scholarly journals User-centered Design and Development of a Bedside Soft Robot with Monitoring and Communicative Functions for Long Term Care Facilities

2021 ◽  
Vol 39 (9) ◽  
pp. 858-861
Author(s):  
Kazuko Obayashi ◽  
Naonori Kodate ◽  
Yoshimi Okamoto ◽  
Yoko Ishii ◽  
Takahiro Nonoda ◽  
...  
Author(s):  
Sarah J. Swierenga ◽  
Fuad Abujarad ◽  
Toni A. Dennis ◽  
Lori A. Post

The Michigan Workforce Background Check (MWBC) system is a cost-effective, usable web application for conducting employability screenings for healthcare workers in long-term care settings. This system is an exemplar for demonstrating how a user-centered design process facilitated the flow of critical information, improved applicant data accuracy, and improved patient safety by eliminating access by known abusers and criminals to vulnerable adults in long-term care settings. The redesigned system 1) increases the efficiency in the background check process, 2) collects more accurate and comprehensive applicant data, and 3) ultimately improves patient safety by quickly identifying unfit workers.


2019 ◽  
Vol 3 (Supplement_1) ◽  
pp. S509-S509
Author(s):  
Chia-Ching Chou ◽  
Ting-Ju Liu ◽  
Shih-Chung Kang

Abstract One of challenges facing the long-term care facilities in Taiwan is the burden of the paperwork affecting nurses, which limits their time to look after the residents. Nurses usually estimate spending one quarter of their shifts with paperwork. The aim of this study is to develop a mobile care information system - Jubo IoT Trolley: a trolley with IoT vital-sign devices collecting and delivering timely care information to care professionals. Based on user-centered design (i.e., discover-define-develop-delivery), we conducted stakeholder interviews and rapid prototypes to zero in on the communication problem, and designed the IoT Trolley to support nurses in their daily workflow, facilitate vital-sign measurements at the bedsides, and collect the measured values to the cloud database automatically. Through design iterations, we have validated usability of the system in multiple care facilities. The result shows, with the IoT Trolley, the nurses can receive the senior’s critical vital status from the caregivers more promptly, provide instructions remotely and therefore, reduce potential care risks. Furthermore, the cloud analyzes the collected residents’ health data, the vital sign alerts can be sent to the nursing directors, so they can coordinate and intervene instantly. At last, this work demonstrates that through the technology, care qualities are improved, and care professionals can spend more valuable time with residents in the long-term care facilities.


2020 ◽  
Author(s):  
Charlene H Chu ◽  
Renée K Biss ◽  
Lara Cooper ◽  
Amanda My Linh Quan ◽  
Henrique Matulis

BACKGROUND Older adults (OAs) residing in long-term care (LTC) homes are often unable to engage in adequate amounts of physical activity because of multiple comorbidities, including frailty and severe cognitive impairments. This level of physical inactivity is associated with declines in cognitive and functional abilities and can be further compounded by social isolation. Exergaming, defined as a combination of exercise and gaming, has the potential to engage OAs in exercise and encourage social interaction. However, previously used systems such as the Nintendo Wii are no longer commercially available, and the physical design of other exergames is not suitable for OAs (ie, fall risks, accessibility issues, and games geared toward a younger population) with diverse physical and cognitive impairments. OBJECTIVE This study aims to design and develop a novel, user-centered, evidence-based exergaming system for use among OAs in LTC homes. In addition, we aim to identify facilitators and barriers to the implementation of our exergaming intervention, the MouvMat, into LTC homes according to staff input. METHODS This study used a user-centered design (UCD) process that consisted of 4 rounds of usability testing. The exergame was developed and finalized based on existing evidence, end user and stakeholder input, and user testing. Semistructured interviews and standardized and validated scales were used iteratively to evaluate the acceptability, usability, and physical activity enjoyment of the MouvMat. RESULTS A total of 28 participants, 13 LTC residents, and 15 staff and family members participated in the UCD process for over 18 months to design and develop the novel exergaming intervention, the MouvMat. The iterative use of validated scales (System Usability Scale, 8-item Physical Activity Enjoyment Scale, and modified Treatment Evaluation Inventory) indicated an upward trend in the acceptability, usability, and enjoyment scores of MouvMat over 4 rounds of usability testing, suggesting that identified areas for refinement and improvement were appropriately addressed by the team. A qualitative analysis of semistructured interview data found that residents enjoyed engaging with the prototype and appreciated the opportunity to increase their PA. In addition, staff and stakeholders were drawn to MouvMat’s ability to increase residents’ autonomous PA. The intended and perceived benefits of MouvMat use, that is, improved physical and cognitive health, were the most common facilitators of its use identified by study participants. CONCLUSIONS This study was successful in applying UCD to collaborate with LTC residents, despite the high number of physical and sensory impairments that this population experiences. By following a UCD process, an exergaming intervention that meets diverse requirements (ie, hardware design features and motivation) and considers environmental barriers and residents’ physical and cognitive needs was developed. The effectiveness of MouvMat in improving physical and cognitive abilities should be explored in future multisite randomized controlled trials. CLINICALTRIAL


2006 ◽  
Author(s):  
Jeremy Sharp ◽  
Kate L. Martin ◽  
Kate Martin

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