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2022 ◽  
Vol 3 (02) ◽  
pp. 106-117
Author(s):  
Ade Rahmat ◽  
Iskandar Iskandar

The  purpose  of  the study. to analyze the factors that affect the learning outcomes of Physical Education, Sports, and Health of class XI students at Senior High School. there are three factors that can affect the learning outcomes of Physical Education, Sports and Health, namely factors contained within students (internal factors), factors that come from outside (external factors) and factors from the learning approach of the students themselves. Materials and methods. The population of this research is class XI State Senior High School. Qualitative descriptive analysis study using data collection techniques and instruments, namely documentation techniques and questionnaire techniques with randomly selected samples. Results. Based on the research results, internal and external factors often affect the learning outcomes of Physical Education, Sports and Health. Conclusions. internal and external factors often affect learning outcomes in Physical Education, Sports and Health. Likewise, the learning approach factors classified as sometimes affect the learning outcomes of Physical Education, Sports and Health.


2022 ◽  
Vol 7 (02) ◽  
pp. 718-725
Author(s):  
Tifanni Claudya ◽  
Mai Sri Lena

This research is motivated by the absence of new technology based learning media in the integrated thematic learning process. Thios studdy aims to determine the effiect of Augomented Rveality( AR) tekhnology learning media on integrated thematic on student learning outcomes in grade IV SDN 005 Langgini, Bangkinang District in the even semester of the 2020/ 2021 akademic year. This reseiarch was conducted on Theme 8 Sub- theme 2 Learning 3 and 4. The type of research was quantitative in the foarm off a quasi exsperimental design. By design Nonequivalent control group design. The samplig technique is cluster random sampling. The populations consistead of several schools located in on cluster 2 Bangkinang District and grades IV A and IV B SDN 005 Langgini werw selected as samples. Class IV A as the control claess annd claess IV B as the experimental class. Based on the results of the study, the average value of the experimental class was 80, 00 wit a standarnd deviationsf of 8, 18 and the average value of the control class was 72, 22 wih a standarnd deviatian ef 8, 17. Baseaid om the calculatiop of th t- tst obtaind tcount 3, 1966 Whil the ttableat the confidece tingkat 0, 05 is 2, 017 so tha tcounnt ttble. Thuss, it can be conclded theat there is a positive and significbant effecth of using Augmented Reality( AR) technology learning media in integrated thematic on the learnisng outwcomes of fourth graode students at SDN 005 Langgini.


2021 ◽  
Vol 14 (2) ◽  
pp. 93
Author(s):  
Asti Gumartifa ◽  
Sri Yuliani ◽  
Sherly Marliasari

Abstract: E-textbooks are also referred to as electronic books, printed downloads, or internet sources. A textbook is an ideal example of technology in active learning for university students. E-textbooks are becoming more great choice than paper textbooks. In several academic institutes at a campus like the University of Muhammadiyah Palembang, where every lecturer is allowed to have a personal laptop. Thus, it's critical to look into how e-textbooks are adopted and how they might alter students' learning processes. The purpose of this study is to see what the risks of learning are and how to optimize the solution for learning and using English e-textbook for non-English study program students. This research’s novelty provides solutions and even optimizations related to the existing advantages and disadvantages specifically faced by non-English department students in learning English through e-textbooks. The solutions and optimizations are discussed descriptively into the modern approach and innovative technology. Furthermore, this research is beneficial for students to learn English for specific purposes. Keywords: E-textbook, risk, helpful, technology, learning


Author(s):  
N. Saienko

With the development of modern technologies, a flipped classroom approach is gaining popularity. The idea of «flipped classroom» approach is that the main stages of the teaching and learning process, such as classroom activities and homework, change places. It means that the theoretical material is studied by students on their own by watching videos and listening to audio lectures recorded by the teacher, or preformed materials downloaded from websites on the Internet, while in the classroom the students are involved in fulfilling practical tasks and discussion of problematic issues. Goal. The purpose of the article is to determine the potential of the flipped classroom approach in teaching foreign languages to university students. Methodology. The flipped classroom approach assumes that students have an unlimited access to electronic resources. There are the following advantages of the technology: learning at one’s own pace, advance student preparation, overcoming the limitations of class time, increasing the participation in the classroom activities. Among the disadvantages are students’ being lack of equipment and unlimited access to the Internet resources. Another disadvantage of the technology is an extra workload on teachers who have to develop, record and upload lectures, which take time and skill, as well as carefully integrate them into the classroom work. Results. The data of the university students’ interview on the benefits and disadvantages of the approach are given which reveal conflicting points of view though the majority mentioned the availability of the e-learning materials always at hand as the key benefit of the approach. Originality of the study is the revealing of the potential of the flipped classroom approach in teaching foreign languages to university students, emphasizing its pros and cons, exploring the ways of its further development. Practical value. Despite some of its disadvantages the technology can be widely used in teaching foreign languages, especially in the frames of distance learning as it gives the students an opportunity of learning languages on their own with the teacher’ role of being the facilitator.


