Development of a Shop Manager Training Program for Vocational Education High School Students

2018 ◽  
Vol 42 (04) ◽  
pp. 599-611
Author(s):  
Jisoo Lee ◽  
Yoon-Jung Lee ◽  
Hyekyun Noh
2018 ◽  
Vol 46 (5) ◽  
pp. 566-577 ◽  
Author(s):  
Praveen Maurye ◽  
Arpita Basu ◽  
Sohini Sen ◽  
Jayanta Kumar Biswas ◽  
Tapas Kumar Bandyopadhyay ◽  
...  

Author(s):  
Joanna Kozielska

The main topic of this study was the educational and professional choices of junior high school students in the context of the situation on the local labor market. Attention was also paid to the depreciated face of vocational education and its changes over the years. The article also presents the opinions of students and employers about the vocational school and a list of its main problems


Food Control ◽  
2017 ◽  
Vol 76 ◽  
pp. 108-116 ◽  
Author(s):  
Shannon E. Majowicz ◽  
David Hammond ◽  
Joel A. Dubin ◽  
Kenneth J. Diplock ◽  
Andria Jones-Bitton ◽  
...  

Circulation ◽  
2019 ◽  
Vol 140 (Suppl_2) ◽  
Author(s):  
Lana Gent ◽  
David Sarno ◽  
Kent Coppock ◽  
David M. Axelrod

Introduction: The AHA trains over 20 million people in CPR skills annually. Virtual Reality (VR) education may improve student engagement, but the efficacy of VR-CPR programs has not been adequately studied. We performed the largest study to-date evaluating the feasibility of VR-enhanced CPR training. Hypothesis: We hypothesized that an immersive, VR-enhanced CPR training program, digitally linked to a physical manikin, can teach middle/high-school students Hands-Only CPR skills resulting in strong learner engagement. Methods: We linked a VR-enhanced CPR training program to a standard manikin with an optical “time of flight” sensor and hand-tracking gloves. Based on AHA’s Hands-Only CPR protocol, training included compression rate (100-120/min), depth (2-2.4”), hand position, and full chest recoil, with 124 students from 3 middle/high-schools in Florida (n= 38) and California (n=42, n=44). Iterations to streamline the user experience were implemented for Pilots 2 and 3. Results: VR-enhanced CPR training significantly improved compression rate, depth, and hand position; chest recoil was not statistically changed. Post-training, students were tested on CPR knowledge: 78% (96/124) were correct on nature of cardiac arrest, 88% (109/124) on compression rate, and 83% (103/124) on compression depth. Of students with prior CPR training, 79% stated VR-CPR training was more effective than prior training. Iterations in Pilots 2 and 3 were associated with additional learning gains at those sites. Conclusions: In this first-of-its-kind study, middle/high school students learned Hands-Only CPR skills and knowledge with a VR-enhanced CPR training program digitally linked to a physical manikin. Our VR-CPR training uniquely separates each of 4 Hands-Only CPR skills into separate training modules in which students receive instant feedback. Future study and development of VR-CPR is warranted, especially as learning gains were associated with user experience iterations.


Sign in / Sign up

Export Citation Format

Share Document