scholarly journals The "LifeCourse" model, a competing risk cohort microsimulation model: source code and basic concepts of the generic microsimulation programming language Modgen

2006 ◽  
Author(s):  
Martin Spielauer
2020 ◽  
Author(s):  
Cut Nabilah Damni

AbstrakSoftware komputer atau perangkat lunak komputer merupakan kumpulan instruksi (program atau prosedur) untuk dapat melaksanakan pekerjaan secara otomatis dengan cara mengolah atau memproses kumpulan intruksi (data) yang diberikan. (Yahfizham, 2019 : 19) Sebagian besar dari software komputer dibuat oleh (programmer) dengan menggunakan bahasa pemprograman. Orang yang membuat bahasa pemprograman menuliskan perintah dalam bahasa pemprograman seperti layaknya bahasa yang digunakan oleh orang pada umumnya dalam melakukan perbincangan. Perintah-perintah tersebut dinamakan (source code). Program komputer lainnya dinamakan (compiler) yang digunakan pada (source code) dan kemudian mengubah perintah tersebut kedalam bahasa yang dimengerti oleh komputer lalu hasilnya dinamakan program executable (EXE). Pada dasarnya, komputer selalu memiliki perangkat lunak komputer atau software yang terdiri dari sistem operasi, sistem aplikasi dan bahasa pemograman.AbstractComputer software or computer software is a collection of instructions (programs or procedures) to be able to carry out work automatically by processing or processing the collection of instructions (data) provided. (Yahfizham, 2019: 19) Most of the computer software is made by (programmers) using the programming language. People who make programming languages write commands in the programming language like the language used by people in general in conducting conversation. The commands are called (source code). Other computer programs called (compilers) are used in (source code) and then change the command into a language understood by the computer and the results are called executable programs (EXE). Basically, computers always have computer software or software consisting of operating systems, application systems and programming languages.


2021 ◽  
Vol 15 (4) ◽  
pp. 541-545
Author(s):  
Ugur Comlekcioglu ◽  
Nazan Comlekcioglu

Many solutions such as percentage, molar and buffer solutions are used in all experiments conducted in life science laboratories. Although the preparation of the solutions is not difficult, miscalculations that can be made during intensive laboratory work negatively affect the experimental results. In order for the experiments to work correctly, the solutions must be prepared completely correctly. In this project, a software, ATLaS (Assistant Toolkit for Laboratory Solutions), has been developed to eliminate solution errors arising from calculations. Python programming language was used in the development of ATLaS. Tkinter and Pandas libraries were used in the program. ATLaS contains five main modules (1) Percent Solutions, (2) Molar Solutions, (3) Acid-Base Solutions, (4) Buffer Solutions and (5) Unit Converter. Main modules have sub-functions within themselves. With PyInstaller, the software was converted into a stand-alone executable file. The source code of ATLaS is available at https://github.com/cugur1978/ATLaS.


The unique IDs that firms assign to all important models typically appear in just three places: model documents, validation documents, and model inventory databases. Where the IDs do not, as a rule, appear is within the actual model source code. Incomplete model inventory information (including usage) is a chronic issue throughout the financial industry. Few firms can accurately answer such vexing questions as how many times each model in inventory was executed during the last year, which models exhibit significant seasonality, which models are used in each geographic region or legal entity, or whether any unvalidated models were used during the last year on any firm computer. This article will demonstrate that a root cause of model usage opacity is, unfortunately, that most models do not actually know who they are. This article will further explain how software-embedded model IDs can be leveraged to increase transparency and address some of the most difficult questions that may be posed about model usage.


2015 ◽  
Vol 13 (4) ◽  
pp. 29-39 ◽  
Author(s):  
Xin Liu ◽  
Chan Xu ◽  
Boyu Ouyang

Nowadays, computer programming is getting more necessary in the course of program design in college education. However, the trick of plagiarizing plus a little modification exists among some students' home works. It's not easy for teachers to judge if there's plagiarizing in source code or not. Traditional detection algorithms cannot fit this condition. The author designed an effective and complete method to detect source code plagiarizing according to the popular way of students' plagiarizing. There are two basic concepts of the algorithm. One is to standardize the source code via filtration against to remove the majority noises intentionally blended by plagiarists. The other one is an improved Longest Common Subsequence algorithm for text matching, using statement as the unit for matching. The authors also designed an appropriate HASH function to increase the efficiency of matching. Based on the algorithm, a system was designed and proved to be practical and sufficient, which runs well and meet the practical requirement in application.


2019 ◽  
Vol 37 (11) ◽  
pp. 1409-1410 ◽  
Author(s):  
Joanna Emerson ◽  
Rachel Bacon ◽  
Alma Kent ◽  
Peter J. Neumann ◽  
Joshua T. Cohen

2014 ◽  
Vol 45 (11) ◽  
pp. 1479-1495 ◽  
Author(s):  
Xiaoyan Zhu ◽  
E. James Whitehead ◽  
Caitlin Sadowski ◽  
Qinbao Song

2021 ◽  
Author(s):  
soumya banerjee

Bayesian models are very important in modern data science. These models can be used to derive estimatesfor noisy and sparse data. This manuscript outlines the basics and derivations of a Bayesian linearregression model. Source code for performing Bayesian linear regression is also provided. I hope thisresource will enable broader understanding of the basics of Bayesian models.


2020 ◽  
Author(s):  
S Mukhtar Ayubi Simatupang

Abstrak- Perangkat lunak komputer atau yang sering disebut sebagai (software) mempunyai sifat yang berbeda dengan (hardware) atau perangkat keras komputer. Jika perangkat keras komputer dapat dilihat dan disentuh keberadaannya maka perangkat lunak pada suatu komputer hanya dapat dilihat saja tanpa dapat kita rasa atau raba bendanya. Lebih tepatnya, perangkat lunak tidak dapat disentuh dan memang secara fisik tidak tampak namun kita dapat mengoperasikannya. Namun walaupun tidak tampak secara fisik perangkat lunak sangat berguna dalam pengoperasiannya dengan adanya perangkat lunak suatu komputer dapat menjalankan suatu perintah. Sebagian besar dari software komputer dibuat oleh (programmer) dengan menggunakan bahasa pemprograman. Orang yang membuat bahasa pemprograman menuliskan perintah dalam bahasa pemprograman seperti layaknya bahasa yang digunakan oleh orang pada umumnya dalam melakukan perbincangan. Perintah-perintah tersebut dinamakan (source code). Program komputer lainnya dinamakan (compiler) yang digunakan pada (source code) dan kemudian mengubah perintah tersebut kedalam bahasa yang dimengerti oleh komputer lalu hasilnya dinamakan program executable (EXE).Kata Kunci: Software, ProgrammerAbstac t- Computer software or often referred to as (software) has different properties from (hardware) or computer hardware. If the computer hardware can be seen and touched, then the software on a computer can only be seen without our feeling or feeling. More precisely, the software cannot be touched and it is physically invisible but we can operate it. But even though the software does not appear physically very useful in its operation with the software a computer can run a command. Most of the computer software is made by (programmers) using the programming language. People who make programming languages write commands in the programming language like the language used by people in general in conducting conversation. The commands are called (source code). Other computer programs called (compilers) are used in (source code) and then change the command into a language understood by the computer and the results are called executable programs (EXE).Keywords: Software, Programmer


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