Author(s):  
N. Lazaryan

The article discusses innovations in educational technology that have replaced traditional Methods of learning. Innovation involves all facets of the didactic process. Types Organization, content and learning technologies, teaching and learning. BasicInteractive learning technologies, design learning technologies, computer technologies Forms and methods of interactive technology learning are identified and described. In particular: the problem of lecture activities, seminar - discussions, educational discussions, "brainstorming "assault, didactic games, etc.


2021 ◽  
Vol 6 (2) ◽  
pp. 173-186
Author(s):  
Arif Sofianto ◽  
Mursid Zuhri

Abstract: Online learning during the Covid 19 pandemic had implications for the quality of education, on the other hand it led to innovation. The objectives of this study are: 1) To analyze the condition of senior high school in the Covid-19 pandemic era in Central Java (problems and progress); 2) Identifying the readiness of teachers and schools; 3) Identifying the need for quality education; and 4) Analyze the policies needed to improve the quality of education in the era of the Covid-19 pandemic. This research is descriptive, mixed method approach, qualitative and quantitative. This research involving 260 informants (principal, teachers, parents, and students). This study also used a survey method involving 84 principals, 831 teachers, 4,124 parents and 10,048 students. The data collection instruments were questionnaires and FGD. Qualitative analysis uses an interactive model developed by Miles and Huberman, quantitative analysis is descriptive, namely mean and percentage. The conclusions of this study: First, education in the Covid-19 pandemic era with a home learning strategy (daring) faces the problem of lack of facilities and infrastructure, mastery of technology, quota/internet data packages, internet network/signal. The advantages are increased mastery of technology, learning innovation, introduction of new methods, time/ energy/cost efficiency. Second, many teachers were not ready, but schools had also prepared adequate facilities, and encouraged new innovations. Third, what is needed to realize quality education through increasing the capacity of teachers, subsidizing facilities and infrastructure, improving the education system, and learning innovation. Fourth, the policy required is the implementation of a blended learning system, e-learning/LMS, curriculum adjustments, and encouraging innovation.


Author(s):  
Sania Usmani

This paper presents the Revised Community of Inquiry (RCoI) framework to identify different aspects of learning presence (Learner, Teaching, Social and Cognitive presence) in a blended learning course. RCoI framework emphasizes on the roles of stakeholders in online education. This research tested the impact of RCoI on Students Learning with the moderating role of Technology (Learning Management System). The data was collected from 462 students in different universities in Karachi, Pakistan. Results identified that there is a positive relationship of RCoI and Technology Use (LMS) on Students Learning in a Blended/Hybrid course. Further, there was one moderating role of technology Use (LMS) found in this research. Technology moderates the relationship between Cognitive presence and Students Learning. It shows that technology reduces the cognitive presence of students and reduces their effective learning. They are lesser involved in critical thinking and problem solving as compared to classroom teaching.


Author(s):  
Djoko Setyadi ◽  
Ardi Paminto ◽  
Felisitas Defung ◽  
Doddy Adhimursandi

This study aims to prove the effect of expectations using information technology, learning styles on interest in using information technology, and readiness for change in training for State Civil Apparatus at the State Administrative Institution (LAN) in Samarinda. The results of the analysis conclude from the data of 167 research samples using the WarpPLS program that expectations of using information technology and learning styles have a positive and significant effect on interest in using information technology, as well as expectations of using information technology and interest in using information technology on readiness for change. However, the learning style has a negative and significant effect on readiness for change. The results of this study conclude that the more you apply the conventional face-to-face learning style, the lower the readiness for change. conceptual material training is carried out online (online) while the practical one is carried out offline.


