Human-Centered Content Design in Augmented Reality

Author(s):  
Ann Hill Duin ◽  
Dawn M. Armfield ◽  
Isabel Pedersen
2021 ◽  
pp. 332-337
Author(s):  
Imad Lamniai ◽  
Mustapha Bassiri ◽  
Abderrazak Mazouak ◽  
Malika Tridane ◽  
Said Belaaouad

Augmented reality to qualify a new form of interaction between the user and the machine based on the association of real objects, from the user's environment, and virtual. In Morocco the use of this technology in the learning context remains in the embryonic phase that tries to overcome several issues (Profile of the designers, Users, and the learning scenario). Scripting is primarily a work of content design, resource organization, activity planning and mediations to induce and accompany learning. The integration of augmented reality (AR) requires the contribution of the different specialists who work on the design and realization of the scenario. While the CRMEF AR project. CRMEF is at the end of a first phase of development, this contribution answers the following research question: What are the steps of the scenario of learning with augmented reality? How to harmonize the mastery of data integration in scientifically validated 3D in the context of learning and the use of learners? For this purpose, the project aims to model and simplify the integration of AR in Regional Centers for Education and Training through anAR BANK OF OBJECTS validated by the National Scientific Committeein 3D format.


2019 ◽  
Vol 48 (3) ◽  
pp. 416-439
Author(s):  
Patricia Steele ◽  
Cheryl Burleigh ◽  
Liston Bailey ◽  
Margaret Kroposki

With an increase in the number of colleges and universities using virtual reality and augmented reality integrated programs, specific insight for exploring immersive learning approaches utilizing virtual and augmented reality tools and applications in a variety of disciplines is needed. In some instances, pedagogical approaches for creating immersive learning experiences require a sound conceptual framework for course or content design with emphasis on developing opportunities for higher order thinking in virtual reality/augmented reality educational experiences. Public access data were used in this qualitative-directed content analysis study to examine course goals, objectives, and learning outcomes of 14 U.S. Artificial Intelligence universities as to the potential for developing creative and cognitive skills, as described within the pedagogical framework of Studio Thinking Framework. Findings indicated multiple opportunities for creative and cognitive thinking as Studio Thinking Framework was integrated into these immersive spaces.


Author(s):  
Yuliana Apaza ◽  
Richard Tumailla ◽  
Wilder Hancco ◽  
Alfredo Paz-Valderrama ◽  
Carlo Corrales-Delgado ◽  
...  

2020 ◽  
Vol 21 (1) ◽  
pp. 43-53
Author(s):  
Hui-Jeong Kim ◽  
JiYoon Chun ◽  
Hyun Ju Kim

Author(s):  
Philippe Meister ◽  
Jack Miller ◽  
Kexin Wang ◽  
Michael C. Dorneich ◽  
Eliot Winer ◽  
...  

This work evaluates augmented reality (AR) training materials for general aviation (GA) weather training. Reviews of GA weather training identify gaps where students lack opportunities to experience weather patterns and lack the ability to correlate weather knowledge in weather-related situations. Three-dimensional (3D) visual models may help close the gaps by visualizing information about weather processes, hazards, and visual cues. A 3D AR thunderstorm model visualizes a single-cell thunderstorm clouds, winds, precipitation, lightning, and advective movement. Preliminary evaluation of the model was conducted through a subject matter expert (SME) review and a usability study. The SME review identified improvements to the model and areas for future content design. The usability study identified usability issues with the model. Insights about the design of weather visualizations are developed into recommendations. The approach will integrate 3D AR models into the weather training curriculum to create interactive print training.


ASHA Leader ◽  
2013 ◽  
Vol 18 (9) ◽  
pp. 14-14 ◽  
Keyword(s):  

Amp Up Your Treatment With Augmented Reality


2003 ◽  
Vol 15 (2) ◽  
pp. 141-156 ◽  
Author(s):  
eve Coste-Maniere ◽  
Louai Adhami ◽  
Fabien Mourgues ◽  
Alain Carpentier

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