scholarly journals What Are We Studying? An overview of HCI’s curricula in Brazilian Software Engineering Undergraduate Programs

2018 ◽  
Author(s):  
Bruno Braga Medeiros ◽  
Jean Felipe P. Cheiran

Studying and applying Human-Computer Interaction (HCI) concepts on Software Engineering (SE) programs is meaningful when society demands more useful, accessible and pleasant software applications to be made. However, teaching HCI is perceived as a challenging task in an interdisciplinary aspect. Therefore, this study aims to understand what Brazilian SE undergraduate students are being taught on HCI courses. In order to accomplish it, we applied a content analysis methodology on 21 distinct syllabi from 15 universities, which resulted on the categorization of 28 teaching topics. The outcome of this work allow us to visualize the most HCI concepts seen on Brazilian SE programs: Design, Interaction Styles & Paradigms, System Evaluation, and Usability. Moreover, we presented discussions related to the HCI knowledge being offered on SE undergraduate programs.

Author(s):  
Chamin Morikawa ◽  
Michael J. Lyons

Interaction methods based on computer-vision hold the potential to become the next powerful technology to support breakthroughs in the field of human-computer interaction. Non-invasive vision-based techniques permit unconventional interaction methods to be considered, including use of movements of the face and head for intentional gestural control of computer systems. Facial gesture interfaces open new possibilities for assistive input technologies. This chapter gives an overview of research aimed at developing vision-based head and face-tracking interfaces. This work has important implications for future assistive input devices. To illustrate this concretely the authors describe work from their own research in which they developed two vision-based facial feature tracking algorithms for human computer interaction and assistive input. Evaluation forms a critical component of this research and the authors provide examples of new quantitative evaluation tasks as well as the use of model real-world applications for the qualitative evaluation of new interaction styles.


1989 ◽  
Vol 18 (288) ◽  
Author(s):  
Liam J. Bannon ◽  
Susanne Bødker

This paper is written by two people who come from rather different backgrounds, yet who, at the same time, share similar concerns about the human-computer interaction (HCI) area. One of us has a background in computing and cognitive science. The other person has a background in software engineering and computer systems design. As both of us are concerned with making more useful and usable computer applications we decided to look further for frameworks to help us. In this paper we shall try to expose some of the problems that we encountered in our joint effort to understand the HCI area and contribute to it, and to discuss some of the tensions and alternative viewpoints that we met on the way. The paper does not contain a solution to the problems of HCI. Rather, it contains a dialogue with ourselves about the matters of our concern, and we invite the reader to join this dialogue: our focus is on technology in use, where we emphasize the setting in which a piece of technology is used.


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