scholarly journals A Game Development-based strategy for Teaching Software Design Patterns through Challenge-Based Learning under a Flipped Classroom approach

2020 ◽  
Author(s):  
Ismar Frango Silveira

Software Design Patterns, namely those belonging to GoF catalog, are gradually being incorporated into undergraduate Computer Sciencesrelated curricula worldwide. However, this is a subject that often requires students to have some maturity on Software Development issues, which is a scenario that is barely found on actual classrooms. Besides, the comprehensive taught of many patterns' aspects depends upon professors' expertise on a large range of Software Engineering and Object Orientation-related topics. Both aspects are possibly caused by the complexity and abstract nature of the subject, whose concrete, real-world applications not always are successfully reached in an undergraduate course. In this sense, this paper presents a strategy for Teaching GoF Design Patterns through a Game Development Process, under a Flipped Classroom pedagogical context. The results of some case studies are also shown, taken from two classes where Challenge-based Learning techniques were applied.

2021 ◽  
Vol 53 (10) ◽  
Author(s):  
Michael Haider ◽  
Michael Riesch ◽  
Christian Jirauschek

AbstractEfforts in providing high-quality scientific software are hardly rewarded, as scientific output is typically measured in terms of publications in high ranking journals. As a result, scientific software is often developed without proper documentation and support of modern software design patterns. Ready-to-use project skeletons can be employed to accelerate the development process, while at the same time taking care of the implementation of best practices in software engineering. In this work, we revisit best practices in software engineering and review existing project skeletons. Special emphasis is given on the realization of best practices. Finally, we present a new project skeleton for scientific writing in "Image missing", which takes care of the attainment of best practices, adapted for being used in academic publications.


2014 ◽  
Vol 556-562 ◽  
pp. 5267-5270
Author(s):  
Tai Fa Zhang ◽  
Ya Jiang Zhang ◽  
Jun Yao

Nowadays, object-oriented design is the trend of software design patterns, and the database connection pool is one of the important research topics. The paper firstly describes the basic principle of connection pool under traditional, tomcat and hibernate modes. Based on that, a new connection pool method is proposed, and these four methods are experimentally simulated in java language at last. The comparative analysis has verified that the presented connection pool owns the optimum access time and it can greatly improve the access efficiency of database.


Author(s):  
Sahana Prabhu Shankar ◽  
Harshit Agrawal ◽  
Naresh E.

Software design is a basic plan of all elements in the software, how they relate to each other in such a way that they meet the user requirements. In software development process, software design phase is an important phase as it gives a plan of what to do and how to do it during the implementation phase. As the technology is evolving and people's needs in the technological field are increasing, the development of software is becoming more complex. To make the development process somewhat easy, it is always better to have a plan which is followed throughout the process. In this way, many problems can be solved in the design phase, for which a number of tools and techniques are present. One is known as Design Patterns. In software engineering, a design pattern is a general solution to commonly occurring problems in software design. A design pattern isn't a finished design that can be transformed directly into code.


Author(s):  
Paulo Gomes ◽  
Francisco C. Pereira ◽  
Paulo Paiva ◽  
Nuno Seco ◽  
Paulo Carreiro ◽  
...  

2020 ◽  
Vol 36 (10-12) ◽  
pp. 1965-1977
Author(s):  
Paul Zikas ◽  
George Papagiannakis ◽  
Nick Lydatakis ◽  
Steve Kateros ◽  
Stavroula Ntoa ◽  
...  

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