The Symbolic World of 1867

Author(s):  
András Cieger
Keyword(s):  
1984 ◽  
Vol 34 (2) ◽  
pp. 230
Author(s):  
George R. Elder ◽  
Robert A. Paul
Keyword(s):  

2019 ◽  
Vol 515 ◽  
pp. 125-137 ◽  
Author(s):  
Alfonso Alday ◽  
Amalia Pérez-Romero ◽  
Eneko Iriarte ◽  
Marta Francés-Negro ◽  
Juan-Luis Arsuaga ◽  
...  
Keyword(s):  

Author(s):  
Iuri Andréas Reblin

Resumo: O estudo apresenta duas ideias cruciais de Rubem Alves para o estudo teológico dos bens artístico-culturais da cultura pop: as estórias como invocações da vida e a teologia como atividade inerente ao ser humano. A primeira ideia remete à centralidade da narrativa no processo de constituição do mundo humano e na manutenção e contínua reinvenção deste, influindo na própria identidade do ser humano, em sua interpretação do mundo e das relações, na partilha de um universo simbólico-cultural, enfim, em sua própria biografia. A segunda ideia remete à atividade teológica enquanto faculdade inerente ao ser humano. Nessa perspectiva, Rubem Alves amplia a compreensão de teologia – usualmente entendida como estudo (acadêmico) sobre a divindade, para a dimensão humana existencial profunda da busca por sentido. Ao final, o texto reitera a importância do pensamento de Rubem Alves para a teologia e seu papel particular nos estudos dos bens artístico-culturais da cultura pop. Palavras-chave: Rubem Alves. Estudos Culturais. Teologia do Cotidiano. Arte Sequencial. Cultura Pop. Abstract: The study presents Rubem Alves’ two central ideas for the theological study of artistic cultural goods of pop culture: stories as invocation of life and theology as an inherent activity of human being. The first idea refers to the centrality of storytelling in the creation process of the human symbolic world, its maintenance and its continuous reinvention, influencing in human’s identity, their interpretation of the world and the relations in it, the sharing of a symbolic cultural universe, finally, his own biography. The second idea refers to the theological activity while a faculty inherent to the human being. In this perspective, Rubem Alves expands his understanding of theology – usually understood as (academic) study on the deity, to a deeper existential human dimension of the seek for meaning. At the end, the text reiterates the importance of Rubem Alves’ thought to theology and his particular role in the study of artistic cultural goods of pop culture. Keywords: Rubem Alves. Cultural Studies. Theology of Daily Life. Sequential Art. Pop Culture.


1987 ◽  
Vol 35 (3) ◽  
pp. 559-574 ◽  
Author(s):  
Hanna Herzog

The paper deals with the role and significance of election campaigns through a consideration of the relevant literature in political science, communication and anthropology. The current interpretation of elections as ritual and drama is altered by focusing on V. Turner's concept of liminality. As liminal periods, it is claimed, election campaigns are an active arena for social construction of political worlds. They take an active part in moulding political cognition and thus produce long-term effects. Perceiving elections in this conceptual frame focuses the empirical concern on the different actors participating in moulding old or new social meanings, the way challenging alternatives are presented, negotiated, included or excluded, the way events as well as symbols become meaningful. It reveals the contested as well as the taken-for-granted, unquestioned and thus reinforced political symbolic world.


Author(s):  
Sisse Siggaard Jensen

In this chapter, Second Life is conceived as an open space and symbolic world of user-driven co-creation of content. The questions asked concern the ways in which the actors of three case studies design, mediate, and remediate their Second Life projects and how the choices they make contribute to user-driven content creation and possibly to innovative practices. To answer these questions, concepts of innovation, in particular closed and open innovation are introduced and motivations for engaging in co-creation are identified. It is suggested that we understand user-driven innovation in a world like Second Life in terms of symbolic reorganization of conceptual frameworks and meaning-making. Subsequently, the concept of remediation is suggested as a way to conceive of mediation in the cases studied. It is shown how difficult it is for actors to co-create, mediate, and remediate thus to generate user-driven innovative practices in two Danish business projects (Wonder DK and Times) and in one public service project (Literary). To conclude the analysis of the case studies, it is suggested that methods of creative co-creation and innovative practices can build on the concept of remediation borrowed from research on new media and redefined in virtual worlds.


Author(s):  
Charlotte Jones

This chapter shifts attention from reference in space to reference in time, in order to extend the argument about realism and metaphysics to a consideration of genres as ideological formations which must both engage with recognizable circumstances and possess an innate desire to defamiliarize, even contravene, the givens of the cultural symbolic world. The social problem novel highlights this paradox, because it can only imagine possible futures through extrapolation from present conditions. The future acts as another boundless context against which realist representation must be pivoted. Chapter 4 explores this temporal paradox in the novels of H. G. Wells, whose background in evolutionary biology and investment in performative socialist politics means he depicts contemporary society as already, in a sense, prescient. The conclusions drawn about the operation of temporality in Wells’s fiction—particularly his use of tenses and the odd, recurrent topos of metanarrative intrusion—are used to think through some of the implications for ‘condition of England’ writing as an oracular and dialectical tradition within realism.


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