scholarly journals Study on Augmented Context Interaction System for Virtual Reality Animation Using Wearable Technology

Author(s):  
Jiyoung Kang ◽  
Jongkuk Lim
Author(s):  
Vlad Cristian Stoianovici ◽  
Doru Talaba ◽  
Adrian-Valentin Nedelcu ◽  
Mihai Machedon Pisu ◽  
Florin Barbuceanu ◽  
...  

Electronics ◽  
2022 ◽  
Vol 11 (2) ◽  
pp. 178
Author(s):  
Kuang-Hao Lin ◽  
Bo-Xun Peng

This study developed a virtual reality interactive game with smart wireless wearable technology for healthcare of elderly users. The proposed wearable system uses its intelligent and wireless features to collect electromyography signals and upload them to a cloud database for further analysis. The electromyography signals are then analyzed for the users’ muscle fatigue, health, strength, and other physiological conditions. The average slope maximum So and Chan (ASM S & C) algorithm is integrated in the proposed system to effectively detect the quantity of electromyography peaks, and the accuracy is as high as 95%. The proposed system can promote the health conditions of elderly users, and motivate them to acquire new knowledge of science and technology.


2018 ◽  
Vol 37 (3) ◽  
pp. 5-7
Author(s):  
Ida Arlene Joiner

Have you ever wanted to implement new technologies in your library or resource center such as (drones, robotics, artificial intelligence, augmented/virtual reality/mixed reality, 3D printing, wearable technology, and others) and presented your suggestions to your stakeholders (board members, directors, managers, and other decision makers) only to be rejected based on “there isn’t enough money in the budget,” or “no one is going to use the technology,” or “we like things the way that they are,” then this column is for you.


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