Teaching Creativity and Game Design: Postmortem on a Game Design and Testing Class

Author(s):  
Todd Emma
2021 ◽  
Vol 5 (CHI PLAY) ◽  
pp. 1-21
Author(s):  
James Derek Lomas ◽  
Mihovil Karac ◽  
Mathieu Gielen

The potential space of game designs is astronomically large. This paper shows how game design theories can be translated into a simple, tangible card deck that can assist in the exploration of new game designs within a broader "design space." By translating elements of game design theory into a physical card deck, we enable users to randomly sample a design space in order to synthesize new game design variations for a new play platform ("Lumies"). In a series of iterative design and testing rounds with various user groups, the deck has been optimized to merge relevant game theory elements into a concise card deck with limited categories and clear descriptions. In a small, controlled experiment involving groups of design students, we compare the effects of brainstorming with the card deck or the "Directed Brainstorming" method. We show that the deck does not increase ideation speed but is preferred by participants. We further show that our target audience, children, were able to use the card deck to develop dozens of new game ideas. We conclude that design space cards are a promising way to help adults and children to generate new game ideas by making it easier to explore the game design space.


2006 ◽  
Author(s):  
L. Janssen ◽  
N. Anderson ◽  
R. Weber ◽  
P. Cassidy ◽  
T. Nelson
Keyword(s):  

CounterText ◽  
2016 ◽  
Vol 2 (2) ◽  
pp. 217-235
Author(s):  
Gordon Calleja

This paper gives an insight into the design process of a game adaptation of Joy Division's Love Will Tear Us Apart (1980). It outlines the challenges faced in attempting to reconcile the diverging qualities of lyrical poetry and digital games. In so doing, the paper examines the design decisions made in every segment of the game with a particular focus on the tension between the core concerns of the lyrical work being adapted and established tenets of game design.


2006 ◽  
Vol 3 (1) ◽  
pp. 27
Author(s):  
Mustaffa Samad

The Internet has been an integral part of the Information and Communication Technology (ICT) community in recent years. New internet users have been growing steadily over the years. This has lead to the depletion of new Internet Protocol (IP) addresses worldwide. To overcome this predicament, the new Internet Protocol version 6 (IPv6) had been introduced. The existing Internet Protocol version 4 (IPv4) is expected to be eventually replaced by this IPv6. The changeover from IPv4 to IPv6 is expected to be implemented progressively. During this transition period, these two protocols are expected to coexist for a number of years. IPv4-to-IPv6 transition tools have been designed to facilitate a smooth transition from IPv4 to IPv6. The two most basic IPv4-to-IPv6 transition tools available are the hybrid stack mechanism and tunneling. Tunneling is the encapsulation of IPv6 traffic within IPv4 packets so they can be sent over an IPv4 infrastructure. This project was initiated to set up an experimental IPv6 testbed, in order to study the performance as well as transition and migration issues of IPv6 networks under controlled conditions. This paper looks at how tunneling can be performed over existing internetwork infrastructure at Fakulti Kejuruteraan Elektrik (FKE), UiTM.


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