Research on the Innovation of Junior High School Physics Teaching Models and Methods

2021 ◽  
2018 ◽  
Vol 50 (3) ◽  
pp. 833-844 ◽  
Author(s):  
Xiying Li ◽  
Zuyu Tan ◽  
Jiliang Shen ◽  
Weiping Hu ◽  
Yinghe Chen ◽  
...  

2021 ◽  
Vol 5 (1) ◽  
pp. 18
Author(s):  
Novita Amelia Sari ◽  
Yulianto Yulianto ◽  
Hadma Yuliani

Penelitian ini bertujuan membahas mengenai perkembangan kelayakan media pembelajaran yang menggunakan Adobe Flash Professional CS6 selama 4 tahun terakhir dalam pembelajaran Fisika SMP dan SMA. Penulisan artikel menggunakan pendekatan kualitatif dengan metode pengumpulan data studi literatur jurnal nasional terhadap media pembelajaran fisika yang dikelompokkan berdasarkan materi fisika SMP dan SMA selama rentang waktu 4 tahun terakhir. Teknik analisis data menggunakan analisi isi. Hasil penelitian menunjukkan bahwa penggunaan Adobe Flash sebagai pengembangan bahan ajar telah banyak digunakan dalam pembelajaran Fisika. Beberapa bahan ajar yang banyak memanfaatkan Adobe Flash Professional CS6 diantaranya multimedia interaktif, media interaktif berbasis android dan mobile pocket dan sebagainya. Dengan rata-rata kelayakan media yang dikembangkan berada dalam kategori valid dan sangat valid, rata-rata berada pada rentang 77% - 97%. Dengan adanya studi literatur ini peneliti dapat mengomparasi penggunaan Adobe Flash CS6 sebagai media pembelajaran.The research is to discuss the development of learning media's feasibility using Adobe Flash Professional CS6 for the last four years in junior high and high school physics learning. Writing articles uses a qualitative approach with data collection methods of literature studies based on national journals on physics learning media grouped based on junior high school and high school physics material during the last four years. The data analysis technique used content analysis. The results showed that Adobe Flash's use as a teaching material development had been widely used in learning physics. Some of the teaching materials that use Adobe Flash Professional CS6 a lot include interactive multimedia, interactive media based on Android and mobile pockets, etc. With the average feasibility of the media being developed in the valid and very valid category, the average is 77% - 97%. With this literature study, the developer can compare Adobe Flash CS6 as a learning medium. 


Author(s):  
Ribka Meilan Siadari ◽  
Daulat Saragi ◽  
Dede Ruslan

The aim of the study is to analyze the effect of the quantum teaching model with camtasia instructional media and learning motivation on PPKn subject learning outcomes. This study is conducted in 7th grade student of junior high school PGRI 4 Medan with a population of 46 students. The sample in this study were 39 students is using purposive random sampling technique. The instruments of this study are learning outcomes tests and learning motivation questionnaires. This study uses quasi-experimental methods, while the research design uses Non Equivalent Control Group Design. Data analysis techniques used in this study are descriptive analysis and also non-parametric inferential statistics. This study is based on the 2013 curriculum teaching which gives authentic assessment to students which includes cognitive, affective, and psychomotor domains, therefore this study presents the acquisition of learning outcomes in terms of cognitive, affective, as well as psychomotor. There are 3 hypotheses that have been proven in this study including: PPKn learning outcomes of students taught using Quantum Teaching models with camtasia instructional media is more higher than the PPKn learning outcomes of students taught by using Quantum Teaching models with media images, PPKn learning outcomes of students who have high learning motivation is more higher than students who have low learning motivation, and there is an interaction between the Quantum Teaching learning model and camtasia instructional media and learning motivation on the PPKn learning outcomes of 7th grade student of junior high school PGRI 4 Medan. The conclusion show that the use of the Quantum Teaching Model with camtasia instructional media and learning motivation is very effected in improving learning outcomes both cognitive, affective, and psychomotor.


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