genetic algorithm for solving multi objective and complexity with the unpredictable nature of the problem, there is there is nothing comparable to this superiority. The shortest path problem of network is abstracted to a minimum spanning tree problem and the limitations of the minimum spanning tree are analyzed. The notion of the node degree is introduced.


2019 ◽  
Vol 2019 ◽  
pp. 1-13 ◽  
Author(s):  
Bo Yang

In this paper, an improved genetic algorithm with dynamic weight vector (IGA-DWV) is proposed for the pattern synthesis of a linear array. To maintain the diversity of the selected solution in each generation, the objective function space is divided by the dynamic weight vector, which is uniformly distributed on the Pareto front (PF). The individuals closer to the dynamic weight vector can be chosen to the new population. Binary- and real-coded genetic algorithms (GAs) with a mapping method are implemented for different optimization problems. To reduce the computation complexity, the repeat calculation of the fitness function in each generation is replaced by a precomputed discrete cosine transform matrix. By transforming the array pattern synthesis into a multiobjective optimization problem, the conflict among the side lobe level (SLL), directivity, and nulls can be efficiently addressed. The proposed method is compared with real number particle swarm optimization (RNPSO) and quantized particle swarm optimization (QPSO) as applied in the pattern synthesis of a linear thinned array and a digital phased array. The numerical examples show that IGA-DWV can achieve a high performance with a lower SLL and more accurate nulls.


2013 ◽  
Vol 365-366 ◽  
pp. 194-198 ◽  
Author(s):  
Mei Ni Guo

mprove the existing genetic algorithm, make the vehicle path planning problem solving can be higher quality and faster solution. The mathematic model for study of VRP with genetic algorithms was established. An improved genetic algorithm was proposed, which consist of a new method of initial population and partheno genetic algorithm revolution operation.Exploited Computer Aided Platform and Validated VRP by simulation software. Compared this improved genetic algorithm with the existing genetic algorithm and approximation algorithms through an example, convergence rate Much faster and the Optimal results from 117.0km Reduced to 107.8km,proved that this article improved genetic algorithm can be faster to reach an optimal solution. The results showed that the improved GA can keep the variety of cross and accelerate the search speed.


Author(s):  
Sushrut Kumar ◽  
Priyam Gupta ◽  
Raj Kumar Singh

Abstract Leading Edge Slats are popularly being put into practice due to their capability to provide a significant increase in the lift generated by the wing airfoil and decrease in the stall. Consequently, their optimum design is critical for increased fuel efficiency and minimized environmental impact. This paper attempts to develop and optimize the Leading-Edge Slat geometry and its orientation with respect to airfoil using Genetic Algorithm. The class of Genetic Algorithm implemented was Invasive Weed Optimization as it showed significant potential in converging design to an optimal solution. For the study, Clark Y was taken as test airfoil. Slats being aerodynamic devices require smooth contoured surfaces without any sharp deformities and accordingly Bézier airfoil parameterization method was used. The design process was initiated by producing an initial population of various profiles (chromosomes). These chromosomes are composed of genes which define and control the shape and orientation of the slat. Control points, Airfoil-Slat offset and relative chord angle were taken as genes for the framework and different profiles were acquired by randomly modifying the genes within a decided design space. To compare individual chromosomes and to evaluate their feasibility, the fitness function was determined using Computational Fluid Dynamics simulations conducted on OpenFOAM. The lift force at a constant angle of attack (AOA) was taken as fitness value. It was assigned to each chromosome and the process was then repeated in a loop for different profiles and the fittest wing slat arrangement was obtained which had an increase in CL by 78% and the stall angle improved to 22°. The framework was found capable of optimizing multi-element airfoil arrangements.


2019 ◽  
Vol 2019 ◽  
pp. 1-9 ◽  
Author(s):  
Chao Wang ◽  
Guangyuan Fu ◽  
Daqiao Zhang ◽  
Hongqiao Wang ◽  
Jiufen Zhao

Key ground targets and ground target attacking weapon types are complex and diverse; thus, the weapon-target allocation (WTA) problem has long been a great challenge but has not yet been adequately addressed. A timely and reasonable WTA scheme not only helps to seize a fleeting combat opportunity but also optimizes the use of weaponry resources to achieve maximum battlefield benefits at the lowest cost. In this study, we constructed a ground target attacking WTA (GTA-WTA) model and designed a genetic algorithm-based variable value control method to address the issue that some intelligent algorithms are too slow in resolving the problem of GTA-WTA due to the large scale of the problem or are unable to obtain a feasible solution. The proposed method narrows the search space and improves the search efficiency by constraining and controlling the variable value range of the individuals in the initial population and ensures the quality of the solution by improving the mutation strategy to expand the range of variables. The simulation results show that the improved genetic algorithm (GA) can effectively solve the large-scale GTA-WTA problem with good performance.


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