Learning to tinker

2012 ◽  
Vol 18 (8) ◽  
pp. 508-513 ◽  
Author(s):  
Rick A. Hudson ◽  
Dionne I. Cross ◽  
Mi Yeon Lee ◽  
Lauren Rapacki

Teachers share success stories and ideas that stimulate thinking about the effective use of technology in K-grade 6 classrooms. Technological tools such as TinkerPlots support elementary school students in constructing statistical meaning and making data-based decisions.

Author(s):  
Suzan Duygu Bedir Eristi

Digital storytelling refers to a wide variety of concepts from interactive digital narratives to computer game narratives, from web-based dramas to digital filmmaking tools. The digital storytelling approach provides students with an environment in which they can actively use technology as participatory designers in the process of creating messages regarding their thoughts. This research aims to reveal the effectiveness of digital storytelling practice to increase the motivation in the instructional environment, to raise awareness through teaching elementary school students some cultural values and to affect effective use of technology in elementary schools. The participants of the study were chosen among the elementary school students in the city of Eskisehir. In the study, the criterion for determining the participants was taking the course of “Digital Storytelling” found in the Education Program for Talented Students (EPTS). At the end of the digital storytelling process, many of the students expressed that being active participant in the design process and using their own products were exciting and pleasing and encourage them to interest on cultural themes through awareness.


Author(s):  
Muhammad Nur Wangid ◽  
Chandra Adhi Putra ◽  
Hendra Erik Rudyanto

The existence and use of technology can be a means of maximizing the potential of students' thinking abilities, including the ability to solve problems. Learning that utilizes cellular technology that contains material in science-math stories be-comes one of the ways of utilizing technological developments in learning activi-ties. The study used a pretest-posttest control group design with more than one experimental group. There were two experimental groups from two schools that experienced learning with science-math stories based on digital learning as digital literacy media, and one control group from another school who carried out litera-cy activities using reading books in the class and the library. The use of science-math stories based on digital learning as a digital literacy media can improve problem-solving skills for elementary school students. The main content in the form of realistic fiction illustrated stories with adventure themes that raise envi-ronmental problems to be solved becomes the main strategy in improving the ability to solve the problems of elementary school students.


2020 ◽  
Vol 2 (2) ◽  
pp. 131-142
Author(s):  
Kim Beom Rii ◽  
Lee Kyung Choi ◽  
Yamato Shino ◽  
Hiroshi Kenta ◽  
Irsa Rizkita Adianita

 Primary school is an early age in the introduction of information and communication technology, therefore it is necessary to be prepared abilities and skills in the use of technology. Learning about entrepreneurship at the elementary school level is generally still traditional, where valuable renewal results are created. However, in this 4.0 era, many elementary students still traditionally run entrepreneurship, this has not been a challenge in line with the Ministry of Education and Culture on an independent campus. In order to create the involvement of young people in the field of entrepreneurship, the right solution is how entrepreneurship learning in Learning can be applied from an early age, namely to elementary school students. SEP (School Enrichment Program) is an entrepreneurial learning application based on iLearning aimed at elementary school students to have a high quality of creativity and a willingness to innovate at an early age. Based on the observational test results the Ubiquitous Learning Method is significantly able to influence the motivation of elementary school students to be enthusiastic in terms of entrepreneurial learning from an early age, and to show the results that Cronbach's Alpha 0.9> 0.6 ie the SEP is very accurate in its application especially can improve the results significant in influencing the formation of intentions in entrepreneurship even more starting to spread the trend of entrepreneurship which has now touched various circles, one of them among students.


2021 ◽  
Vol 5 (2) ◽  
pp. 173
Author(s):  
Zaenal Abidin ◽  
Tatang Herman ◽  
Choiriyah Widyasari ◽  
Fatimah Nur Ismiyasari

This study aims to describe literacy learning problems for elementary school students in the new normal era. This type of research is qualitative research. The research design was a case study at MI Muhammadiyah Kartasura. The subjects of this study were teachers, students, and parents of upper-class students. Data collection techniques with observation, interviews, and documentation. The research data validation was carried out by data triangulation, and analysis technique was carried out using qualitative analysis techniques. The data analysis model uses interactive analysis. The results showed that literacy learning in elementary schools has many problems. It was the difficulty of implementing student literacy habits when studying at home, the low reading interest of students, lack of references owned by teachers, and teachers' mastery in the use of technology. Other problems have come from external, unattractive reading, difficulty accessing reading material, internet signal, and some parents do not have time to assist children in a task. The conclusion of this study is to solve the problem of literacy learning for elementary school students. It requires collaboration between teachers, students, and parents of students and digital literacy that is more creative and innovative to motivate students to read so that they remain productive even though learning from home in the new normal era.


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