2021 ◽  
Vol 5 (1) ◽  
pp. 12
Author(s):  
Hamidsyukrie ZM ◽  
Masyhuri Masyhuri ◽  
Deni Sutisna ◽  
Nursaptini Nursaptini ◽  
Nurlaili Handayani

ABSTRAKKompetensi dan keahlian guru dalam memanfaatkan teknologi sangat diperlukan untuk meraih keberhasilan dalam pembelajaran daring. Meski demikian tidak semua guru mampu cepat beradaptasi dalam menggunakan aplikasi-aplikasi pembelajaran. Pengabdian ini bertujuan untuk memberikan penyuluhan dan pelatihan serta bimbingan kepada guru agar memiliki kemampuan dalam melaksanakan pembelajaran dan evaluasi yang menyenangkan berbantukan aplikasi Quizziz. Metode yang digunakan dalam kegiatan ini meliputi 3 tahapan, diantaranya: kegiatan awal, kegiatan inti, dan kegiatan akhir. Kegiatan awal meliputi observasi dan FGD bersama mitra dan tim, kegiatan inti adalah pelaksanaan pelatihan, dan ketiga adalah tindak lanjut. Hasil kegiatan ini menunjukkan dimana kemampuan peserta pelatihan mengalami peningkatan yang sangat signifikan. Data awal menunjukkan pada aspek pengetahuan awal terhadap aplikasi hanya 13 % diantara mereka yang mengetahui aplikasi Quizziz dan hal tersebut meningkat menjadi 100 % setelah pelaksanaan pelatihan. Selanjutnya pada aspek pemahaman,  sebelum dilaksanakan pelatihan hanya 8% peserta yang memahami aplikasi Quizziz dan setelah pelaksanaan pelatihan meningkat menjadi 70%. Dan terakhir ketertarikan dimana sebelum pelaksanaan pelatihan hanya 26% peserta yang menyatakan tertarik menggunakan aplikasi Quizziz dan setelah pelaksanaan pelatihan mengalami peningkatan menjadi 89%. Berdasarkan data tersebut dapat disimpulkan bahwa kegiatan pengabdian ini berjalan dengan baik dan berhasil meningkatkan pengetahuan, pemahaman, dan minat atau ketertarikan peserta dalam penggunaan aplikasi Quizziz pada pembelajaran. Kata kunci: pembelajaran daring; teknologi pembelajaran, aplikasi pembelajaran; quizziz . ABSTRACTThe competence and expertise of teachers in utilizing technology is needed to achieve success in online learning. However, not all teachers are able to quickly adapt in using learning applications. This service aims to provide counseling and training as well as guidance to teachers so that they have the ability to carry out fun learning and evaluations using the Quizziz application. The method used in this activity includes 3 stages, including: initial activity, core activity, and final activity. Initial activities include observation and Focus Group Discussion with partners and teams, the core activity is the implementation of training, and the third is follow-up activities. The results of this activity indicate where the ability of the training participants has increased very significantly. Preliminary data shows that in the aspect of initial knowledge only 13% of participants know the Quizziz application and eventually it increases to 100% after the training. Next on the aspect of understanding. before the training was carried out only 8% of participants understood the Quizziz application and after the training it increased to 70%. And lastly, interest, where before the training only 26% of participants expressed interest in using Quizziz and after the training increased to 89%. Based on these data, it can be concluded that this service activity went well and succeeded in increasing the knowledge, understanding, and interest of participants in using the Quizziz application for learning. Keywords: online learning; learning technology, learning applications; quizziz


2021 ◽  
Vol 5 (Supplement_1) ◽  
pp. 97-97
Author(s):  
Neil Dsouza

Abstract GetSetUp started as a technology learning platform for older adults. During Covid-19 we realized that many adults not only wanted to learn technology but were eager for lifelong learning opportunities. Our specially designed technology platform offered a safe, welcoming space that fosters growth, learning, and community for older adults over 60,000 Michiganders over 60 joined in just 4 months. Case studies show how older adults can benefit from technology to feel empowered, reduce social isolation, and improve wellbeing through a job or volunteer opportunities and new friendships. Reports highlight this ongoing need for those with limited community, mobility issues, or those looking to diversify their communities. A trusted virtual community helps connect the physical world digitally to assure older adults understand processes like vaccine enrollment procedures. Virtual communities will not replace physical communities but offer research opportunities, reach more remote communities, and allow for collaboration with state and aging networks.


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